A nice refit of the previously completed Prometheus class starship, with MVAM enabled, using the 1.2.5 patch. Icewolf's gone out of his way to refit this one in time for the contest, and the results are spectacular. This design is a community favourite and the results in this version of it speak for themselves.
Honestly, there were so many fantastic entries in this year's modding contest it was hard to choose only one. With work of this quality, we're hoping that maybe next year will be Icewolf's turn to win it.
Check this one out even if you have the original.
Prometheus Class Refit, V1.0 Though it exceed all expectations during it's first shakedown cruise and the incident with the Romulans, flaws within it's design were quickly pointed out through the first half of the Dominion war. With additional weapons array, reinforced armor, and an revised systems, the Refitted Prometheus class quickly became a lethal yet expensive asset to the Federation. Please note though, that the PP 1.2.5 patch is requred for MVAM support. Contents 0. Credits 1. Installation 2. System Requirements 3. Random Information 4. Known Issues 5. Disclaimer 6. Contact 7. Distrubtion/Authorised download mirrors 8. Third party use 0 - Credits Icewolf132 - Model, textures, and borgified textures. Paramount - Original design (Voy: Message in a Bottle). And I'd like to thank the Armada II Files staff for the readme template. 1 - Installation Extract the contents of the Prometheus_Refit_Files folder into your Armada II Directory. Afterwards, if you wish to have Green Borg textures, extract the contents of the Green_Borg_Textures folder into your Armada II Directory. ***MODDER'S INFO, so you don't have to dig for it ;). *gui_global.spr Find b_fspecial gbfspecial 0 0 64 64 and paste this below that line; b_fprometheus2 gbfprometheus2 0 0 64 64 b_fprom2alpha gbfprom2alpha 0 0 64 64 b_fprom2beta gbfprom2beta 0 0 64 64 b_fprom2gamma gbfprom2gamma 0 0 64 64 Then find # Federation wireframes @reference=256 and paste this below those lines; fprometheus2w1 wirePrometheus2 0 0 48 48 fprometheus2w2 wirePrometheus2 48 0 48 48 fprometheus2w3 wirePrometheus2 96 0 48 48 fprometheus2w4 wirePrometheus2 144 0 48 48 fprometheus2w5 wirePrometheus2 192 0 48 48 fprom2alphaw1 wirePrometheus2 0 48 48 48 fprom2alphaw2 wirePrometheus2 48 48 48 48 fprom2alphaw3 wirePrometheus2 96 48 48 48 fprom2alphaw4 wirePrometheus2 144 48 48 48 fprom2alphaw5 wirePrometheus2 192 48 48 48 fprom2gammaw1 wirePrometheus2 0 144 48 48 fprom2gammaw2 wirePrometheus2 48 144 48 48 fprom2gammaw3 wirePrometheus2 96 144 48 48 fprom2gammaw4 wirePrometheus2 144 144 48 48 fprom2gammaw5 wirePrometheus2 192 144 48 48 fprom2betaw1 wirePrometheus2 0 96 48 48 fprom2betaw2 wirePrometheus2 48 96 48 48 fprom2betaw3 wirePrometheus2 96 96 48 48 fprom2betaw4 wirePrometheus2 144 96 48 48 fprom2betaw5 wirePrometheus2 192 96 48 48 *Tech.tt Paste the following lines; fprometheus2.odf 2 fyard2.odf fupgrade.odf // prometheus class fprom2alpha.odf 2 fyard.odf fupgrade.odf // prometheus class fprom2beta.odf 2 fyard.odf fupgrade.odf // prometheus class fprom2gamma.odf 2 fyard.odf fupgrade.odf // prometheus class gMVAM2_sep.odf 0 gMVAM2_int.odf 0 2 - System Requirements The Fleet Ops Patch Project 1.2.X patch is requred for MVAM support. 3 - Random Information Build button: Yes ODFs: Yes Tech support: Yes Wireframes: Yes SOD: Yes Poly count: Alpha section (saucer), 636 Polys Beta section (middle engineering), 660 Polys Gama section (lower engineering), 639 Polys Prometheus class (integrated), 1532 Polys Lights: None Time to complete: About 6 days for the original, 1 1/2 days to "refit" it. Version History: V1.0 - Unit is first released. 4 - Known Issues None known, if any are found please contact me. 5 - Disclaimer THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. 6 - Contact I can be contacted by email at stevewolf87_at_gmail_dot_com. You can also contact me by PMing Icewolf132 on armada2files.com or Icewolf on altairtechandgaming.com. 7 - Distribution/hosting & Commercial use If you are interested in hosting this file or distributing it in any manner then please contact me. Hosting, or any other form of distribution is hereby forbidden without prior written permission. The use in Armada II Modifications is allowed as per section 8 below. 8 - Third party use Lastly, you may use this in your mod if you wish it, under the condition that you give credit for the original work where it's due. If you wish to modify the textures or the model in any way, please contact me before hand. All other rights are reserved. This CAN be used outside of the Armada II community without prior permission, but as said above credit must be given for the original work where it is due. Also, torpedo launchers won't be installed until Tuesday.
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