God bless Lego. No, really, bless it. How many of us can honestly say we didn't make loads of things out of it, including spaceships that looked really funky (although entirely impractical). Well, what happens if you make that a realisation?
Exactly what you have here and whilst trying to contain my excitement, this is bloody fantastic! Yup, we have TWO Lego models (literally, this isn't just designs made in lego than realised to full 3d, this is coloured Lego blocks making up ships) that come in full Armada packaging and by that I mean buildbuttons, wireframes and sounds...and weapons! This is a definite download for those who want some fun. Now, if you don't mind, I've got some blocks here to make a rival spaceship...I wish.
--Legon Star Ships-- I Loved to make Spaceships out of legos when I was younger and the blocks were bigger. I still enjot breaking them out every now and then to see what star worthy vessel I can pull together. This time I thought I thought I'd see how they faired in space. Included: A1 & A2 compatiable SOD(2Ships) 2 Ship ODF files(Made for A1, could be adjusted for A2) 10 Weapon ODF files 8 Ships Textures 1 Weapon Texture from Star Trek Armada Alliances 1 weapon sound from Star Trek Armada Alliances 2 Build Buttons (A1&A2) 2 Wireframes (A1&A2) --Installation Instructions-- 1. Copy SOD files from SOD folder to Sod folder in Armada Directory. 2. Copy ODF files to Addon Folder in Armada Directory. A2: leg1.odf, leg2.odf to ODF/Ships folder legphas.odf, legphaso.odf to ODF/weapons/phaser folder legdis.odf, legdis2.odf, legdis3.odf, legdis4.odf, legdiso.odf, legdiso4.odf to ODF/weapons/photons folder legcan.odf, legcano.odf to ODF weapons/pulse folder 3. Copy all texture files too Textures/RGB folder. 4. copy brphot to sounds/effects folder. (You can also place it in the Addon Folder. Which ever you perfer.) 5.Open the Sprites Folder and find the following files: gui_global.spr, lights.spr, weapons.spr a) First open the gui_global file and find the following lines: (A2 Instructions) # Federation build buttons @reference=128 @tmaterial=default And add the following: b_leg1 legbb 0 64 64 64 b_leg2 legbb 0 0 64 64 Scroll down and find these lines: # Ship Wireframes @reference=128 @tmaterial=interface and add the following: leg1w1 legwf 40 0 40 40 leg2w1 legwf 40 40 40 40 For A1 open the gui_global file and find the places above only add theses lines instead: b_leg1 legbb 64 64 64 64 b_leg2 legbb 64 0 64 64 leg1ew1 legwf 0 0 40 40 leg2w1 legwf 0 40 40 40 Save and close the gui_global.spr file b) Open the lights.spr file and find the following lines: # amber lights @sprite_node yellowconst AmberMulti const (1,1) (1,1,0) @sprite_node yellowconstbig Ballflare flicker (2,2) (1,.8,.8) @sprite_node yellowstrobe SmallStar strobe (.5,.5) (1,1,0) billboard @sprite_node yellowstrobebig RedMulti strobe (1,1) (1,1,0) billboard @sprite_node bigbillboard Ballflare flicker (1,1) (1,.8,.8) billboard and add the following: @sprite_node redglow softglow const (2.5,2.5) (1,0,0) billboard save and close lights.spr file c) Open the weapon.spr file and find the following lines: # Klingon Photon torpedo kphoton wphoton 64 0 32 32 @anim=photanim and add the following: brphoton brphoton 0 0 32 32 @anim=tex4x4 save and close weapon.spr file 6. Final step. Choose a shipyard from which you want to build theses ships and find the following lines: //Construction Parameters buildItem0 = "" and add the following buildItemXX = "leg1" buildItemXX = "leg2" replace the XX with the next number in the order. Installation Complete. I Use these as map units currently but I am thinking of making a race mod with more ships and stations. Enjoy :) **************************************** If you have any problems or questions email me: atlantis_master06ATyahooDOTcom
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