Ragnarok from FF8

Ok, this is the final version, and the best. Actually more a matter of pride. I couldn't manage to create a semi-transparent texture, so...

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Ok, this is the final version, and the best. Actually more a matter of pride. I couldn't manage to create a semi-transparent texture, so no bridge. And that's a pity. Added lightmaps, lights and wireframe.

Note for the staff: feel free to delete the past files being now obsolete.

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Readme
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RAGNAROK SPACESHIP FROM FINAL FANTASY VIII v. 1.5

by PROGArrO
====================================

Ok, this is the final version, and the best. Actually more a matter of pride. 
I couldn't manage to create a semi-transparent texture, so no bridge. And that's a pity.
Added lightmaps, lights and wireframe.


Installation :
----------------- 
you can copy directly all folders into the main root, none of the contains system files. All lines affecting stock files are listed below.

	- Add ragnarok.odf to /odf/ships 

	- Add minigun.odf and miniguno.odf to odf/ weapons/Pulse 

	- Add ragnarokplasmac.odf and ragnarokplasmaco.odf to odf/ special_weapons 

	- Add ragnarok.sod to the /sod folder

	- Add all the textures  to /textures/rgb 

	- Add ragnarok.bmp to /bitmaps/AdmiralsLog/ShipImages 

	- Add chaingun1.wav to /sounds/effects

	- Add the following lines to sprites/gui_global.spr 
@reference=64
@tmaterial=interface
b_ragnarok			gbragnarok	0	0	64	64
b_ragnarokplasmac		gbplasmac00	0	0	64	64	


@reference=256
@tmaterial=interface

ragnarokw1              Ragnarok_Wireframe           160      0     80     80      
ragnarokw2              Ragnarok_Wireframe             0     80     80     80      
ragnarokw3              Ragnarok_Wireframe            80     80     80     80      
ragnarokw4              Ragnarok_Wireframe            80      0     80     80      
ragnarokw5              Ragnarok_Wireframe             0      0     80     80  

	- Add the following lines to techtree/tech1.tt and fulltech

ragnarok.odf	0
ragnarokplasmac.odf 0

	- Add the following line to the station that you wish the Ragnarok to be build from 

buildItemX = "ragnarok"

remember to replace X with the next number in the sequence.

	- Add the following lines to emitter.spr

#RAGNAROK
#===================

@sprite_node Rventgas steam steamfade2 (2,2) (1,1,1) billboard

@emitter Rengine1
type=spray
#pixel=(0.1,0.3,0.9)
pixel=(0,0,0)
#pixel=(0,0,0)
sprite=Rventgas
expansion_rate=1
firing_period=0.05
lifespan=1.99
velocity=1.999
spread_angle=20.0
@end_emitter

@emitter Rengine2
type=spray
#pixel=(0.1,0.3,0.9)
pixel=(0,0,0)
#pixel=(0,0,0)
sprite=Rventgas
expansion_rate=2
firing_period=0.2
lifespan=1.99
velocity=1.999
spread_angle=60.0
@end_emitter

@emitter Rengine3
type=spray
#pixel=(0.1,0.3,0.9)
pixel=(0,0,0)
#pixel=(0,0,0)
sprite=Rventgas
expansion_rate=1
firing_period=0.05
lifespan=1.99
velocity=1.999
spread_angle=20.0
@end_emitter

@emitter Rengine4
type=spray
#pixel=(0.1,0.3,0.9)
pixel=(0,0,0)
#pixel=(0,0,0)
sprite=Rventgas
expansion_rate=2
firing_period=0.2
lifespan=1.99
velocity=1.999
spread_angle=60.0
@end_emitter

@emitter bendersmoke
type=spray
pixel=(0.1,0.3,0.9)
sprite=ventgas
expansion_rate=1.2
firing_period=1
lifespan=1.999
velocity=0.8
spread_angle=5.0
@end_emitter


Mod Usage:
------------------------------

Feel free to use this model as you want, as long as credits are given.


for any info:
progarro@gmail.com


[Copyright]

THIS MODEL(S) IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY Adele and/or Ultimecia.

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PROGArrO


50 XP


Registered 16th March 2008

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