Star Trek: The Pirkinning gets another addition to the world of Armada with the second release for the "P Fleet". This version is touted as a "bug-less" update of the first release and I had no difficulties running the thing. Click here for the Phirst P Fleet mod ;)
Goodies included :) are:
- Icewolf's Ulysses Class
- FahreS' Claw Shipyard
- Curtis' Intrepid Textures from the Upgrade Project
- Jetfreak's Kalinka and Kickstart vessels
Like the first Mod, this has got potential and due to it's light comic relief it brings to the table I would like to see more done with it, I think if it was to head towards a Compilation Mod-type mod then it could be something really worth investing time in, however that is only the opinion of one. For 7.3 megs it's a worth trying out.
on a side note, apologies to adm_tyler for the long delay in hosting this file :(
- IKS -
//*************************************************************************************************** //******************* The P-Fleet *************************************************************** //********************** Made by Tyler Chambers ************************************************ //*************************************************************************************************** // SECTION 1 - PURPOSE ********************************************************************* //*************************************************************************************************** There is four Phaser types in this; Small Ship, Medium Ship, Large Ship and Station. There is two Torpedo types in this; Ship and Station. Two Pulse versions are included, Ship and Station based. //*************************************************************************************************** // SECTION 2 - FILES INCLUDED ************************************************************* //*************************************************************************************************** 1. Several Ships 2. Several Stations 3. Weapons 4. Readme //*************************************************************************************************** // SECTION 3 - WHAT TO DO ***************************************************************** //*************************************************************************************************** 1. Copy all file to the correct folder. 2. Open 'gui_global.spr' and add under the Federation Buttons Section: # P-Fleet build buttons @reference=128 @tmaterial=default b_pkick gbfbld100 0 0 64 64 @reference=64 b_pintrepid gbfcruise3 0 0 64 64 b_pkalinka gbfkalinka 0 0 64 64 b_pyard fw6werrelbg 0 0 64 64 3. Open 'gui_global.spr' and add under the Federation Wireframes Section: # P-Fleet wireframes @reference=256 @tmaterial=interface pkickw1 fedwireframe01 0 0 48 48 pkickw2 fedwireframe01 48 0 48 48 pkickw3 fedwireframe01 96 0 48 48 pkickw4 fedwireframe01 144 0 48 48 pkickw5 fedwireframe01 192 0 48 48 pintrepidw1 fedwireframe01 0 192 48 48 pintrepidw2 fedwireframe01 48 192 48 48 pintrepidw3 fedwireframe01 96 192 48 48 pintrepidw4 fedwireframe01 144 192 48 48 pintrepidw5 fedwireframe01 192 192 48 48 pkalinkaw1 fwconstwf 160 0 80 80 pkalinkaw2 fwconstwf 0 80 80 80 pkalinkaw3 fwconstwf 80 80 80 80 pkalinkaw4 fwconstwf 80 0 80 80 pkalinkaw5 fwconstwf 0 0 80 80 pyardw1 fw6werrelwf 80 0 80 80 pyardw2 fw6werrelwf 0 80 80 80 pyardw3 fw6werrelwf 80 80 80 80 pyardw4 fw6werrelwf 160 0 80 80 pyardw5 fw6werrelwf 0 0 80 80 4. Open 'tech1.tt' and add this under the Federation Section, but above the Klingon one: // ***[ P-FLEET SHIPS ]************************ // pconst.odf 1 pbase.odf // Construction Ship pfreight.odf 1 pmining.odf // Mining Freighter pcargo.odf 1 ptrading.odf // Cargo Ship psrepair.odf 1 presear.odf // Repair Ship pdefiant.odf 0 // Defiant Class (Parody) pintrepid.odf 0 // Intrepid Class (Parody) pakira.odf 0 // Akira Class (Parody) pcolony.odf 2 pyard.odf presear.odf // Colony Ship pgalaxy.odf 2 pyard.odf presear.odf // Galaxy Class (Parody) piwojima.odf 2 pyard.odf presear.odf // Iwo Jima Class (Parody) pconr.odf 1 pyard.odf // Constitution Class (Pardoy) pulys.odf 2 pyard.odf presear.odf // Ulysses Class (Parodoy) // ***[ P-FLEET STATIONS ]********************* // pbase.odf 0 // P-Fleet HQ pbase3.odf 0 // Fleet Organization Centre pmining.odf 0 // Mining Colony porbital.odf 0 // Orbital Station pyard.odf 1 pbase.odf // Shipyard psensor.odf 1 pbase.odf // Sensor Station pturret.odf 1 pbase.odf // Defence Turret presear.odf 1 pbase.odf // Research Station ptrading.odf 1 pbase.odf // Trading Facility pturret2.odf 2 pbase.odf presear.odf // Advanced Defence Turret pupgrade.odf 2 pbase.odf presear.odf // Pirk Research Station pfpod11.odf 1 pupgrade.odf // Twinkler Upgrade (Level 1) pfpod12.odf 1 pupgrade.odf // Defence Plate Upgrade (Level 1) pfpod13.odf 1 pupgrade.odf // Detectors Upgrade (Level 1) pfpod14.odf 1 pupgrade.odf // Twist Drive Upgrade (Level 1) pfpod15.odf 1 pupgrade.odf // Life Preserver Upgrade (Level 1) pfpod21.odf 1 pfpod11.odf // Twinkler Upgrade (Level 2) pfpod22.odf 1 pfpod12.odf // Defence Plate Upgrade (Level 2) pfpod23.odf 1 pfpod13.odf // Detectors Upgrade (Level 2) pfpod24.odf 1 pfpod14.odf // Twist Drive Upgrade (Level 2) pfpod25.odf 1 pfpod15.odf // Life Preserver Upgrade (Level 2) // ***[ P-FLEET SPECIAL WEAPONS ]************** // gdetectp.odf 1 pfpod13.odf // detect cloak 4. Open 'fultech.tt' and add this under the Federation Section, but above the Klingon one: pconst.odf 0 pfreight.odf 0 pcargo.odf 0 psrepair.odf 0 pdefiant.odf 0 pintrepid.odf 0 pakira.odf 0 pcolony.odf 0 pgalaxy.odf 0 piwojima.odf 0 pbase.odf 0 pmining.odf 0 porbital.odf 0 pyard.odf 0 psensor.odf 0 pturret.odf 0 presear.odf 0 ptrading.odf 0 pturret2.odf 0 pupgrade.odf 0 pconr.odf 0 pulys.odf 0 pbase3.odf 0 pfpod11.odf 0 pfpod12.odf 0 pfpod13.odf 0 pfpod14.odf 0 pfpod15.odf 0 pfpod21.odf 0 pfpod22.odf 0 pfpod23.odf 0 pfpod24.odf 0 pfpod25.odf 0 gdetectp.odf 0 3. Open 'gui_global.spr' and add under the Logo Section: @reference=128 pfleet_icon iconianlogo 0 0 128 128 //*************************************************************************************************** // SECTION 4 - BUGS (Don't you just HATE this Section?) ******************************************************** //*************************************************************************************************** None, it should work fine. //*************************************************************************************************** // SECTION 5 - MISC. THINGS **************************************************************** //*************************************************************************************************** This P-Fleet, although the weakest race in my version of the game, can actually put up a good fight if given time to build Ships. I think the Station names sound like something Pirk would think up (including any spelling mistakes). NOT SUPPORTED BY ACTIVISION!!! //*************************************************************************************************** // SECTION 6 - CREDITS *********************************************************************** //*************************************************************************************************** Most Things - Activision AI Files - Me Name Files - Me ODF's - Me Kalinka Model - I used Jetfreak's C.P.P. Kalinka Kickstart Model - I used Jetfreak's C.P.P. Kickstart Ulysses Class - icewolf132 'The Claw' Shipyard - FahreS @ -=WiCKeD=-HARKER Intrepid Textures - Armada II Upgrade Project (Federation Pack) P-Fleet Logo - Fleet Ops. Development Team //*************************************************************************************************** // SECTION 7 - COPYRIGHT STUFF ********************************************************** //*************************************************************************************************** Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION. TM & (C) ACTIVISION & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. //*************************************************************************************************** // SECTION 8 - Contact ************************************************************************* //*************************************************************************************************** Email: [email protected] //***************************************************************************************************
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