Point Defence Turrets

A handy little modification that enables turrets to destroy torpedoes. - Not much use for the Torpedo Turrets unless they are having target...

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A handy little modification that enables turrets to destroy torpedoes. - Not much use for the Torpedo Turrets unless they are having target practise ;)

- SSA

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**Point Defence Turrets** by species_314159
These are phaser turrets that have had their weapons replaced with point defence phasers.  There is one turret for each race.

**Installation**


**For an unmodded game:

Copy / paste all files into their corresponding Armada2 folders

	or

copy / paste all folders into the Armada2 root directory (usually C:\Program Files\Activision\Star Trek Armada II)

Click yes to all file-overwrite popups.



**For a modded game:

1. Copy / paste all files in the bitmaps, odf\stations, odf\weapons and SOD folders to their corresponding Armada2 folders


2. Go to the Armada2 Sprites folder and open gui_global.spr .  Find

	# Federation build buttons
	@reference=128
	@tmaterial=default

and under that,

	@reference=64

Add the line

	b_fpdturret			gbfturret00		0	0	64	64

below @reference=64.

Do the same for the rest of the races (find the race's build buttons, put the relavent line below @reference=64):

klingons:
	b_kpdturret			gbkturret00		0	0	64	64

cardassians:
	b_cpdturret			gbcturret		0	0	64	64

romulans:
	b_rpdturret			gbrturret		0	0	64	64

borg:
	b_bpdturret			gbbturret		0	0	64	64

species 8472:
	b_spdturret			gb8472_Sentinel		0	0	64	64



3. Scroll down and find the wirframes section (begins with ## SPRITE DATA  ##)

In the federation wireframes section, add the lines

fpdturretw1			fedwireframe06	0	48	48	48		
fpdturretw2			fedwireframe06	48	48	48	48		
fpdturretw3			fedwireframe06	96	48	48	48		
fpdturretw4			fedwireframe06	144	48	48	48		
fpdturretw5			fedwireframe06	192	48	48	48	

Do the same for the rest of the races

borg:

bpdturretw1			borgwireframe05	0	48	48	48		
bpdturretw2			borgwireframe05	48	48	48	48		
bpdturretw3			borgwireframe05	96	48	48	48		
bpdturretw4			borgwireframe05	144	48	48	48		
bpdturretw5			borgwireframe05	192	48	48	48	

klingon:

kpdturretw1			klingwireframe05	0	144	48	48		
kpdturretw2			klingwireframe05	48	144	48	48		
kpdturretw3			klingwireframe05	96	144	48	48		
kpdturretw4			klingwireframe05	144	144	48	48		
kpdturretw5			klingwireframe05	192	144	48	48

romulan:

rpdturretw1			romwireframe05	0	96	48	48		
rpdturretw2			romwireframe05	48	96	48	48		
rpdturretw3			romwireframe05	96	96	48	48		
rpdturretw4			romwireframe05	144	96	48	48		
rpdturretw5			romwireframe05	192	96	48	48

cardassian:

cpdturretw1			cardwireframe05	0	144	48	48		
cpdturretw2			cardwireframe05	48	144	48	48		
cpdturretw3			cardwireframe05	96	144	48	48		
cpdturretw4			cardwireframe05	144	144	48	48		
cpdturretw5			cardwireframe05	192	144	48	48

species 8472:

spdphasw1			8472wireframe04	0	0	48	48		
spdphasw2			8472wireframe04	48	0	48	48		
spdphasw3			8472wireframe04	96	0	48	48		
spdphasw4			8472wireframe04	144	0	48	48		
spdphasw5			8472wireframe04	192	0	48	48



4. Go to the Armada2 techtree folder and open the tech1.tt and fulltech.tt files. Add the lines

fpdturret.odf	0
bpdturret.odf	0
cpdturret.odf	0
kpdturret.odf	0
rpdturret.odf	0
spdturret.odf	0

to each of them.



5. Go to odf/ships and find fconst.odf.  Add the following line to the end of the buildlist:

buildItemX = "fpdturret"

where X is the next number on the list.  Do the same for the other construction ships and the species 8472 defender:

bconst.odf: buildItemX = "bpdturret"

cconst.odf: buildItemX = "cpdturret"

kconst.odf: buildItemX = "kpdturret"

rconst.odf: buildItemX = "rpdturret"

8472_defender.odf: buildItemX = "spdturret"


6. Save all files before closing them.  If you get an error message, open the file's properies and uncheck Read-Only.


**Known Bugs**

None, except that the build button for a turret might not show up if it is buildItem14 or higher in the build list of the construction vessel.  This is
problem with the game, not my mod.

**Credits**

Models and textures: Armada2
Odfs: species_314159


**Legal mumbo-jumbo**

THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION.  Feel free to adjust the odfs to balance the game, change the sounds, etc.  If you want to use this
mod in a mod of your own, please give me credit.

**Contact Info**

Please contact me with any questions/comments/bug reports at: species_314159 AT yahoo DOT com

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species_314159


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Registered 1st January 2007

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