folympicclass.zip —
Introducing the Olympic Class Frigate. This is a port from Bridge Commander to Armada 2, done by Tycoon. The original model is by Kevo and can be foundhere. Standing at roughly 2500 polys it is a quality vessel. The model itself, being from Bridge Commander looks well in Armada 2 and the retextures done by Tycoon are of decent quality, similar to the quality you see in his Zero Hour models which is quite crisp and sleak. Personally I am not a fan of the Olympic Class but the ship does look good alongside your fleet in game. Features that will provide useful ingame is a complement of Federation Repair Crew which makes this a vital ship on the field.
A solid mod - good quality - and plays well in game.
;)
- IKS
################################################## ------------------------------ Federation Olympic Class Medical Frigate ------------------------------ ################################################## Original Model Concept: Bill George (ILM: Industrial Light & Magic) Oriignal Mesh Creation: Kevo (FileFront Username) Original Mesh Textures: Kevo (FileFront Username) Conversion of Mesh: Tycoon (this would be me) - restructure of mesh groups (mesh groups were out of alignment) - converted from .NIF to .SOD Texture Modifications: Tycoon (this would be me) - reduced texture sets (combined original texture sets for A2 friendly use) - recreation of hull texture (original was low resolution, I remade it at a higher resolution) - reworked lightmaps ################################################## Files Included: -------------------- .TXT File(s) x1 .JPG File(s) x3 .ODF File(s) x1 .SOD File(s) x1 .TGA File(s) x2 ################################################## Authors Notes: -------------------- * The poly count for this model stands at 2480. * There are two 512x512 texture sets for use with this model. * Users of this file / ship will have to add it into the game themselves. * This file is without the game essentials. Build Buttons, Wireframes, Admirals Log Image are not included. * sprites and tech tree allocations have not been done either. Users will have to complete this themselves. * Ask if you'd like to use this in a project. I'd rather people not assume they can do as they please. ################################################## Contact Details: -------------------- Name: Ashley "Tycoon" Stephens E-mail: [email protected] ##################################################
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