Liberator Class

Well here she is, The Liberator from Blake's 7. An advanced battleship with superior 'Force Wall' defence sheilding, and powerful Nuetro...

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Well here she is, The Liberator from Blake's 7. An advanced battleship with superior 'Force Wall' defence sheilding, and powerful Nuetron Blasters. This file includes odf, sod, textures, sounds, a build button and basic wireframe. it included an hp_map so you can add your own special weapons(no advanced battleship should be without them). This is a lovely addition to anyones fleet. Download Now.

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Welcome. I have only built a few ships before for armada2, and this is my first release, so please be nice :) 

Well here she is, The Liberator from Blake's 7. 

An advanced battleship with superior 'Force Wall' defence sheilding, and powerful Nuetron Blasters. 

This file includes odf, sod, textures, sounds, a build button and basic wireframe.

I have included a hp_map so you can add your own special weapons. (no advanced battleship should be without them)

Everything in this release was created by me (AVON) except the texture, which was a couple of modified stock textures that I slapped together.

Sorry, but I dont like auto-installers as most people run modded games like me, so you will have to manually install.

Anyone may use this ship if they wish, just give me credit. Hope you enjoy it, 

AVON.

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To install:	Firstly add the sod, odf, textures, and sounds to their relevant folders.

		Next open your techtree folder and select fulltech. Add the line:  liberator.odf	 0 

		Next go to your odf/stations folder and open your shipyard you want to build it from. Add liberator as the next item to be built in your construction parameters.
		
		Next open your sprite folder and open your gui_global. Scroll down till you find the federation build buttons and find where it says @reference 64

		Add the line: b_liberator			gblib			0	0	64	64

		Then scroll down till you find federation wireframes and find where it says @reference=256

		Add the line: liberatorw1			libw1			0	0	128	128

		Finally open your events.dat file in your main armada2 folder. Scroll down till you find Picard sounds. At the bottom of the picard sounds add all of the following:

		
#################################################################################
# Zen SOUNDS

ZenAcknowledge{
Table
	Sound <borg> &quot;zen3.wav&quot;
	Sound <federation> &quot;zen3.wav&quot;
	Sound <klingon> &quot;zen3.wav&quot;
	Sound <romulan> &quot;zen3.wav&quot;
SoundPriority 2
}

ZenSelect{
Table
	Sound <federation> &quot;zen1.wav&quot;
	Sound <federation> &quot;zen2.wav&quot;
	Sound <borg> &quot;zen1.wav&quot;
	Sound <borg> &quot;zen1.wav&quot;
	Sound <borg> &quot;zen1.wav&quot;
	Sound <klingon> &quot;zen1.wav&quot;
	Sound <klingon> &quot;zen2.wav&quot;
	Sound <klingon> &quot;zen1.wav&quot;
	Sound <romulan> &quot;zen1.wav&quot;
	Sound <romulan> &quot;zen2.wav&quot;
SoundPriority 2
}

ZenAttack{
Table
	Sound <federation> &quot;zen2.wav&quot;
	Sound <federation> &quot;zen1.wav&quot;
	Sound <federation> &quot;zen3.wav&quot;
	Sound <federation> &quot;zen7.wav&quot;
	Sound <borg> &quot;zen2.wav&quot;
	Sound <borg> &quot;zen2.wav&quot;
	Sound <borg> &quot;zen1.wav&quot;
	Sound <klingon> &quot;zen1.wav&quot;
	Sound <klingon> &quot;zen2.wav&quot;
	Sound <klingon> &quot;zen1.wav&quot;
	Sound <romulan> &quot;zen2.wav&quot;
	Sound <romulan> &quot;zen2.wav&quot;
	Sound <romulan> &quot;zen1.wav&quot;
SoundPriority 2
}

ZenRedAlert{
Table
	Sound <federation> &quot;zen2.wav&quot;
SoundPriority 2
}

ZenYellowAlert{
Table
	Sound <federation> &quot;zen1.wav&quot;
SoundPriority 2
}

ZenGreenAlert{
Table
	Sound <federation> &quot;zen1.wav&quot;
SoundPriority 2
}

ZenStop{
Table
	Sound <federation> &quot;zen4.wav&quot;
	Sound <borg> &quot;zen4.wav&quot;
	Sound <klingon> &quot;zen4.wav&quot;
	Sound <romulan> &quot;zen4.wav&quot;
SoundPriority 2
}

ZenMove{
Table
	Sound <federation> &quot;zen3.wav&quot;
	Sound <federation> &quot;zen2.wav&quot;
	Sound <federation> &quot;zen1.wav&quot;
	Sound <borg> &quot;zen3.wav&quot;
	Sound <borg> &quot;zen3.wav&quot;
	Sound <borg> &quot;zen2.wav&quot;
	Sound <klingon> &quot;zen3.wav&quot;
	Sound <klingon> &quot;zen2.wav&quot;
	Sound <klingon> &quot;zen3.wav&quot;
	Sound <romulan> &quot;zen3.wav&quot;
	Sound <romulan> &quot;zen2.wav&quot;
	Sound <romulan> &quot;zen1.wav&quot;
SoundPriority 2
}
	
ZenRepair{
Table
	Sound <federation> &quot;zen5.wav&quot;
	Sound <borg> &quot;zen5.wav&quot;
	Sound <klingon> &quot;zen5.wav&quot;
	Sound <romulan> &quot;zen5.wav&quot;
SoundPriority 2
}

ZenTransport{
Table
	Sound <federation> &quot;zen7.wav&quot;
	Sound <federation> &quot;zen7.wav&quot;
SoundPriority 2
}

##################################################################################

This model is in no way supported by activision.

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Avon


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Registered 30th June 2005

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