Oberth Class Mod

This is the oberth class with an installer. It has all the files for a full mod including techtrees, wireframes, buildbuttons, admiral's lo...

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File Description

This is the oberth class with an installer. It has all the files for a full mod including techtrees, wireframes, buildbuttons, admiral's log pics, and odf's, all in an easy to use installer.

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Download 'a2oberth.zip' (856KB)

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Title		: Oberth Class
Date		: 01/07/2004
Author	: Porty
Email		: porty7@hotmail.com


Credits	
-------------	
Model 	: Deemon 
Textures	: Deemon
Buildbutton : Porty
Wireframe	: Porty
Ad'Log Pic	: Porty
Odf         : Porty


Files
-------------
foberth.bmp
foberth.odf
fyard.odf
foberth.sod
gui_global.spr
fulltech.tt
tech1.tt
gbfoberth.tga
Oberth.tga
oberthWF.tga


Clean A2 Installation
--------------
For installation into a clean copy of Armada 2 simply run the .exe file and it will install itself quite happily.


Modded A2 Installation
--------------
To install into a modded version of Armada 2 you will need to do the following -

1) Run the .exe but change the path to a temporary folder

2) From the temporary folder move the files to the following locations -
	foberth.bmp   ----------> C:\Program Files\Activision\Star Trek Armada II\bitmaps\AdmiralsLog\ShipImages
	foberth.odf   ----------> C:\Program Files\Activision\Star Trek Armada II\odf\ships
	foberth.sod   ----------> C:\Program Files\Activision\Star Trek Armada II\SOD
	gbfoberth.tga ----------> C:\Program Files\Activision\Star Trek Armada II\Textures\RGB
	Oberth.tga    ----------> C:\Program Files\Activision\Star Trek Armada II\Textures\RGB
	oberthWF.tga  ----------> C:\Program Files\Activision\Star Trek Armada II\Textures\RGB

3) Open "tech1.tt" and insert the following line under Federation Ships
	foberth.odf   1 fyard.odf                           // scout (oberth class)

4) Open "fulltech.tt" and insert the following line 
	foberth.odf 0

5) Open "gui_global.spr" and insert the following line under the "b_fscout" entry
	b_foberth			gbfoberth		0	0	64	64

6) Also in the "gui_global.spr" file, scroll down to the bottom of the Federation wireframes and inset the line
	foberthw1			oberthWF		0	0	128	128

7) Open "fyard.odf" and insert the line
	buildItem# = "foberth"   

	(# = what position you want the button to appear in the yard)
	(Be sure to change all the other build numbers if you put it into position 2 for example)


That should be it, you're ready to go!!  :)


Notes
-------------
I did not create this model!! The model and texture are the work of Deemon and I merely extracted them from the Millennium Project 1.9se to make the ship available to the community in general. All credit for the model goes to Deemon, I did try to contact him prior to release but was unable to.


Permissions
-------------
If you wish to use this release in your mod that is fine with me, however please be sure to credit Deemon as the model creator!!


Copyright
--------------------------------------
THIS RELEASE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY Activision
TM & (C)PARAMOUNT PICTURES.

Copyright notices: 
Star Trek, Armada, Star Trek: Deep Space Nine, Star Trek: The Next Generation,
Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures,
as are the characters, related images, and sound from the productions.

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Porty


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Registered 25th September 2002

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