Nexum Class (Nebula Constructor)

Well All, though basic, and could do with some additional (updated) models and textures, this file is very unique and a nice addition to the...

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Well All, though basic, and could do with some additional (updated) models and textures, this file is very unique and a nice addition to the collection that we already have. In basis, it is a Federation Construction Vessel that can build all the stock Nebula's. Pretty Neat ;)

- SSA

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Download 'nexumclass.zip' (977KB)

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In a bid to keep Starfleet from falling into enemy hands, Federation HQ allowed a new class of vessel to be constructed. 

Nexum Class represents the latest development breakthroughs taking place. Not only can the vessel build dilithium and latinum
but also sensor arrays and turrets to aid outposts.

Each nebula constructed is full of goodies ready to be harvested and added to the resource account. A new dilithium matrix
to boost intake. Made from project Genesis the matrix fired from the worker bees forms a nebula like wormhole.
It is filled with 50,000 units.

The Latinum Nebula is bigger and has more to mine than standard latinum nebuale.

To defeat enemy colonies the ship conatins a special weapon to achieve that goal. Atomizer weapon fires a phaser that wipes
all life from whatever planet is targetted. At present Starfleet have allowed this weapon only in times of war and when enemy
forces threaten the Federation.

Section 31 are repsonsible for the ideas using their nebula and planet building techniques. However they lost the vote to arm 
Nexum Class vessels with anything other than the special weapon. Also in a bid to stop Section 31 having too much influence
they are only mentioned injunction with the latinum nebula. 

This could mean trouble for the future but for now resentment festers.


To add:

********************************************************

1) Nexum Class Vessel:

add all ODFs - odf/ships
	SOD - SOD folder
	Textures - Textures/RGB
	bitmap - bitmap/AdmiralLog/ShipImages
	
Decide which yard/station will build it and add:

buildItemXX = "fnex"
(XX + next number in sequence)


Save and close, then access the Sprite folder, find gui_global and add under last Fed vessel:

b_fnex		gbfnex		0	0	64	64 (align as needed)


Under the last Fed wireframe:

fnexw1			fedwireframe03	0	144	48	48		
fnexw2			fedwireframe03	48	144	48	48		
fnexw3			fedwireframe03	96	144	48	48		
fnexw4			fedwireframe03	144	144	48	48		
fnexw5			fedwireframe03	192	144	48	48

Save and close then locate the techtree folder, find tech1.tt and add under last Fed ship

fnex.odf 2	fresear2.odf ftrading.odf		// nexum class

Save and close, now go to full tech and add under last Fed ship:

fnex.odf 0

**********************************************************

2) The Nebulae

Now to add the Nebula files (DO the same for both Dilithium and S31 Latinum Nebula) If you have the Dilithium Nebula already
just copy and paste the files to overwrite existing files.

All 	ODFs - odf/ships
	SOD - SOD folder
	Textures - Textures/RGB
	bitmap - bitmap/AdmiralLog/ShipImages

Save and close, then access the Sprite folder, find gui_global and add under last Fed vessel:

b_fdith		gbfdith		0	0	64	64
b_fingot	gbfingot	0	0	64	64

Under the last Fed wireframe;

fdithw1			fedwireframe03	0	144	48	48		
fdithw2			fedwireframe03	48	144	48	48		
fdithw3			fedwireframe03	96	144	48	48		
fdithw4			fedwireframe03	144	144	48	48		
fdithw5			fedwireframe03	192	144	48	48

fingotw1		fedwireframe03	0	144	48	48		
fingotw2		fedwireframe03	48	144	48	48		
fingotw3		fedwireframe03	96	144	48	48		
fingotw4		fedwireframe03	144	144	48	48		
fingotw5		fedwireframe03	192	144	48	48



Save and close then locate the techtree folder, find tech1.tt and add under last Fed station:


fdith.odf  1	fnexum.odf				// dilithium matrix
fingot.odf 1	fnexum.odf				// s31 latinum nebula


Save and close, now go to full tech and add under last Fed ship:

fdith.odf 0
fingot.odf 0

*****************************************************************
3) Atomizer Special Weapon.


To use the special weapon do the following;

Add	ODF - ODF/special weapons
    	Textures/textures/RGB

Find gui_global again and under last Special Weapon line add:

b_gaccelcannon2		gbpblast00		0	0	64	64


Open techtree folder and under last Fed Special Weapon add:

gaccelcannnon2.odf 0			// atomizer

Save and close, now open full tech and under last Fed Special Weapon add:

gaccelcannon2.odf 0

*****************************************************************

Now you are ready to go. I have revised the Dilithium Nebula I made. It will look like a wormhole but you can't use it to 
travel (but neither can your opponent!)


Full credits to Activision, I have simply tweaked what was included in the game to make buidable resources and a new
special weapon!

Regards
ArcherScott


Any probs e-mail me @ jake_dean5055@hotmail.com

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ArcherScott


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Registered 17th March 2005

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