CanadianBorg came up with a new tutorial using his method for lightmapping, Borg texturing and so forth.
I've used the FahreS method for 3D Borg textures once or twice, but to be honest, I never liked it. The inability to lightmap stuff was somewhat annoying, so I decided to try and find a different way to do it. After all, the stock stuff does it, and very successfully too. Therefore, I have created this tutorial to teach anyone willing how to do it and produce amazing Borg textures.
Worth a look. Always good to have more than one way to do things.
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