Nate's Patch

From the Readme: - most capital ships have improved shields and/or extra photon bank, and slightly bigger in size (sovereign is now...

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From the Readme:

- most capital ships have improved shields and/or extra photon bank, and slightly bigger in size (sovereign is now slightly stronger then galaxy, same with keldon and galor classes, borg cube is 2.7 times bigger w/ no shields, but dont underestimate...)
- cruisers same thing, bigger and extra phot. bank and more health & crew were needed. (sphere fires torpedos like in first contact, Akira is bigger, more expensive and powerful all the way around so that it deserves a self destruct button, cuz the borg love 'em too)
- every ship/station that utillizes crew has 1.0 shild absorbtion, which means thats basically everything (except 8472 and cube) will not take system/crew losses for as long as the shields have power. [i liked it in those other "realistic" mods that ships and stuff that needed it had more crew but they would die off much much faster, id have derilect ships all over the place]
- fed. and kling. scouts have been made into kinda fast attack fighters, with distroyer class firepower, a lot smaller and will die very easy if not set to an attack pattern or something.
- defiant has cloke, just like in deep space nine
- a lot more little tweeks to weapons, sizes, prices, etc...
- phaser turrets strangth increased a little to compensate
- added a few new federation ship names to the list including the Enterprise. (got rid of that stupid USS Hickey)
- the races have more differences in shield reacharge rate, price and all sorts of little pitifull stuff because i was too lazy to look back and copy every little thing but dont worry, it sould be balanced well.
- everything i forgot, you'll have to see


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Readme
-RUNDOWN-

- most capital ships have improved shields and/or extra photon bank, and slightly bigger in size (sovereign is now slightly stronger then galaxy, same with keldon and galor classes, borg cube is 2.7 times bigger w/ no shields, but dont underestimate...)
- cruisers same thing, bigger and extra phot. bank and more health & crew were needed. (sphere fires torpedos like in first contact, Akira is bigger, more expensive and powerful all the way around so that it deserves a self destruct button, cuz the borg love 'em too)
- every ship/station that utillizes crew has 1.0 shild absorbtion, which means thats basically everything (except 8472 and cube) will not take system/crew losses for as long as the shields have power. [i liked it in those other "realistic" mods that ships and stuff that needed it had more crew but they would die off much much faster, id have derilect ships all over the place]
- fed. and kling. scouts have been made into kinda fast attack fighters, with distroyer class firepower, a lot smaller and will die very easy if not set to an attack pattern or something.
- defiant has cloke, just like in deep space nine
- a lot more little tweeks to weapons, sizes, prices, etc...
- phaser turrets strangth increased a little to compensate
- added a few new federation ship names to the list including the Enterprise. (got rid of that stupid USS Hickey)
- the races have more differences in shield reacharge rate, price and all sorts of little pitifull stuff because i was too lazy to look back and copy every little thing but dont worry, it sould be balanced well.
- everything i forgot, you'll have to see



-INSTALL-

winzip to STA2 directory, or to a temporary folder and copy and paste manually

BACKUP FILES, or do what i do if you have enough space and have it installed a couple times in diff. folders so you can have versions of the game modded, patched, converted, and the original for which ever your in the mood to play

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Nate The Great


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Registered 3rd January 2003

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