As the readme says it's "HUGE". by the time the enemy gets to your base thay will have been died. J/k ing But really this is a type of map i'd love to use for an large war maybe a good 250 ships or more for me.
very good map for a large battle.
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file name: void.bzn created by: johndavid240 size (apx): 50000X50000 [I FORGOT THE EXACT SIZE] players: 4 ai dirlects: 0 ai players: 0 [AI PLAYERS WOULD NOT COUNT TOWARDS THE 4 STARTING LOCATIONS] brief description: this map was designed to be HUGE. it will take a while to get to the enemy to attack (good luck). there are 8 M class planets and 8 J class planets. to install: unzip file and put void.txt void.bzn in the bzn file rough map layout: S-starting location M-M class planet J-J class planet *-center of map/'directional light' there are dilithium moons and latinum nebuli, but they are near the starting location +---------------------------------+ |S M J J S| |J M| | | | M M | | | | | |J * J| | | | | | M M | | | |M J| |S J J M S| +----------------------------------+ notes: i designed this map for building an enormas fleet to engage the enemy...it can take a while to kill all enemy vessles (unless you have /a lot/ of ships on search and destroy) you can't really select your starting location (few of my maps actually work to let you select starting location/view map, but if its on here it can be played) and when you start, you usually (maybe always) start in the upper-left corner. i think the starting locations move around clockwise from there (whatever order i placed them). questions, comments, or ideas: email me at firstname.lastname@example.org and (please) type armada2 map questions/comments/ideas this is the second map i have proposed for the armada2files staff. all maps in the johndavid240 collection (what i have submitted) are prize and void.
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