Locutus

Locutus's Cube from Armada 1 Its by the guy who created the Engine Overload for the Galor for Armada II. He seems to want to remain anomym...

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Locutus's Cube from Armada 1 Its by the guy who created the Engine Overload for the Galor for Armada II. He seems to want to remain anomymous, so who am I to argue

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This zip file contains: borg.odf, blocutus.odf, hTechAssimBeam.odf (new weapon), this readme, and eb_named.odf, gvoloc01.wav, gvoloc06.wav, gvoloc07.wav, gvoloc08.wav, GVOLOC10.wav, GVOLOC11.wav, GVOLOC12.wav, GVOLOC13.wav, GVOLOC14.wav, GVOLOC15.wav, GVOLOC16.wav, GVOLOC17.wav, GVOLOC18.wav, gvoloc19.wav, gvoloc20.wav, gvoloc26.wav, gvoloc40.wav, gvoloc50.wav, gvoloc60.wav, events.dat

Installation instructions: Extract borg.odf to the other folder directory in the odf file, then extract blocutus.odf in the ships section inside the odf section, then extract hTechAssimBeam.odf to special_weapons, then insert this in gui_global: b_hTechAssimBeam   	 gbTechAssimBm00 	0	0	64	64 for the special weapon button, 
blocutusw1			borgwireframe01	0	0	48	48		
blocutusw2			borgwireframe01	48	0	48	48		
blocutusw3			borgwireframe01	96	0	48	48		
blocutusw4			borgwireframe01	144	0	48	48		
blocutusw5			borgwireframe01	192	0	48	48
 for the wireframe (should work), insert this in nospweap.tt:
hTechAssimBeam.odf 0	// technology assimilator for hero ship (locutus's cube)
then insert this in fulltech.tt: hTechAssimBeam.odf 0 then insert this in tech1:
hTechAssimBeam.odf 0    // technology assimilator for hero ship (locutus's cube)
Extract eb_named.odf in the other directory in the odf folder. Extract the gvolocXX.wav files in your sounds/voiceover/ingame section. Extract events.dat in your Star trek armada II directory

That should work!

Feel free to use it in anything if you give be credit.
Use this to credit me : TheUnknownOne
I won't be signing up now.

CPE00105a08a6be-CM000a735cc7c3.cpe.net.cable.rogers.com

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TheUnknownOne


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Registered 8th November 2004

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