An upgrade to the Manta class, also by Greathor, this ship sports some new textures, which do outclass the Manta in my opinion. Whilst I can't see that much else has changed (there may have been some slight mesh changes), there has been an edit on the lighting effects on the craft, so it will react to different lighting now rather than not doing so beforehand.
Part of the Monarch set, the "Monarch Class", "Enterprise J" and "Monarch Refit", all three ships can be in your game at the same time (though you might want to change the odf for the J to include the line about it being a hero, so it stands out a little more) which I think allows for more versatile gameplay. In terms of the performance of the three craft though, all are very powerful but this is the least powerful of the lot. For note, she has two stock Sovereign phasers and her quantum torpedo. She also has a strong hull, lots of crew but makes up for this in the balance department with its build time and resources required.
Credits: Model: Greathor email@example.com Origional USS Jean Luc Picard: Atolm/Azel firstname.lastname@example.org Textures: Greathor (edited) origional textures:Tus email@example.com If you wish to use this ship in your mod, please contact me first. There is no buildbutton, wireframe, or admiral's pic. Place the textures into the textures/RGB Place the odf in odf/ships Place the SOD in SOD For whichever ship you downloaded, add the respectable line of code into fyard2.odf under buildItems buildItemXX = "fmonarch" buildItemXX = "fmonarchx" buildItemXX = "fentj" tech tree fmonarch.odf 2 fyard2.odf fupgrade.odf fmonarchx.odf 2 fyard2.odf fupgrade.odf fentj.odf 2 fyard2.odf fupgrade.odf
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