This would be Kirk's Enterprise (the TOS one), not the TMP refit.
This package, comes complete with everything. Borg Textures, Wireframes, new Weapons, Lightmaps, the lot. In addition to all of that, this comes with Kirk Sounds, I presume from the TOS shows, though some movie quotes may be included.
Regardless of all that, this would be a sure download for each and every TOS & Kirk fan. ;)
ReadMe for: .============================================. -USS Enterprise NCC-1701 (Constitution Class)- °============================================° Content: -Introduction -Characteristics -Information about this MOD -Installation instructions -Model-information -Tips -Contact -Legal Introduction: You have NO permission to change the model and/or to release it. Ask me for authorisation: e-mail or ICQ-UIN (both under Contact). -> The Borg texture was brought to me by Marco Scheloske (http://www.phoxim.de/) He gave me his permission to use this Texture. Big thanks to him! The Copyright of the 3D-Models, the textures, weapons and pictures and everything coming with this Mod-Pack is by me. Characteristics: 1. Lightmaps 2. 3D-Borg-Textures 3. Rotated HardPoints 4. Wireframe, Build Button, Admirals Pic 5. New Phaser, like the one in the TV series Information about this MOD: This mod contains the Enterprise NCC-1701 and a fitting Phaser, and everything else wich you need to install this ship. More information you can find in the category: "Model-information". Installation instructions _________________________ 1. Copy the files: fwentconst.sod in your Armada directory to "...\Activision\Star Trek Armada II\SOD" ----- fwentconst_EN.odf INFORMATION: Ignore the file "fwentconst.odf" BUT rename the file "fwentconst_EN.odf" to "fwentconst.odf" in your Armada directory to "...\Activision\Star Trek Armada II\odf\ships" ----- fwconstphas.odf fwconstphaso.odf in your Armada directory to "...\Activision\Star Trek Armada II\odf\weapons\Phasers" ----- assimtex.tga assimtex_b.tga fwcontex1.tga fwcontex2.tga fwcontex3.tga fwcontex1_b.tga fwcontex2_b.tga fwcontex3_b.tga fwconstwf.tga gbfwconst.tga Wfwconstphaser.tga in your Armada directory to "...\Activision\Star Trek Armada II\Textures\RGB" ----- fwentconst.bmp in your Armada directory to "...\Activision\Star Trek Armada II\bitmaps\AdmiralsLog\ShipImages" ========== 2. Choose a shipyard, in wich you want to build the constitution. The advanced shipyard of the federation is fyard2.odf. You can find it here: "...\Activision\Star Trek Armada II\odf\stations" -Open fyard2.odf with your Windows Texteditor (Notepad) or another Programm like this. Look for the text: buildItem0 = "ffrigate" buildItem1 = "fgalaxy" buildItem2 = "fspecial" buildItem3 = "fbattle" -Write under the text: buildItem4 = "fwentconst". -Save the file and close it. ========== 3.-Choose the directory: "...\Activision\Star Trek Armada II\techtree". Open the file "fulltech.tt" with the Windows Texteditor and search "fbattle.odf 0". Write under this entry: fwentconst.odf 0 -Save the file and close it. -Do not change the directory but open the file "tech1.tt" with the Texteditor. Search following Entry: fbanshee.odf 1 fyard2.odf // frigate (banshee class) fspecial.odf 2 fyard2.odf fresear2.odf // special (nebula class) -Write under this entry: fwentconst.odf 0 -Save the file and close it. ========== 4.-Choose the directory: "...\Activision\Star Trek Armada II\Sprites". open the file "gui_global.spr" with the Windows Texteditor. Look for the entry: @reference=64 b_fmining gbfmining 0 0 64 64 b_fsensor gbfsensor 0 0 64 64 -Write under this entry: b_fwentconst gbfwconst 0 0 64 64 -Search in the same file the entry: fupgradew1 fedwireframe07 0 192 48 48 fupgradew2 fedwireframe07 48 192 48 48 fupgradew3 fedwireframe07 96 192 48 48 fupgradew4 fedwireframe07 144 192 48 48 fupgradew5 fedwireframe07 192 192 48 48 -Write under this entry: fwentconstw1 fwconstwf 160 0 80 80 fwentconstw2 fwconstwf 0 80 80 80 fwentconstw3 fwconstwf 80 80 80 80 fwentconstw4 fwconstwf 80 0 80 80 fwentconstw5 fwconstwf 0 0 80 80 -Save the file and close it. -Do not change the directory but open the file "weapon.spr" with the Texteditor. Search following Entry: # Point defense laser pdlaser wbeam 0 0 32 32 # Federation phaser fphaser Wfedphaser 0 0 128 32 @anim=tex1x4 -Write under this entry: # Federation phaser fwconstphaser Wfwconstphaser 0 0 128 32 @anim=tex1x4 -Save the file and close it. ========== Done Model-Information: Polys: 2745 Quality: High Hardpoints: 53 (hp01-hp53) High resolution textures: yes 3D-Borgtexture: yes Wireframe: yes Buildbutton: yes ShipImage: yes SOD by me: yes adapted ODF: yes Weapons by me: Special Phaser Special-Weapons by me: none Model has a real example: yes Lightmaps: yes Tips__________________________________________ With the Freeware Programm AssimView http://assimsoft.com/membersonly/index.php?page=downloads&type=entry&id=3&root=1 is it possible to open the SODs to look for the harpoints. Contact__________________ Questions to: email@example.com ICQ: 148686453 Legal_______________________________________________ This file is in no way connected to, or affiliated with Activision, its employees, representatives, consortiums, or other persons or companies associated with it. Therefore, the creators of this file, Activision, and it's subsidiares take no responsibilty for harm this file may do to your computer. Also, don't use others' models in mods and or releases with out the authors permission. Have fun with this Enterprise! FahreS @ -=WiCKeD=-HARKER
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