Pegassus

This is a very nice kitbash, one of the best I've seen. The bottom of the saucer is a tad un-detailed, and you can see the difference in t...

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This is a very nice kitbash, one of the best I've seen. The bottom of the saucer is a tad un-detailed, and you can see the difference in texturing where the two ship sections meet, but it's a very nice ship overall :)

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Pegassus Class by VT1032

The following install-instructions are for a2, the instructions for a1 are similiar, but you need to own odf-files for a1

to install just copy all folders from this zip into your armada-directory..
it won't change any files...
to Pegassus.sod and copy it into \sod directory..

this file contains a buildbutton, some weapon-buttons and one wireframe as well..so you need to edit 
your gui.global.spr of your  \sprites  -folder

search for the federation-buildbutton section and ad the followin line:
b_pegassus			gbpegass		0	0	64	64


now search for:

# Wireframes
# ----------

## SPRITE DATA  ##

# Ship Wireframes
@reference=256
@tmaterial=interface 

and add following lines:
pegassusw1			fedwire01   0	0	128	128




no you have to open the tech1.tt from your \techtree - folder
and add these lines:

pegassus.odf



now open a fyard.odf, fyard2.odf, or fbase.odf (depends on where you want it to be build) 
and search for builditem-section
now add the following under the last entry
builditemXX = "pegassus"

(replace XX with a build-slot..that means if the last entry says buildbutton6 = "something"   replace XX with 7 )


the hardpointmap included in this zip shows just the weapon hardpoints, there are 33 hps at all

Credits:

orignal Mesh by Seven of nine
Original Textures by Deemon


Armada-Conversion by VT1032

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vt1032


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Registered 31st August 2002

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