Nexum class

This is an update on the already available Nexum class, that allows you to construct map objects.

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This is an update on the already available Nexum class, that allows you to construct map objects.

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Nexum Class - Version 2.

Some people asked for a vessel that could build all resources from one vessel: here it is!

Introducing the splendid, the delightful, the delicious: Ultimate Nexum Class pack!

Starfleet have upgraded the Nexum Class to enable it to build ALL map resources from one ship.

Nexum Class - Mark. Two launched successfully amid fanfares from Space Station McKinley - on Stardate 74656.

It can build dilithium, metal and latinum rocks filled with resources. Perfect for top-ups or bait other opponents'
frieghters. To keep the RTS element you must place them carefully as you can lure your enemy into the ultimate honey trap!

As the rocks look like various spatial objects this will cause confusion as they will not appear on the mini-map 
- but your opponent can see them. "Where did that come from?" Use thier hesitation to cast ultimate doom!!

You can also place the resources where they are best for you rather than you go find them. None of the rocks are infinite -
this balances the RTS/AI element. You can decommision them when they become empty and build them back!


So successful has the upgrade been that other races have sent agents to steal plans. When Starfleet sent the plans to the
Klingons to share; Romulan Tal-Sh'air operatives snuck onboard and were successful in getting copies of the blueprints.

Even 8472 agents (posing as humans) have inflitrated Starfleet HQ to clone a version of it, this will make bio-matter nebulas
for them.

The Borg assimalated the prototype during one launch test and have incorparated the technology into their own. They have
renamed the Class 'Creator'.


--0--

First decide which race you wish to give the Nexum Class to. All races can have it if desired. Each race has altered the name
slightly so it will not be Nexum Class to every-one.

If you only want the Feds to have it use the Nexum Class folder or for Klingons use Argokna Class folder.

**Only 8472 can build the biomatter nebulas!!**
**The Borg will not build the latinum rock**

Each resource will have the races' prefix for the construction ship for that race to build it;
i.e. bdith, bmet, fmet, fdith etc...


		         
PART A - FOR THE SHIPS!!

Install the desired race(s) odf to odf/ships.
			    SOD to SOD folder.
			 bitmap to bitmaps/AdmiralsLog/ShipImages.
		   BorgTextures	to Textures/RGB

Decide where the ship will be built. Will you choose your starbase or a shipyard?

I.e.

buildItemXX = "fnexum2"

XX = Next number in sequence.

For Species 8472, use the file to overwrite the mother unit so Nexum can be built there! If you use an active embryo then its
designation/name takes priority over the new. It applies to all ships evolved through them.


1) Techtree Entries:

Locate techtree folder and open tech1.tt under each last ship of each individual race:

fnexum2.odf	1	fbase			// nexum class two

rnexo.odf	1 	rbase			// nexo class

cnexump.odf	1	cbase			// nexumprime class

bcreator.odf	1  	bbase			// creator

karg.odf	1	kbase			// argokna class

species_8742.nexum.odf	1	species8472_mother.odf		// 8472 nexum

(Align entires to match each races existing entries)



Save and close and repeat for fulltech.tt (each entry under its own race)

fnexum2.odf	0

rnexo.odf	0

karg.odf	0

cnexump.odf	0

bcreator.odf	0

species_8472.nexum.odf	0

(Align entires to match each races existing entries)




2) Locate Sprite Folder and open gui_global; scroll to the Feds and enter under last Fed ship:

b_fnexum2		gbfconst	0	0	64	64


Do the same for every last ship of each individual race:

b_rnexo		gbfconst	0	0	64	64

b_karg		gbfconst	0	0	64	64

b_bcreator	gbfconst	0	0	64	64

b_species8472_nexum	gb8472_defender 0	0	64	64


(Align entires to match each races existing entries)



Now add the Wireframes: (Under last entry of each race's last ship)

fnexum2w1			fedwireframe03	0	144	48	48		
fnexum2w2			fedwireframe03	48	144	48	48		
fnexum2w3			fedwireframe03	96	144	48	48		
fnexum2w4			fedwireframe03	144	144	48	48		
fnexum2w5			fedwireframe03	192	144	48	48

kargw1				fedwireframe03	0	144	48	48		
kargw2				fedwireframe03	48	144	48	48		
kargw3				fedwireframe03	96	144	48	48		
kargw4				fedwireframe03	144	144	48	48		
kargw5				fedwireframe03	192	144	48	48

bcreatorw1			fedwireframe03	0	144	48	48		
bcreatorw2			fedwireframe03	48	144	48	48		
bcreatorw3			fedwireframe03	96	144	48	48		
bcreatorw4			fedwireframe03	144	144	48	48		
bcreatorw5			fedwireframe03	192	144	48	48

cnexumpw1			fedwireframe03	0	144	48	48		
cnexumpw2			fedwireframe03	48	144	48	48		
cnexumpw3			fedwireframe03	96	144	48	48		
cnexumpw4			fedwireframe03	144	144	48	48		
cnexumpw5			fedwireframe03	192	144	48	48

rnexow1				fedwireframe03	0	144	48	48		
rnexow2				fedwireframe03	48	144	48	48		
rnexow3				fedwireframe03	96	144	48	48		
rnexow4				fedwireframe03	144	144	48	48		
rnexow5				fedwireframe03	192	144	48	48

