Prometheus class Refit v1.0

A nice refit of the previously completed Prometheus class starship, with MVAM enabled, using the 1.2.5 patch. Icewolf's gone out of his way...

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A nice refit of the previously completed Prometheus class starship, with MVAM enabled, using the 1.2.5 patch. Icewolf's gone out of his way to refit this one in time for the contest, and the results are spectacular. This design is a community favourite and the results in this version of it speak for themselves.

Honestly, there were so many fantastic entries in this year's modding contest it was hard to choose only one. With work of this quality, we're hoping that maybe next year will be Icewolf's turn to win it.

Check this one out even if you have the original.

:cool:

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Prometheus Class Refit, V1.0

Though it exceed all expectations during it's first shakedown cruise and the incident with the Romulans, flaws within it's design were quickly pointed out through the first half of the Dominion war. With additional weapons array, reinforced armor, and an revised systems, the Refitted Prometheus class quickly became a lethal yet expensive asset to the Federation.

Please note though, that the PP 1.2.5 patch is requred for MVAM support.


Contents

0. Credits
1. Installation
2. System Requirements
3. Random Information
4. Known Issues
5. Disclaimer
6. Contact
7. Distrubtion/Authorised download mirrors
8. Third party use


0 - Credits

Icewolf132 - Model, textures, and borgified textures.

Paramount - Original design (Voy: Message in a Bottle).

And I'd like to thank the Armada II Files staff for the readme template.


1 - Installation


Extract the contents of the Prometheus_Refit_Files folder into your Armada II Directory.

Afterwards, if you wish to have Green Borg textures, extract the contents of the Green_Borg_Textures folder into your Armada II Directory.


***MODDER'S INFO, so you don't have to dig for it ;).
*gui_global.spr

Find 
b_fspecial			gbfspecial		0	0	64	64

and paste this below that line;
b_fprometheus2		gbfprometheus2	0	0	64	64	
b_fprom2alpha		gbfprom2alpha	0	0	64	64
b_fprom2beta		gbfprom2beta	0	0	64	64
b_fprom2gamma		gbfprom2gamma	0	0	64	64

Then find
# Federation wireframes

@reference=256

and paste this below those lines;
fprometheus2w1		wirePrometheus2		0	0	48	48	
fprometheus2w2		wirePrometheus2		48	0	48	48	
fprometheus2w3		wirePrometheus2		96	0	48	48	
fprometheus2w4		wirePrometheus2		144	0	48	48	
fprometheus2w5		wirePrometheus2		192	0	48	48

fprom2alphaw1		wirePrometheus2		0	48	48	48	
fprom2alphaw2		wirePrometheus2		48	48	48	48	
fprom2alphaw3		wirePrometheus2		96	48	48	48	
fprom2alphaw4		wirePrometheus2		144	48	48	48	
fprom2alphaw5		wirePrometheus2		192	48	48	48

fprom2gammaw1		wirePrometheus2		0	144	48	48	
fprom2gammaw2		wirePrometheus2		48	144	48	48	
fprom2gammaw3		wirePrometheus2		96	144	48	48	
fprom2gammaw4		wirePrometheus2		144	144	48	48	
fprom2gammaw5		wirePrometheus2		192	144	48	48

fprom2betaw1		wirePrometheus2		0	96	48	48	
fprom2betaw2		wirePrometheus2		48	96	48	48	
fprom2betaw3		wirePrometheus2		96	96	48	48	
fprom2betaw4		wirePrometheus2		144	96	48	48	
fprom2betaw5		wirePrometheus2		192	96	48	48

*Tech.tt
Paste the following lines;

fprometheus2.odf 2 fyard2.odf fupgrade.odf       // prometheus class
fprom2alpha.odf  2 fyard.odf fupgrade.odf       // prometheus class
fprom2beta.odf   2 fyard.odf fupgrade.odf       // prometheus class
fprom2gamma.odf  2 fyard.odf fupgrade.odf       // prometheus class
gMVAM2_sep.odf	 0
gMVAM2_int.odf	 0


2 - System Requirements

The Fleet Ops Patch Project 1.2.X patch is requred for MVAM support.


3 - Random Information

Build button: Yes
ODFs: Yes
Tech support: Yes
Wireframes: Yes
SOD: Yes


Poly count: 
Alpha section (saucer), 636 Polys
Beta section (middle engineering), 660 Polys
Gama section (lower engineering), 639 Polys
Prometheus class (integrated), 1532 Polys

Lights: None

Time to complete: About 6 days for the original, 1 1/2 days to "refit" it.

Version History:
V1.0 - Unit is first released.


4 - Known Issues

None known, if any are found please contact me.

5 - Disclaimer

THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION.


6 - Contact

I can be contacted by email at stevewolf87_at_gmail_dot_com. You can also contact me by PMing Icewolf132 on armada2files.com or Icewolf on altairtechandgaming.com.


7 - Distribution/hosting & Commercial use

If you are interested in hosting this file or distributing it in any manner then please contact me.

Hosting, or any other form of distribution is hereby forbidden without prior written permission. The use in Armada II Modifications is allowed as per section 8 below.


8 - Third party use
Lastly, you may use this in your mod if you wish it, under the condition that you give credit for the original work where it's due.

If you wish to modify the textures or the model in any way, please contact me before hand.

All other rights are reserved. This CAN be used outside of the Armada II community without prior permission, but as said above credit must be given for the original work where it is due.







Also, torpedo launchers won't be installed until Tuesday.

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icewolf132


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Registered 25th April 2005

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