R5D5's Ship Pack

When you get a ship pack from a developer, you don't really know what to expect. Even with those 'experienced' modders, you can get somethin...

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When you get a ship pack from a developer, you don't really know what to expect. Even with those 'experienced' modders, you can get something you personally don't like, but on the other hand, you can get stuff from modders who don't frequently submit stuff and come out with absolute wonders. Needless to say from that, this is definitely the latter. Contained within are no less then 6 completely new (and one revised) non-canon ships...they all look great. Ranging from your fighters and shuttles to your large test-bed's and heavy cruisers, this pack almost looks as if it's segments within Starfleet. By this, I refer to the insignia's and designs, almost as if they belong to a group (think of Red Squadron and Valiant). Whilst this immediately caught my eye, I realised that it does make a lot of sense. Don't think that these craft are the pleasantries of the Galaxy and Excelsior, these are the Defiant's and Sovereign's of Starfleet and once again, they look great.

Obviously it'd take a long time to individually review 8 ships, but there are general things that definitely should be pointed out. From what I've noticed, they do seem to be relatively balanced with stock. To the degree that the shuttle would get destroyed by a Bird of Prey in no time, whilst the largest craft would handle wtih severeal BoP's at once. Content is all there too. Build button's and wireframes for every craft and admirals pic's (very actiony, you'll see what I mean when you download this, which you will) which is a nice feature and displayed, the poly counts are not very high whatsoever, as in they stick well within stock counts. What does this mean? Well it means that you could, if you wanted to, build hundreds of fighters and shuttles with no loss of quality of gaming, likewise if you wanted fleets of the big cruisers, that'd be no problem. No stone has been left unturned. In fact the only thing I've noticed wrong with this pack is the fact that there isn't a lovely shipyard to go with these, which I think would be utterly appropriate.

To focus on a few of the ships, my personal favourites are the Metropolitan class, labelled as something of a stepping stone before the Ambassador whilst looking very cool and maintaining the fact of being before the better Ambassador class, the Starchaser class is big and bulky and still looks utterly awesome, whilst the Stormrider, the nifty fighter, looks to fit the bill well. Heck, they all look good, no faults with any. This pack also contains instructions as to how to create small variants (eg. carriers) and some new textures for weapons. This is an absolutely brilliant pack and without a doubt worthy of your download. Excellent work on this one.

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Download 'shippack_1.zip' (6.25MB)

Screenshots
Readme
Thank you for downloading this non-canon Ship-Pack.
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Poly-counts:
	Metropolitan Class		977
	Hunter Class		815
	P-100 "Stormrider"		200
	Python Class		448
	Starchaser Class		894
	Gemini-Type-Shuttle	  96
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<First BACKUP the files of your STAR TREK: ARMADA II game!>
<First BACKUP the files of your STAR TREK: ARMADA II game!>
<USE AT YOUR OWN RISK>---------<USE AT YOUR OWN RISK> (Everything is tested and should work fine, but... who knows...)

To install the ships in your ARMADA II Game copy the contents of the folders shipped within the pack into their equivalent folders in the ARMADA II directory.
(For example: 	"ffrigate9-0" into Activision\Star Trek Armada II\Textures\RGB ,
		"fhunter" into Activision\Star Trek Armada II\odf\ships ,
		etc.)
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Insert into techtree/tech1 and techtree/fulltech under the federation ships:

	fmetrop.odf 	0
	fhunter.odf 	0
	fi101.odf 		0
	fi101-1.odf	0
	Python.odf 	0
	fStarCh.odf	0
	fshut2TMP.odf	0
	gfdronesA.odf	0
-------------------------------------------------------------------------------------
Search a station (or stations) to build from under odf/stations and insert:

	buildItemX = "fshut2TMP"
	buildItemX = "fi101"
	buildItemX = "fi101-1"
	buildItemX = "fhunter"
	buildItemX = "fmetrop"
	buildItemX = "Python"
	buildItemX = "fStarCh"	-->replace the "X" with a number

