"it's like something out of a dream."
That was our introduction to the mighty Battlestar Pegasus, who from the moment she brought Galactica back to the Colonial Fleet, through to the Battle of New Caprica, she provided a little more awesome content for future modders of Armada II.
Bridge Commander got the good stuff first, and "The Beast" appeared as part of the BSG pack for that game. Recently mikemckeon007 ported the Pegasus from that game into Armada II, and the results are as you see them here.
Note that there are some serious imperfections in the mod along the centre line, with stretched textures (especially visible on the underside and in the engines, but also along the 'spine' of the vessel). However, mikemckeon007 has included the Milkshape3D file if anyone wanted to pick up where he left off. Also included is everything you need in order to get this one working in game.
Download this one right now. So say we all.
all credits are in the readme file all i did was convert it to armada WITH PERMISSION OF COURSE put the odf's,textures and sod's into the corresponding folder open your gui_global folder and put the following lines into it b_pegasus gbpegasus 0 0 64 64 b_gpegdef gbpdl00 0 0 64 64 b_ftldrive gbftl 0 0 64 64 scroll down to the wireframes and insert the following @reference=512 pegasusw1 wfpeg 320 0 160 160 pegasusw2 wfpeg 0 160 160 160 pegasusw3 wfpeg 160 160 160 160 pegasusw4 wfpeg 160 0 160 160 pegasusw5 wfpeg 0 0 160 160 put the following into your tech1 and fulltech files pegasus.odf 0 gpegdef.odf 0 ftldrive.odf 0 and add this to whatever shipyard you want to build it from buildItemxx = "pegasus" the pegasus can build the assault raptor and the mk7 viper. just follow the instuctions included with them to install them also
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