Prometheus Class

This update includes completely fixed ODFs and properly lighted SODs, as well as some small texture tweaks. It should now work perfectly usi...

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This update includes completely fixed ODFs and properly lighted SODs, as well as some small texture tweaks. It should now work perfectly using the extract and play methood. Also, high res textures are not included in this update since the low res ones are smaller and that there's not that much noticable diffrence between the two while in game. Details for obtaining high res textures can be found within the install directions. I also greatly apologize for any inconvenience or frustrations this brought.

The Prometheus class is one of the most well known ships from Star Trek, mainly from a new take on Starship Seperation; the Multi Vector Assault Mode. Dispite it's fame, this ship is a rather elusive one in Armada II, especially with MVAM support. While there is a version of the Prommie originally created by Deemon/Gonwee, time had not faired well with it.

So here I present a new Prometheus class model with MVAM support, as well as several diffrent textures to choose from. I admit that while I tried to get it as close to the cannon design, it's not perfect. But it is of good quallity, and it brings a bit of Diversity for the class.

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Download 'prometheus_class_mvam_v1.1.zip' (2.33MB)

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Readme
Prometheus Class, V1.1

**This update includes completely fixed ODFs and properly lighted SODs, as well as some small texture tweaks. It should now work perfectly using the extract and play methood. Also, high res textures are not included in this update since the low res ones are smaller and that there's not that much noticable diffrence between the two while in game. Details for obtaining high res textures can be found within the install directions.
I also greatly apologize for any inconvenience or frustrations this brought.**

The Prometheus class is one of the most well known ships from Star Trek, mainly from a new take on Starship Seperation; the Multi Vector Assault Mode. Dispite it's fame, this ship is a rather elusive one in Armada II, especially with MVAM support. While there is a version of the Prommie originally created by Deemon/Gonwee, time had not faired well with it.

So here I present a new Prometheus class model with MVAM support, as well as several diffrent textures to choose from. I admit that while I tried to get it as close to the cannon design, it's not perfect. But it is of good quallity, and it brings a bit of Diversity for the class.

Please note though, that the PP 1.2.5 patch is requred for MVAM support.


Contents

0. Credits
1. Installation
2. System Requirements
3. Random Information
4. Known Issues
5. Disclaimer
6. Contact
7. Distrubtion/Authorised download mirrors
8. Third party use


0 - Credits

Icewolf132 - Model, textures, and borgified textures.

Paramount - Original design (Voy: Message in a Bottle).

And I'd like to thank the Armada II Files staff for the readme template.


1 - Installation


Within the zip file you will find a directory for the core files, as well as a directory for alternate borg textures. By default, the Prometheus uses non-green borg textures, and all texture files are at a 512 by 512 resolution. If you wish to use higher resolution textures, you MUST install the files in the Prometheus_Files directory FIRST! Then download the first release of the Prometheus (V1.0, link below) and extract the Prometheus_Files/textures/rgb directory into your Armada II directory. The Version 1.0 Prometheus can be found at;
http://armada2.filefront.com/file/Prometheus_class;97029

To install, extract the contents of the Prometheus_Files into your Armada II directory.

Afterwards, you can extract the files of the GreenBorg_Textures to the same directory if you're green with envy for the Borg.


***MODDER'S INFO, so you don't have to dig for it ;).
*gui_global.spr

Find 
b_fspecial			gbfspecial		0	0	64	64

and paste this below that line;
b_fprometheus		gbfprometheus	0	0	64	64

Then find
# Special weapon buttons
@reference=64

@tmaterial=interface

And paste this below those lines;
b_gMVAM_sep			gbgMVAM_sep		0	0	64	64
b_gMVAM_int			gbgMVAM_ing		0	0	64	64

And finally, find
# Federation wireframes

@reference=256

and paste this below those lines;
fprometheusw1			wirePrometheus	0	0	48	48	
fprometheusw2			wirePrometheus	48	0	48	48	
fprometheusw3			wirePrometheus	96	0	48	48	
fprometheusw4			wirePrometheus	144	0	48	48	
fprometheusw5			wirePrometheus	192	0	48	48

fpromalphaw1			wirePrometheus	0	48	48	48	
fpromalphaw2			wirePrometheus	48	48	48	48	
fpromalphaw3			wirePrometheus	96	48	48	48	
fpromalphaw4			wirePrometheus	144	48	48	48	
fpromalphaw5			wirePrometheus	192	48	48	48

fpromgammaw1			wirePrometheus	0	144	48	48	
fpromgammaw2			wirePrometheus	48	144	48	48	
fpromgammaw3			wirePrometheus	96	144	48	48	
fpromgammaw4			wirePrometheus	144	144	48	48	
fpromgammaw5			wirePrometheus	192	144	48	48

fprombetaw1				wirePrometheus	0	96	48	48	
fprombetaw2				wirePrometheus	48	96	48	48	
fprombetaw3				wirePrometheus	96	96	48	48	
fprombetaw4				wirePrometheus	144	96	48	48	
fprombetaw5				wirePrometheus	192	96	48	48

*Tech1.tt
Paste the following lines;

fprometheus.odf   2 fyard2.odf fupgrade.odf            // prometheus class
gMVAM_sep.odf	 0
gMVAM_int.odf	 0

*Fulltech.tt
Paste the following lines;

fprometheus.odf  0           // prometheus class
gMVAM_sep.odf	 0
gMVAM_int.odf	 0


2 - System Requirements

The Fleet Ops Patch Project 1.2.X patch is requred for MVAM support.


3 - Random Information

Build button: Yes
ODFs: Yes
Tech support: Yes
Wireframes: Yes
SOD: Yes


Poly count: 
Alpha section (saucer), 662 Polys
Beta section (middle engineering), 660 Polys
Gama section (lower engineering), 639 Polys
Prometheus class (integrated), 1532 Polys

Lights: None

Time to complete: About 6 days

Version History:
V1.0 - Unit is first released.
V1.1 - Packaged the correct ODF and Tech files for the ship, fixed a lighting problem with the SODs, and done some minor tweaks to the readme file.


4 - Known Issues

None known, if any are found please contact me.

5 - Disclaimer

THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION.


6 - Contact

I can be contacted by email at stevewolf87_at_gmail_dot_com. You can also contact me by PMing Icewolf132 on armada2files.com or Icewolf on altairtechandgaming.com.


7 - Distribution/hosting & Commercial use

If you are interested in hosting this file or distributing it in any manner then please contact me.

Hosting, or any other form of distribution is hereby forbidden without prior written permission. The use in Armada II Modifications is allowed as per section 8 below.


8 - Third party use
Lastly, you may use this in your mod if you wish it, under the condition that you give credit for the original work where it's due.

If you wish to modify the textures or the model in any way, please contact me before hand.

All other rights are reserved. This CAN be used outside of the Armada II community without prior permission, but as said above credit must be given for the original work where it is due.


And you know I had to say this at some point;

"You hit the wrong ship...you hit the wrong ship!"
"It's not my fault!"
"Then who's fault was it, the torpedo's?!"

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icewolf132


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Registered 26th April 2005

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