It's hard not to like a mod that includes a new special weapon, a new form of damage textures that are system specific, level-of-detail enabled .SODs, 3D Borg and special effect textures, engine glow effects, and all the other stuff you'd expect. It's already been ported to other games, and now it's finally available for A2.
It seems that the Planck class starship is the bridesmaid of this A2 modding contest, and it's unfortunate. Indeed, if we had models of this quality for every starship in the game, think of how fantastic this game would look. Ultimately, and unfortunately, it was the judges' decision not to award either of the prizes to the Planck. That doesn't mean she's been overlooked, however. Far to the contrary-- this is quality work and fully deserving of praise.
///....................\ || - Planck Class - || \°°°°°°°°°°°°°°°°°°°°/// Content__________________________________________________________ -Introduction -Characteristics -Information about this mod -Installation instructions -Model-information -Contact -Legal Introduction_____________________________________________________ You have no permission to change the models, textures or other content and/or to release them. Ask me for authorisation: e-mail or ICQ-UIN (both under Contact). The Copyright of the 3D-Models, the textures, weapons, pictures and everything coming with this Mod is by me. Characteristics__________________________________________________ 1. NEW*: Damagetextures for each sub-system. 2. NEW*: lods - when you zoom out, the poly count of this ship will decrease. 3. NEW*: 3D-Special-Weapon: Special energy disabler 4. NEW*: 3D-Borg-Textures with lightmaps 5. Engine glow effect 6. Good quality textures for everyone and high resoltiun textures for high-end machines 7. Lightmaps 8. Rotated HardPoints 9. Wireframe, Build Button, Admirals Pic 10. New Weapons: Photon Torpedo & Phaser 11. 2D-Borg-Textures Information about this mod_______________________________________________________________ This mod contains the USS Monygham NCC-1407-A, a Planck class, which was designed and created by me, a new Phaser, a new Torpedo and a new special weapon Installation instructions_____[4 Steps]__________________________________________________ 1. Copy the files: fwborg.tga fwplanck1.tga fwplanck1_b.tga fwplanck1d.tga fwplanck2.tga fwplanck2_b.tga fwplanck2d.tga fwplanck3.tga fwplanck3_b.tga fwplanck3d.tga fwplanck4.tga fwplanckswb.tga fwplanckbb.tga fwplanckp.tga fwplancksw.tga fwplanckt.tga fwplanckwf.tga fwxglow.tga fwxglowsoft.tga INFO: For better graphics use the textures from the folder "1024". But do not use them, if you are not sure that your machine will handle 1024x1024pxl textures. fwplanck1.tga fwplanck1_b.tga fwplanck1d.tga fwplanck2.tga fwplanck2_b.tga fwplanck2d.tga fwplanck3.tga fwplanck3_b.tga fwplanck3d.tga in your Armada2 directory to: "...ActivisionStar Trek Armada IITexturesRGB" `°°°°´ Copy the files: fwplanck.sod fwplancksw.sod in your Armada2 directory to: "...ActivisionStar Trek Armada IISOD" `°°°°´ Copy the file: fwplanck.bmp in your Armada2 directory to: "...ActivisionStar Trek Armada IIitmapsAdmiralsLogShipImages" `°°°°´ Copy the file: fwplanck_EN.odf Important INFO: Ignore the file "fwplanck.odf" but rename the file "fwplanck_EN.odf" to "fwplanck.odf" in your Armada2 directory to: "...ActivisionStar Trek Armada IIodfships" `°°°°´ Copy the files: fwplancktor.odf fwplanckto.odf in your Armada2 directory to: "...ActivisionStar Trek Armada IIodfweaponsPhotons" `°°°°´ Copy the files: fwplanckph.odf fwplanckpo.odf in your Armada2 directory to: "...ActivisionStar Trek Armada IIodfweaponsPhasers" `°°°°´ Copy the files: fwplansw_EN.odf fwplanswo.odf Important INFO: Ignore the file "fwplansw.odf" but rename the file "fwplansw_EN.odf" to "fwplansw.odf" in your Armada2 directory to: "...ActivisionStar Trek Armada IIodfweaponsspecial_weapons" `°°°°´ Copy the files: planckphys.odf trek_planckphys.odf in your Armada2 directory to: "...ActivisionStar Trek Armada IIodfother" `°°°*||*°°°°°*||*°°°´ 2. Choose a shipyard which should build the Planck. The advanced shipyard of the federation is fyard2.odf and is located here: "...ActivisionStar Trek Armada IIodfstations" -Open fyard2.odf with