For example:
	//Construction Parameters
	buildItem0 = "ffrigate"
	buildItem1 = "fgalaxy"
	buildItem2 = "fspecial"
	buildItem3 = "fbattle"
         -->buildItem4 = "fStarCh"
-------------------------------------------------------------------------------------
Open the GUI_GLOBAL-file in the Sprites-folder and search:

	# Federation build buttons
	@reference=128
	@tmaterial=default
		
Insert under @reference=64:

	b_python			gbpython		0	0	64	64
	b_fhunter			gbfhunter		0	0	64	64
	b_fmetrop		gbfmetrop	0	0	64	64
	b_fStarCh		gbfStarCh	0	0	64	64
	b_fshut2TMP		gbfshut2TMP	0	0	64	64
	b_fi101			gbfi101		0	0	64	64
	b_fi101-1			gbfi101-1		0	0	64	64

Search:	@reference=128
	@tmaterial=interface

Insert:	b_gfdronesA		gfdronesA	0	0	128	128

Scroll down to:

	# Federation wireframes

Insert:	
	@reference=128
	fshut2TMPw1		fshutTMPwire	0	0	128	128
	fshut2TMPw2		fshutTMPwire	0	0	128	128
	fshut2TMPw3		fshutTMPwire	0	0	128	128
	fshut2TMPw4		fshutTMPwire	0	0	128	128
	fshut2TMPw5		fshutTMPwire	0	0	128	128

Insert under @reference=256:

	pythonw1				fx1wire		0	0	48	48		
	pythonw2				fx1wire		48	0	48	48		
	pythonw3				fx1wire		96	0	48	48		
	pythonw4				fx1wire		144	0	48	48		
	pythonw5				fx1wire		192	0	48	48
	fmetropw1			fx1wire		0	96	48	48
	fmetropw2			fx1wire		48	96	48	48
	fmetropw3			fx1wire		96	96	48	48
	fmetropw4			fx1wire		144	96	48	48
	fmetropw5			fx1wire		192	96	48	48
	fhunterw1			fx1wire		0	48	48	48
	fhunterw2			fx1wire		48	48	48	48
	fhunterw3			fx1wire		96	48	48	48
	fhunterw4			fx1wire		144	48	48	48
	fhunterw5			fx1wire		192	48	48	48
	fi101w1				fx1wire		0	144	48	48
	fi101w2				fx1wire		48	144	48	48
	fi101w3				fx1wire		96	144	48	48
	fi101w4				fx1wire		144	144	48	48
	fi101w5				fx1wire		192	144	48	48
	fi101-1w1			fx1wire		0	144	48	48
	fi101-1w2			fx1wire		48	144	48	48
	fi101-1w3			fx1wire		96	144	48	48
	fi101-1w4			fx1wire		144	144	48	48
	fi101-1w5			fx1wire		192	144	48	48
	fStarChw1			fx1wire		0	192	48	48
	fStarChw2			fx1wire		48	192	48	48
	fStarChw3			fx1wire		96	192	48	48
	fStarChw4			fx1wire		144	192	48	48
	fStarChw5			fx1wire		192	192	48	48
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Open the WEAPON-file in the sprites-folder and search:

		#---------------------------
		# New weapons
		#---------------------------

		(...)

		@reference=256
		(...)
		# the biopulse beam
		biopulsebm		wbiopulse8		0	0	256	64	@anim=tex1x4

insert here----> 	fdualphaser1		fdualphaser1		0	0	256	64

scroll down to:


		@reference=128
		@tmaterial=additive
		(...)

		#  Federation Pulse phaser
		pphaser		wpulse		0	0	128	32	

insert here---->	redpulse1	redpulse1	0	0	128	32
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Have fun!

Credits: all stuff by R5D5

Please feel free to use the Ship-Pack or parts of it in your mod. =))

<USE AT YOUR OWN RISK><USE AT YOUR OWN RISK><USE AT YOUR OWN RISK><USE AT YOUR OWN RISK><USE AT YOUR OWN RISK>

Copyright and Distribution Permissions
==================================================================
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, MAD DOC SOFTWARE OR PARAMOUNT PICTURES.
Star Trek, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager, Enterprise are copyright by Paramount Pictures.

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R5D5


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Registered 24th November 2006

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