fmarsdef_new.zip —
Yay here we got a canon 'ship' that had probally the shortest On-Screen-Time in Star Trek ;) .
Well, this pack includes the 'Mars Defense Perimeter Missile' as seen in the TNG episode 'Best of Both Worlds' Part 2. You could see 3 of them for few seconds while the Borg Cube was passing Mars (but the big boy took care of the missiles very quickly :D ). Additionally you are getting a new armed production structure for the missiles. Both models have a high poly count.
- TParis
Hi, this package is made for Armada2 only. It contains the Mars Defense Perimeter Missile and its Production Facility. The missile was on screen during the first borg incursion when three of them tried to stop the cube of locutus. It was also used as the SolitonWave-Rider. I made it as exact as possible, therefore the sod has a relatively high poly count (1614 polys). The production facility is of my imagination, I tried to keep it in line with other star trek buildings. fprodfac.sod is a high poly model, due to the external storage tanks it has 3614 polys I made the model of the Defense Perimeter Missile following the photos that you can find on the net. If you want to see some reference go to http://www.ex-astris-scientia.org/ This package was released before in 2005 at AFC. But in the meantime I learned a thing or two on textureing, so this version has new texture files and retextured sods. I f you have the old version redownload. I think you will like it. Should any problem arise with this package, you can send me a PM on armadafleetcommand.com, or post a message here. Legal: My work can be used in other persons mods if they give proper credit in the read me, under the condition that this mod stays non commercial and is not uploaded to a paysite. There are only 2 websites where I publish my work. Armadafleetcommand.com Armada2files.com You may not upload my work to any other website as singular files. Install: Copy all .tga-files into Armada2 / Textures / RGB Copy the .sod-file into Armada2 / SOD Copy the .odf-file into Armada2 / ODF / Stations or respectively Copy the .odf-file into Armada2 / ODF / Ships Copy the .bmp-file into Armada2 / bitmaps / Admiralslog / Shipimages Go to Armada2 / techtree Open tech1.tt and fulltech.tt and insert: fprodfac.odf 0 fmarsdef.odf 0 Go to Armada2 / Sprites Open gui_global.spr Insert the lines At # Federation build buttons @reference=64 insert b_fprodfac gbfprodfac 0 0 64 64 b_fmarsdef gbfmarsdef 0 0 64 64 At # Ship Wireframes @reference=256 insert fprodfacw1 fprodfacwf 0 0 80 80 fprodfacw2 fprodfacwf 80 0 80 80 fprodfacw3 fprodfacwf 160 0 80 80 fprodfacw4 fprodfacwf 0 80 80 80 fprodfacw5 fprodfacwf 80 80 80 80 fmarsdefw1 fmarsdefwf 0 0 80 80 fmarsdefw2 fmarsdefwf 80 0 80 80 fmarsdefw3 fmarsdefwf 160 0 80 80 fmarsdefw4 fmarsdefwf 0 80 80 80 fmarsdefw5 fmarsdefwf 80 80 80 80 Have fun Shadow.
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