Ragnarok

This is the Ragnarok class from Final Fantesy 8 that replaces the original file we have on the site. This ship features darker and slightly...

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File Description

This is the Ragnarok class from Final Fantesy 8 that replaces the original file we have on the site. This ship features darker and slightly better textures and rocket engine exhausts. Unfortunately its missing the alpha map for lighting, which does make the textures appear a little bright across the entire model.

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RAGNAROK SPACESHIP FROM FINAL FANTASY VIII v. 1.1

by PROGArrO
====================================

Small updates to the previous model.
I couldn't manage to create alpha channel or bump maps and if you want, please do it!
As well, couldn't manage to set up some lights hardpoints as the light coordinate didn't match with the joint coordinate... showing the sprite on ship's other side!
If somebody could help me, I may even create a 1.2 where the main bridge will be visible under the glass.

Well, for now enjoy another ride on Laguna's starship!


Installation (shouldn't be necessary, right folks??) :
-----------------

- Add ragnarok .odf to /odf/ships

- Add minigun.odf and miniguno.odf to odf/ weapons/Pulse

- Add ragnarokplasmac.odf and ragnarokplasmaco.odf to odf/ special_weapons

- Add ragnarok.sod to the /sod folder

- Add Ragnarok_main.tga, Ragnarok_engines.tga, Ragnarok_wing.tga to /textures/rgb

- Add ragnarok.bmp to /bitmaps/AdmiralsLog/ShipImages

- Add chaingun1.wav to /sounds/effects

- Add the following lines to sprites/gui_global.spr
@reference=64
@tmaterial=interface
b_ragnarok gbragnarok 0 0 64 64
b_ragnarokplasmac gbplasmac00 0 0 64 64

There isn't a real wireframe... I use the button

@reference=64
ragnarokw1 gbragnarok 0 0 64 64

- Add the following lines to techtree/tech1.tt and fulltech

ragnarok.odf 0
ragnarokplasmac.odf 0

- Add the following line to the station that you wish the Ragnarok to be build from

buildItemX = "ragnarok"

remember to replace X with the next number in the sequence.

- Add the following lines to emitter.spr

#RAGNAROK
#===================

@sprite_node Rventgas steam steamfade2 (3,3) (1,1,1) billboard

@emitter Rengine1
type=spray
#pixel=(0.1,0.3,0.9)
pixel=(0,0,0)
#pixel=(0,0,0)
sprite=Rventgas
expansion_rate=1
firing_period=0.1
lifespan=2
velocity=1.999
spread_angle=20.0
@end_emitter

@emitter Rengine2
type=spray
#pixel=(0.1,0.3,0.9)
pixel=(0,0,0)
#pixel=(0,0,0)
sprite=Rventgas
expansion_rate=2
firing_period=0.3
lifespan=2
velocity=1.999
spread_angle=60.0
@end_emitter

@emitter Rengine3
type=spray
#pixel=(0.1,0.3,0.9)
pixel=(0,0,0)
#pixel=(0,0,0)
sprite=Rventgas
expansion_rate=1
firing_period=0.1
lifespan=2
velocity=1.999
spread_angle=20.0
@end_emitter

@emitter Rengine4
type=spray
#pixel=(0.1,0.3,0.9)
pixel=(0,0,0)
#pixel=(0,0,0)
sprite=Rventgas
expansion_rate=2
firing_period=0.3
lifespan=2
velocity=1.999
spread_angle=60.0
@end_emitter


Mod Usage:
------------------------------

Feel free to use this model as you want, as long as credits are given.
But it won't be re-used, right? :-(

for any info:
progarro@gmail.com


[Copyright]

THIS MODEL(S) IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY SQUARE-ENIX

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PROGArrO


50 XP


Registered 16th March 2008

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