Prometheus class

Icewolf132's fantastic version of the Prometheus class starship is finally here. You've seen this beauty in the forums from inception throug...

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Icewolf132's fantastic version of the Prometheus class starship is finally here. You've seen this beauty in the forums from inception through to the final stages of the design work, and now it can be yours in-game as well. The textures look perfect, the 1.2.5 enabled MVAM works perfectly, and the Borg textures are terrifyingly perfect. Not to mention all the usual add-ons you've come to expect in good mods (build button and wireframe for all parts and fusion weapons, admirals' log pics).

Please note that due to a technical issue (also known as 'the Kid being technically inept'), the low-res textures referred to in the readme can be found here:

http://armada2.filefront.com/file/Prometheus_Class_lowres_textures;97030

Seriously awesome work on a canon Starfleet vessel-- who could ask for more?

Download this one right now!

:cool:

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Download 'prometheus_class_mvam.zip' (5.99MB)

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Readme
Prometheus Class, V1.0

The Prometheus class is one of the most well known ships from Star Trek, mainly from a new take on Starship Seperation; the Multi Vector Assault Mode. Dispite it's fame, this ship is a rather elusive one in Armada II, especially with MVAM support. While there is a version of the Prommie originally created by Deemon/Gonwee, time had not faired well with it.

So here I present a new Prometheus class model with MVAM support, as well as several diffrent textures to choose from. I admit that while I tried to get it as close to the cannon design, it's not perfect. But it is of good quallity, and it brings a bit of Diversity for the class.

Please note though, that the PP 1.2.5 patch is requred for MVAM support.


Contents

0. Credits
1. Installation
2. System Requirements
3. Random Information
4. Known Issues
5. Disclaimer
6. Contact
7. Distrubtion/Authorised download mirrors
8. Third party use


0 - Credits

Icewolf132 - Model, textures, and borgified textures.

Paramount - Original design (Voy: Message in a Bottle).

And I'd like to thank the Armada II Files staff for the readme template.


1 - Installation


Within the zip file you will find a directory for the core files, as well as directories for lower resolution textures and alternate borg textures. By default, the Prometheus uses 1024 by 1024 textures, to install the lower res textures (512 by 512) you MUST install the files in the Prometheus_Files directory FIRST!

Default install; extract the contents of the Prometheus_Files into your Armada II Directory.

Afterwards, either extract the textures from whatever alternate folder in the .zip's directory you wish into your Armada II Directory. The alternate directories contain as listed;

/Prometheus_Files - Core files and default textures
/low_res - Low resolution textures (Default and borg)
/GreenBorg_textures - Alternate borg textures with green nacelles, engines, ect.
/GreenBorg_low_res - Low res Alternate borg textures


***MODDER'S INFO, so you don't have to dig for it ;).
*gui_global.spr

Find
b_fspecial            gbfspecial        0    0    64    64

and paste this below that line;
b_fprometheus        gbfprometheus    0    0    64    64

Then find
# Federation wireframes

@reference=256

and paste this below those lines;
fprometheusw1            wirePrometheus    0    0    48    48   
fprometheusw2            wirePrometheus    48    0    48    48   
fprometheusw3            wirePrometheus    96    0    48    48   
fprometheusw4            wirePrometheus    144    0    48    48   
fprometheusw5            wirePrometheus    192    0    48    48

fpromalphaw1            wirePrometheus    0    48    48    48   
fpromalphaw2            wirePrometheus    48    48    48    48   
fpromalphaw3            wirePrometheus    96    48    48    48   
fpromalphaw4            wirePrometheus    144    48    48    48   
fpromalphaw5            wirePrometheus    192    48    48    48

fpromgammaw1            wirePrometheus    0    144    48    48   
fpromgammaw2            wirePrometheus    48    144    48    48   
fpromgammaw3            wirePrometheus    96    144    48    48   
fpromgammaw4            wirePrometheus    144    144    48    48   
fpromgammaw5            wirePrometheus    192    144    48    48

fprombetaw1                wirePrometheus    0    96    48    48   
fprombetaw2                wirePrometheus    48    96    48    48   
fprombetaw3                wirePrometheus    96    96    48    48   
fprombetaw4                wirePrometheus    144    96    48    48   
fprombetaw5                wirePrometheus    192    96    48    48

*Tech.tt
Paste the following lines;

fprometheus.odf   2 fyard2.odf fedshippod3.odf            // prometheus class
gMVAM_sep.odf     0
gMVAM_int.odf     0


2 - System Requirements

The Fleet Ops Patch Project 1.2.X patch is requred for MVAM support.


3 - Random Information

Build button: Yes
ODFs: Yes
Tech support: Yes
Wireframes: Yes
SOD: Yes


Poly count:
Alpha section (saucer), 662 Polys
Beta section (middle engineering), 660 Polys
Gama section (lower engineering), 639 Polys
Prometheus class (integrated), 1532 Polys

Lights: None

Time to complete: About 6 days

Version History:
V1.0 - Unit is first released.


4 - Known Issues

None known, if any are found please contact me.

5 - Disclaimer

THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION.


6 - Contact

I can be contacted by email at stevewolf87_at_gmail_dot_com. You can also contact me by PMing Icewolf132 on armada2files.com or Icewolf on altairtechandgaming.com.


7 - Distribution/hosting & Commercial use

If you are interested in hosting this file or distributing it in any manner then please contact me.

Hosting, or any other form of distribution is hereby forbidden without prior written permission. The use in Armada II Modifications is allowed as per section 8 below.


8 - Third party use
Lastly, you may use this in your mod if you wish it, under the condition that you give credit for the original work where it's due.

If you wish to modify the textures or the model in any way, please contact me before hand.

All other rights are reserved. This CAN be used outside of the Armada II community without prior permission, but as said above credit must be given for the original work where it is due.

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icewolf132


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Registered 26th April 2005

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