8472_nexumw1			8472wireframe02	0	144	48	48		
8472_nexumw2			8472wireframe02	48	144	48	48		
8472_nexumw3			8472wireframe02	96	144	48	48		
8472_nexumw4			8472wireframe02	144	144	48	48		
8472_nexumw5			8472wireframe02	192	144	48	48

(Align entires to match each races existing entries)

save and close gui_global.


2)

PART B - FOR THE RESOURCES.

Who gets the goodies? You can choose one, two or ALL!!


8472 - resource:

**You must install the Bio-Matter Nebula for Maps folder FIRST, so 8472 can access the 'buildable' nebula.**

To install:

1) The file bionebula.sod  to the SOD folder.
2) The 3 .odf files to the  odf\other  folder.

Now you can add the Buildable Bio-Matter Nebulas:

add odfs to odf/stations.
    SODs to SOD Folder
    bitmaps to bitmaps/AdmiralsLog/ShipImages

++So those with Map Editor can place the map Bio-Matter Nebulas on their own maps or stock ones as originally intended!++




Other races' Nexum Class has a Resource Folder for that race; place the files as below.
I.e. Feds have Resources A
     Borg have Resources B etc....

add odfs to odf/stations.
    SODs to SOD Folder
    bitmaps to bitmaps/AdmiralsLog/ShipImages



Relocate techtree folder and re-open tech1.tt

Add under each races last stations the following:

fdith.odf	  0						    // dilithium rock
fmet.odf	  0						    // metal rock
flat.odf	  0						    // latinum rock

kdith.odf	  0						    // klingon dilithium
kmet.odf	  0						    // klingon metal
klat.odf	  0						    // klingon latinum

cdith.odf	  0						    // cardie dith
clat.odf	  0						    // cardie metal
clat.odf	  0						    // cardie latte

rdith.odf	  0 						    // rommie dith
rmet.odf	  0						    // rommie metal
rlat.odf	  0					    	    // rommie latinum

bdith.odf	  0						    // grid resource 027
bmet.odf	  0						    // grid resource 223

8472_bio.odf      0		  			  	    // species 8472 bio nebulas

(Align entires to match each races existing entries)

Save and close, now re-open fulltech.tt and after each race's last station add:

fdith.odf 	0
fmet.odf	0
flat.odf	0

kdith.odf	0
kmet.odf	0
klat.odf	0

clat.odf	0
cmet.odf	0
cdith.odf	0

rmet.odf	0
rdith.odf	0
rdith.odf	0

8472_bio.odf	0

bdith.odf	0
bmet.odf	0

(Align entires to match each races existing entries)

Save and close.

Relocate Sprite folder and after each race's last station add:

b_fdith			gbbcruise1 		0	0	64	64
b_fmet			gbbcruise1 		0	0	64	64
b_flat			gbbcruise1		0	0	64	64				

b_kdith			gbbcruise1 		0	0	64	64
b_kmet			gbbcruise1 		0	0	64	64
b_klat			gbbcruise1		0	0	64	64				

b_cdith			gbbcruise1 		0	0	64	64
b_cmet			gbbcruise1 		0	0	64	64
b_clat			gbbcruise1		0	0	64	64				

b_rdith			gbbcruise1 		0	0	64	64
b_rmet			gbbcruise1 		0	0	64	64
b_rlat			gbbcruise1		0	0	64	64				

b_bdith			gbbcruise1 		0	0	64	64
b_bmet			gbbcruise1 		0	0	64	64

b_8472_bio		gb8472_Mine		0	0	64	64

(Align entires to match each races existing entries)


There you go Nexum class is ready for you to use. 

3)

PART C - FOR THE CREDITS!

CREDITS:

Archerscott - all odf changes - I have simply altered what was in game to make the ultimate resource building machine!
Chiletrek - Biomatter Nebulas (many thanks for letting me include them!!)
Actvision - vessel SODS, textures etc and spatial objects. (Thanks for a great game!!)

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ArcherScott


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Registered 17th March 2005

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