your Windows Texteditor (Notepad) or another Program like this. Have a look for the text: buildItem2 = "fspecial" buildItem3 = "fbattle" -Write under this entry: buildItem4 = "fwplanck" -Save the file and close it. `°°°*||*°°°°°*||*°°°´ 3. Choose the directory: "...ActivisionStar Trek Armada II echtree". Open the file "fulltech.tt" with the Windows Texteditor and search "fbattle.odf 0". -Write under this entry: fwplanck.odf 0 fwplansw.odf 0 -Save the file and close it. `°°°°´ -Do not change the directory but open the file "tech1.tt" with the Texteditor. Search the following Entry: fspecial.odf 2 fyard2.odf fresear2.odf // special (nebula class) -Write under this entry: fwplanck.odf 0 fwplansw.odf 0 -Save the file and close it. `°°°*||*°°°°°*||*°°°´ 4. Choose the directory: "...ActivisionStar Trek Armada IISprites". open the file "gui_global.spr" with the Windows Texteditor. Have a look for the entry: @reference=64 b_fmining gbfmining 0 0 64 64 b_fsensor gbfsensor 0 0 64 64 -Write under this entry: b_fwplanck fwplanckbb 0 0 64 64 -Search in the same file the entry: b_gregen gbregen00 0 0 64 64 b_gpsyblst gbpblast00 0 0 64 64 -Write under this entry: b_fwplansw fwplanckswb 0 0 64 64 -Search still in the same file the entry: fyardw1 fedwireframe05 0 144 48 48 fyardw2 fedwireframe05 48 144 48 48 fyardw3 fedwireframe05 96 144 48 48 fyardw4 fedwireframe05 144 144 48 48 fyardw5 fedwireframe05 192 144 48 48 -Write under this entry: fwplanckw1 fwplanckwf 160 0 80 80 fwplanckw2 fwplanckwf 0 80 80 80 fwplanckw3 fwplanckwf 80 80 80 80 fwplanckw4 fwplanckwf 80 0 80 80 fwplanckw5 fwplanckwf 0 0 80 80 -Save the file and close it. `°°°°´ -Do not change the directory but open the file "weapon.spr" with the Texteditor. Search the following entry: # General phaser phaser Wphaser 0 0 128 21 @reference=256 # Species 8472 phaser (bio pulse) spphaser spphaser 0 0 150 64 @anim=spphaser_u @anim=spphaser_v @tile_u -Write under this entry: # Planck Phaser by FahreS fwplanckp fwplanckp 0 0 256 64 @anim=tex1x4 # Planck Photon Torpedo by FahreS fwplanckt fwplanckt 0 0 64 64 @anim=tex4x4 -Save the file and close it. `°°°°´ -Do not change the directory but open the file "lights.spr" with the Texteditor. Search the following entry: dmoonglow Mdmoonglo4 0 0 64 64 softglow xglow_soft 0 0 64 64 -Write under this entry: fwglow fwxglow 0 0 64 64 fwglowsoft fwxglowsoft 0 0 64 64 -Search in the same file the entry: #Dilithium Moon Glow Sprites @sprite_node oreglow dmoonglow moonpulse (40,40) (0,0,0) billboard @sprite_node dmooninf dmoonglow infpulse (40,40) (0,0,0) billboard -Write under this entry: #Planck blue glow by FahreS @sprite_node fwbplackg fwglowsoft const (5.0,5.0) (0,0.1,0.2) billboard #Planck red glow by FahreS @sprite_node fwrplackg fwglow const (6.0,6.0) (0.1,0.01,0) billboard -Save the file and close it. _________________________________________________________________ °°° Done Model-Information________________________________________________ Polys (zoomed in): 2898 Polys (zoomed out): 1503 3D-Borg-Texture Polys: 123 Damage-effect Polys: 1430 Hardpoints: 65 (hp01-hp65) High resolution textures: yes 3D-Borgtextures: yes 2D-Borgtextures: yes Wireframe: yes Buildbutton: yes ShipImage: yes SODs by me: yes adapted ODF: yes adapted physics: yes Special-Weapons by me: special energy disabler Lightmaps: yes New Weapons: yes (1 Photon Torpedo, 1 Phaser) Animation: no Glows: yes Damagetextures for different sub-systems: yes lods: yes Contact__________________________________________________________ Questions to: email@example.com ICQ: 148686453 http://www.fdesign.int.tc/ FahreS Design (my projects) http://www.the-main.de.vu/ The Main http://www.a2tuts.de.vu/ Armada II Tutorials Legal____________________________________________________________ This file is in no way connected to, or affiliated with Activision, its employees, representatives, consortiums, or other persons or companies associated with it. Therefore, the creator of this file, Activision, and its subsidiares take no responsibilty for harm this file may do to your computer. Have fun with this Planck! FahreS @ -=WiCKeD=-HARKER * "NEW" marks all features which I've never done before.
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