Normandy Class

From the Readme: A new Section 31 ship for the Federation. This one also includes a special weapon I have made (based on an old on...

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From the Readme:

A new Section 31 ship for the Federation. This one also includes a special weapon I have made (based on an old one, but enhanced) to prevent the Normandy from falling into the wrong hands (figures, Section 31 alright.)

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Readme
Normandy class Beta Mod
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Author: Tim "The Geek" Underbakke
Name of mod: Normandy class beta

Description: A new Section 31 ship for the Federation.  This one also includes a special
weapon I have made (based on an old one, but enhanced) to prevent the Normandy from falling into the wrong hands
(figures, Section 31 alright.)

Build Time: too long to remember!!!

Materials used: Milkshape 3d, utmv (aka assimview), Adobe Photoshop (for the new textures), notepad, Armod 2

Go easy on me since this is my first ship!!
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Installation Instructions
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This is the best part.  You have two options.  You can A) run the autoinstaller
(which may or may not overwrite mods, depends on what you have.  Recommended for those w/o
mods) or
B) Add the files manaully. (recommended for those with modified games)

If you opt for choice B, follow these directions:

1. copy fnormandy.odf to your odf/ships dir.
2. copy gnormwave.odf and normandywave.odf to your odf/special_weapons dir.
3. copy all tgas to the Textures/Rgb dir.
4. copy all sods to the Sod dir.
5. Add these lines to gui_global.spr

Add this next line under fed build buttons: 

b_fnormandy			gbfnormandy		0	0	64	64

Add this line under special weapon buttons:

b_gnormwave			gbnormwave		0	0	64	64 

Save and close gui_global

6. Open weapon.spr and add this segment under the new weapons segment:

@reference=32
@tmaterial=additive

# Normandy special weapon wave texture
normwave	wnormwave		0	0	32	32	
Save and close weapon.spr

7. Open fyard.odf and add this to the build list:

buildItemX = "fnormandy"

where X = your last build Item number + 1
Save and close.

8. Open up whatever tech trees you want this to work in and add these lines:

Under fed ships, add:

fnormandy.odf	2 fyard.odf fresear.odf

Under fed special weapons add:

gnormwave.odf 1 fsuperbl.odf //Normandy Wave

Save and close the tech trees.

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Credits

WASAAP, voyager009, Interstellar Machine, and Iggy for their aid and advice to help me learn how to make a new ship,
from start to finish.  They also helped me learn what software to use (things like assimview)

Thanks to voyager009 for light effects added.

Thanks to WASAAP for the autoinstaller.

Beta testers: Paul Rasmussen, Andrew Bergk, and voyager009

Thanks to Activision for many of the textures (though not all).
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WARNING- If this messes up your computer, you did something wrong.
I am NOT responsible.

Legal Stuff
This doesn't happen to be made or endorsed by Activision, MadDoc, etc. (not that anyone didn' know that,
it's just to avoid being sued by Activision because someone didn't read the warning).

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Tim "The Geek" Underbakke


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Registered 30th September 2002

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