A darn nice Klingon ship here, which looks to be a dreadnought. At least, she has enough weapons to be one. The textures add to the neatness of the vessel, the only douwnfall, is that there appear to be no windows on this magnificent vessel.
Klingon Quon'Vec class for ST:Armada 2 by Wrath of Achilles This was made to spelcifications outlined by Joel for the Armada2files birthday celebration... All hail the Cannon!! Installation** Move all folders (Textures, odf, SOD, bitmaps) to your Star trek armada 2 directory Open gui_global.SPR in your sprites directory and scroll down to the Klingon build buttons. Add this line amongst the ships. b_kquonvec gbkquonvec 0 0 64 64 Then in the wireframe section at the bottom add these lines. kquonvecw1 kqvwireframe 0 0 256 256 kquonvecw2 kqvwireframe 0 0 256 256 kquonvecw3 kqvwireframe 0 0 256 256 kquonvecw4 kqvwireframe 0 0 256 256 kquonvecw5 kqvwireframe 0 0 256 256 Open tech1.TT in your techtree folder and add this line. (for neatness sake you can place with other Klingon listings) kquonvec.odf 2 kyard2.odf kupgrade.odf Open kyard2.odf in your odf/stations directory and scroll down to the build list and add this after buildItem3 buildItem4 = "kquonvec" or, to put it in it's correct place alter the list so this ship is under the last ship buildable. remember to keep the build list in ascending sequence. All is done, enjoy. Additional Information** at 2408 polies this ship is a little high for a heavy battleship/dreadnought but should be fine in small numbers or for high end machines. The sod and textures will work not work in armada 1, Email me for help on this if needed. Feel free to use this in any mod so long as credit is given to me for the model and textures. Feel free to edit the odfs in any way, please contact me if you wish to alter the model or textures. Since this is purpose built for a contest I wish these files to be hosted at www.armada2files.com only Legal Stuff** The material submitted with this readme is in no way connected to, or affiliated with Activision, its employees, representatives, consortiums, or other bodies directly or indirectly associated with the afore mentioned company. Therefore if the files contained in this mod cause damage to your system in any way then Activision cannot be held responsible or liable. USE AT YOUR OWN RISK. Contact** Thanks, achilles email@example.com
There are no comments yet. Be the first!