mamacube_v1.zip —
Well folks, this is a nicely retextures cube, that can build spheres. Taken from the game and edited, this I feel is a nice edition and for any of those that liked the Sphere-Cube scene from First Contact, this is bound to be a worthy addition.
- SSA
Star Trek Armada II The Mamacube By: Reptus Description: Well, I was looking through the files and I noticed this one file called bmama.odf. It was an old, unused Borg fusion cube - but why was it called the "Mamacube"? I still haven't quite figured that out yet, but I'm guessing it was the cube that opens up and releases a sphere from Star Trek: First Contact. I've completely reprogrammed it and added a few new things, including the ability to build Spheres. Installation: 1. Copy all the files included into their directories (or just unzip directly into your A2 directory). 2. Open sprites\gui_global.spr and add these lines to the very bottom: //Borg Mamacube @tmaterial=default @reference=64 b_bmamasmall gbbbattle1 0 0 64 64 b_bmama gbbbattle3 0 0 64 64 b_gmcubeintegrator gbcubeintegrator00 0 0 64 64 @tmaterial=interface @reference=256 bmamasmallw1 borgwireframe01 0 0 48 48 bmamasmallw2 borgwireframe01 48 0 48 48 bmamasmallw3 borgwireframe01 96 0 48 48 bmamasmallw4 borgwireframe01 144 0 48 48 bmamasmallw5 borgwireframe01 192 0 48 48 bmamaw1 borgwireframe02 0 144 48 48 bmamaw2 borgwireframe02 48 144 48 48 bmamaw3 borgwireframe02 96 144 48 48 bmamaw4 borgwireframe02 144 144 48 48 bmamaw5 borgwireframe02 192 144 48 48 3. Add these lines to tech1.tt and fulltech.tt: bmamasmall.odf 0 //You may want to add something here. bmama.odf 1 bmamasmall.odf //Please do not make this 0, even in fulltech.tt. gmcubeintegrator.odf 0 4. Add these lines to a shipyard odf (preferably borg) and change XX to the next number in the list: buildItemXX = "bmamasmall" 5. If you want to be able to place this in the editor, add the following lines to the bottom of odf\other\eb_named.odf: item2 = "bmamasmall" item3 = "bmama" 6. To build a Mamacube, either place it in the editor or build 8 Sections and combine them. Legal stuff and disclaimer: THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION.
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