Brought to you by shadow_from_afc, This file contains six high quality variants of the Nebula class starship.
The variants are:
- Nebula: This is the normal design. Ships of the class include T'Kumbra and Sutherland
- Bonchune: Similar to the Nebula design with minor alterations. Similar versions of this ship appeared prominently in the latter stages of DS9 and while it actually appeared in "Message in a Bottle"
- Phoenix: in this pack as fnebulasr this appeared in TNG: The Wounded. It's main features are the rounded AWACs Pod.
- Melbourne: This is the famous Wolf 359 Nebula Class, it has two smaller nacelles mounted aft above the saucer.
- Prototype II: The "original" Melbourne Class, this has the two minor nacelles protracted away from the main hull at aft while it's main nacelles are connected to a nacelle-holder that is basically the Galaxy nacelle-holder upside down.
- Prototype III: This is a variation on the Prototype I (which is not here in this pack) but has elements of the original Nebula and Bonchune variants, basically the same AWACs Pod. As Shadow stated it appears in Sisko's office but was built as a predecessor to the Melbourne model for BoBW
This mod really is the essential Nebula pack for Armada 2, granted it's missing the Nebula Prototype I and the DS9 model which took part in the Battle to retake Chin'toka (Changing face of Evil). The quality is really good, almost perfect. Standing between 2280-2840 polys the models with their excellent but higher Res (512 x 512)textures might be too much for some but if you have a good PC then these are a definite download.
Great work! :thumbsup:
Hi there, With this zip-file you get 6 out of 8 cannon variants of the nebula class I know of. I released some of them some time ago at afc. Since then I updated the textures a bit and changed the deflectors. If you have one of the older versions redownload, I guess you will like the result. All of these ships where seen either on screen or used as study models or shipwrecks (prototypes). For example fnebproto3 the carrier variant was used in DS9 as a model in Sisko´s office I made the models following the photos that you can find on the net. If you want to see some reference go to http://www.ex-astris-scientia.org/ Variant 7 the hospital ship is just a texture change of the triangular pod utilized by an other game. Variant 8 .is not well documented enough to make a model. So I did not include them. The 6 ships in this package use 3 sets of textures. Texture usage is as follows: fmelbourne and fnebproto2 are using the textures Melbourne_1 to Melbourne_4 fspecial, fnebula, fnebproto3 are using the textures Nebula_1_1 to Nebula_1_5 fnebulasr is using the textures Nebula_sr_1 to Nebula_sr_5 The models all have a high poly count between 2284 (nebulasr) to 2842 (fmelbourne) to achieve the quality I wanted. I tried to cut that number down as far as I could, without destroying its looks. Since all run perfectly on my computer I think that's no problem. I cannot guarantee that slower older systems will use them without problems. I am using large texture files for the ships (512 x 1024 and 512 x 512). This my lead to problems with some older computers / graphic cards ( Excessive lagging for example) . I experienced none but cannot guarantee otherwise. So you have been warned. fnebula and fspecial in this package have no wireframe included since they are using the original wireframe that came with armada2. fspecial also uses the build button of the original game and is therefore not included. Installation Copy all .tga-files / RGB into Armada2 / Textures Copy the .sod-files into Armada2 / SOD Copy the .odf-files into Armada2 / ODF / Ships Copy the .bmp-files into Armada2 / bitmaps / Admiralslog / Shipimages Go to Armada2 / techtree Open tech1.tt and fulltech.tt and insert: fnebulasr.odf 0 fnebula.odf 0 fmelbourne.odf 0 fnebproto2.odf 0 fnebproto3.odf 0 Go to Armada2 / Sprites Open gui_global.spr Insert the lines At # Federation build buttons @reference=64 insert b_fnebulasr gbfnebulasr 0 0 64 64 b_fnebula gbfnebula 0 0 64 64 b_fmelbourne gbfmelbourne 0 0 64 64 b_fnebproto2 gbfnebproto2 0 0 64 64 b_fnebproto3 gbfnebproto3 0 0 64 64 At # Ship Wireframes @reference=256 insert fmelbournew1 fmelbournewf 0 0 80 80 fmelbournew2 fmelbournewf 80 0 80 80 fmelbournew3 fmelbournewf 160 0 80 80 fmelbournew4 fmelbournewf 0 80 80 80 fmelbournew5 fmelbournewf 80 80 80 80 fnebulasrw1 fnebulasrwf 0 0 80 80 fnebulasrw2 fnebulasrwf 80 0 80 80 fnebulasrw3 fnebulasrwf 160 0 80 80 fnebulasrw4 fnebulasrwf 0 80 80 80 fnebulasrw5 fnebulasrwf 80 80 80 80 fnebulaw1 fedwireframe02 0 144 48 48 fnebulaw2 fedwireframe02 48 144 48 48 fnebulaw3 fedwireframe02 96 144 48 48 fnebulaw4 fedwireframe02 144 144 48 48 fnebulaw5 fedwireframe02 192 144 48 48 At # Ship Wireframes @reference=512 insert fnebproto2w1 fnebproto2wf 0 0 128 128 fnebproto2w2 fnebproto2wf 128 0 128 128 fnebproto2w3 fnebproto2wf 256 0 128 128 fnebproto2w4 fnebproto2wf 0 128 128 128 fnebproto2w5 fnebproto2wf 128 128 128 128 fnebproto3w1 fnebproto3wf 0 0 128 128 fnebproto3w2 fnebproto3wf 128 0 128 128 fnebproto3w3 fnebproto3wf 256 0 128 128 fnebproto3w4 fnebproto3wf 0 128 128 128 fnebproto3w5 fnebproto3wf 128 128 128 128 Advice: Check the weapons part of the odf´s for entries you do not have on your system / armada2 installation. Change them appropriately. I made the odf´s according to my moded version. So there might / will be differences. Legal: Now that the unlocked importer plug-in has been released, I have to update the conditions under which you can use my models. My work can be used in other persons mods if they give proper credit in the read me, under the condition that this mod stays non commercial and is not uploaded to any form of paysite. There are only 2 websites where I publish my work. Armadafleetcommand.com Armada2files.com You may not upload my work to any other website as singular files. You are not allowed to take my models change them in any form and re-release them. You are not allowed to use my models in any form of kitbash, neither the model as a whole nor parts of it. I will never allow my work to be misused for that. If you want to port my models to any other game and release it, you have to ask for permission first. I like to know where my stuff is going around Have fun Shadow.
There are no comments yet. Be the first!