Monygham I designed the Monygham as science ship. With 320m length she isn't huge but her deflector improved the whole starship design when she was built in 2371. As she is no battleship, she hasn't powerful shields or phasers and only two front torpedo launchers.
The developers found out that the defelctor is able to fire a beam which destroys strong ships and stations. Of course it needs some time to reload, but it helped some fleets of battleship to stay alive. Because everyone felt very enthusiastic when they talked about that beam, they decided to call it Thor's Hammer.
The File The file features with the Monygham: 1. New Specialweapon with button 2. Lightmaps 3. Rotated HardPoints 4. Wireframe, Build Button, Admirals Pic 5. New Weapons: Photon Torpedo 6. 3D-Borg-Textures 7. 2D-Borg-Textures
And at least thanks to Alien and Nostromo.
///................ || - Monygham - || °°°°°°°°°°°°°°°°/// Content__________________________________________________________ -Introduction -Characteristics -Information about this MOD -Installation instructions -Model-information -Contact -Legal Introduction_____________________________________________________ You have NO permission to change the model or other content and/or to release them. Ask me for authorisation: e-mail or ICQ-UIN (both under Contact). The Copyright of the 3D-Model, the textures, weapons, pictures and everything coming with this Mod is by me. Characteristics__________________________________________________ 1. New Specialweapon with button 2. Lightmaps 3. Rotated HardPoints 4. Wireframe, Build Button, Admirals Pic 5. New Weapons: Photon Torpedo 6. 3D-Borg-Textures 7. 2D-Borg-Textures Information about this MOD_______________________________________________________________ This mod contains the Monygham, which was designed and created by me, and everything else which you need to install this station. Installation instructions_____[4 Steps]__________________________________________________ 1. Copy the files: fwmonyghamb.tga fwmonyghamwf.tga fwmonyghamt1.tga fwmonyghamt1_b.tga fwmonyghamt2.tga fwmonyghamt2_b.tga fwmorthhamgb.tga fwmorthhamst.tga fwmortorp.tga fwbtex.tga fwbtex_b.tga in your Armada directory to: "...ActivisionStar Trek Armada IITexturesRGB" `°°°°´ fwmonygham.sod in your Armada directory to: "...ActivisionStar Trek Armada IISOD" `°°°°´ fwmonygham.bmp in your Armada directory to: "...ActivisionStar Trek Armada IIbitmapsAdmiralsLogShipImages" `°°°°´ fwmonygham_EN.odf I: Ignore fwmonygham.odf, but rename fwmonygham_EN.odf to fwmonygham.odf. in your Armada directory to: "...ActivisionStar Trek Armada IIodfships" `°°°°´ fwmortorp.odf fwmortorpo.odf in your Armada directory to: "...ActivisionStar Trek Armada IIodfweaponsPhotons" `°°°°´ fwmorthham_EN.odf fwmorto.odf I: Ignore fwmorthham.odf, but rename fwmorthham_EN.odf to fwmorthham.odf. in your Armada directory to: "...ActivisionStar Trek Armada IIodfspecial_weapons" `°°°*||*°°°°°*||*°°°´ 2. Choose a shipyard which should build this ship. The advanced shipyard of the federation is fyard2.odf and is located here: "...ActivisionStar Trek Armada IIodfstations" -Open fyard2.odf with your Windows Texteditor (Notepad) or another Program like this. Look for the text: buildItem2 = "fspecial" buildItem3 = "fbattle" -Write under this entry: buildItem4 = "fwmonygham" -Save the file and close it. `°°°*||*°°°°°*||*°°°´ 3. Choose the directory: "...ActivisionStar Trek Armada IItechtree". Open the file "fulltech.tt" with the Windows Texteditor and search "fbattle.odf 0". -Write under this entry: fwmonygham.odf 0 fwmorthham.odf 0 -Save the file and close it. `°°°°´ -Do not change the directory but open the file "tech1.tt" with the Texteditor. Search following Entry: fspecial.odf 2 fyard2.odf fresear2.odf // special (nebula class) -Write under this entry: fwmonygham.odf 0 fwmorthham.odf 0 -Save the file and close it. `°°°*||*°°°°°*||*°°°´ 4. Choose the directory: "...ActivisionStar Trek Armada IISprites". open the file "gui_global.spr" with the Windows Texteditor. Look for the entry: @reference=64 b_fmining gbfmining 0 0 64 64 b_fsensor gbfsensor 0 0 64 64 -Write under this entry: b_fwmonygham fwmonyghamb 0 0 64 64 -Search in the same file the entry: fupgradew1 fedwireframe07 0 192 48 48 fupgradew2 fedwireframe07 48 192 48 48 fupgradew3 fedwireframe07 96 192 48 48 fupgradew4 fedwireframe07 144 192 48 48 fupgradew5 fedwireframe07 192 192 48 48 -Write under this entry: fwmonyghamw1 fwmonyghamwf 0 80 80 80 fwmonyghamw2 fwmonyghamwf 160 0 80 80 fwmonyghamw3 fwmonyghamwf 80 80 80 80 fwmonyghamw4 fwmonyghamwf 0 0 80 80 fwmonyghamw5 fwmonyghamwf 80 0 80 80 -Search still in the same file the entry: b_gregen gbregen00 0 0 64 64 b_gpsyblst gbpblast00 0 0 64 64 -Write under this entry: b_fwmorthham fwmorthhamgb 0 0 64 64 -Save the file and close it. `°°°°´ -Do not change the directory but open the file "weapon.spr" with the Texteditor. Search the following entry: # Chain Reaction Pulsar wchainpulse wchainpulse 0 0 32 32 @anim=tex4x4 # Federation Photon torpedo //quantum torpedo only wbluephoton wfbluetorp 0 0 32 32 @anim=tex4x4 -Write under this entry: # FW Monygham Torpedo fwmortorp fwmortorp 0 0 32 32 @anim=tex4x4 # FW Monygham Thor's Hammer fwmorthhams fwmorthhamst 0 0 128 32 @anim=tex1x4 -Save the file and close it. _________________________________________________________________ °°° Done Model-Information: Polys: 2084 Polys without 3D-Borgtextures: 1924 Hardpoints: 52 (hp01-hp52: hp01-hp28 Phaserbanks, hp30-hp31 Photon Torpedo Launcher, hp52 Deflector) High resolution textures: yes 3D-Borgtextures: yes 2D-Borgtextures: yes Wireframe: yes Buildbutton: yes ShipImage: yes SOD by me: yes adapted ODF: yes adapted physik: no Special-Weapons by me: Thor's Hammer Lightmaps: yes New Weapons: yes (1 Photon Torpedo) Animation: no Glows: no New Names: yes Contact________________________________________________________ Questions to: firstname.lastname@example.org ICQ: 148686453 http://www.the-main.de.vu/ http://www.a2tuts.de.vu/ Legal__________________________________________________________ This file is in no way connected to, or affiliated with Activision, its employees, representatives, consortiums, or other persons or companies associated with it. Therefore, the creator of this file, Activision, and its subsidiares take no responsibilty for harm this file may do to your computer. The name Monygham and the names Placido, Costaguana and Garibaldi, are inspired by the book Nostromo, which gave the Nostromo and the Sulaco in the Alien movies their names. Have fun with the Monygham! FahreS @ -=WiCKeD=-HARKER
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