Red Dwarf

3 million years from earth the mining ship red dwarf and its crew dave lister the last human being left alive, arnold rimmer ,a hologram...

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3 million years from earth the mining ship red dwarf and its crew

dave lister the last human being left alive, arnold rimmer ,a hologram simulation of his dead bunk mate and a creature who evolved from the ships cat. I'm holly the ships computer with an iq of 6000, although thats only the same iq as a 6 million world of warcraft subscribers.

Additionally, after all we have been through we appear to have been recreated in some kind of video game.

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3 million years from earth the mining ship red dwarf 


its crew,


dave lister the last human being left alive,

arnold rimmer ,a hologram simulation of his dead bunk mate

and a creature who evolved from the ships cat.

im holly the ships computer with an iq of 6000

although thats only the same iq as a 6 million world of warcraft subscribers.


additional ,

after all we have been through 

we appear to have been recreated in some kind of video game.


************************************************************************************************************
************************************************************************************************************



ships included

blue midget              repair ship with cat like reflexes

red dwarf                mining station and construction vessel
                       
                         builds  blue midget ,the starbugs and the wildfire

starbug assault          assault ship with cloak,phasers,torpedoes and assault transporters 

starbug cargo            cargo ship

starbug colony           colony ship

starbug construction     construction ship  with cloak ,phasers and torpedoes
                         
                         builds red dwarf ,white giant and orbital station

starbug mining           mining ship

starbug scout            scout ship with phasers and torpedoes

white giant              trading station

wildfire                 ace rimmer's ship with cloak and dimension drive


***************************************************************************************************
special weapon



dimension drive is a transwarp gate that all ships can use except the wildfire ship that creates the effect.

useful for getting backup or as a quick escape


***************************************************************************************************

note

red dwarf and white giant can only dock ships when stationary


*************************************************************************************************

ok so here comes the fun part



ship files are all in relevant folders so they dont all have to be installed

also included are the milk shape files for each ship


*******************************************************************************************************

all bmp files go in bitmaps/admirals log/ships folder

all sod files go in the sod folder

all wav files go in sounds/ingame/voiceover folder

all the tga files go in the textures/rgb folder

all the odf files go in the odf/ships folder ,except the files called

gddrive.odf and gwcloak.odf, which go in the odf/special weapons folder


********************************************************************************************************

open the lights file in the sprites folder

under whit-ish lights

add line

@sprite_node borgwhite borgore const (25,25) (0.5,0.5,1) billboard

save file

**********************************************************************************************************

in the same folder open the gui global file

under federation build buttons 

add the lines

@reference=64

b_bluemidget                    gbbluemidget            0       0       64      64
b_reddwarf                      gbreddwarf              0       0       64      64
b_starbug                       gbstarbug               0       0       64      64
b_starbugassault                gbstarbugassault        0       0       64      64
b_starbugcargo                  gbstarbugcargo          0       0       64      64
b_starbugcolony                 gbstarbugcolony         0       0       64      64
b_starbugconstruction           gbstarbugconstruction   0       0       64      64
b_whitegiant                    gbwhitegiant            0       0       64      64
b_wildfire                      gbwildfire              0       0       64      64
b_starbugscout                  gbstarbugscout          0       0       64      64



under special weapon buttons

add the lines

b_gddrive                       gbddrive                0       0       64      64
b_gwcloak                       gbcloak00               0       0       64      64



under federation wire frames add lines

@reference=128

bluemidgetw1                    wfbluemidget            0       0       128     128
reddwarfw1                      wfreddwarf              0       0       128     128
starbugassaultw1                wfstarbugassault        0       0       128     128
starbugcargow1                  wfstarbugcargo          0       0       128     128
starbugcolonyw1                 wfstarbugcolony         0       0       128     128
starbugscoutw1                  wfstarbugscout          0       0       128     128
starbugconstructionw1           wfstarbugconstruction   0       0       128     128


@reference=512

starbugw1                       wfstarbug               0       0       512     512
wildfirew1                      wfwildfire              0       0       512     512

save file


******************************************************************************************************************


open the tech1 file in the techtree folder


add under federation stations


reddwarf.odf   0
whitegiant.odf   0


add under federation ships

bluemidget.odf   0
starbug.odf   0
starbugassault.odf   0
starbugcargo.odf   0
starbugcolony.odf   0
starbugconstruction.odf   0
starbugscout.odf   0
wildfire.odf   0

under federation special weapons 

add

gddrive.odf   0 
gwcloak.odf   0


save file 

***************************************************************************************************************

same folder open the fulltech file and add


bluemidget.odf   0
reddwarf.odf   0
starbug.odf   0
starbugassault.odf   0
starbugcargo.odf   0
starbugcolony.odf   0
starbugconstruction.odf   0
starbugscout.odf   0
whitegiant.odf   0
wildfire.odf   0
gddrive.odf   0 
gwcloak.odf     0

save file

***************************************************************************************************************

add "starbugconstruction"  to build station or yard  of choice 

builditem** = "starbugconstruction"
  
save file

***************************************************************************************************************

using wordpad open the events.dat file

under picard sounds add

#################################################################################
# Holly Sounds

HollyAcknowledge
Table
      Sound <federation> &quot;holly.wav&quot;
SoundPriority 2
}
HollySelect{
Table
	Sound <federation> &quot;holly.wav&quot;
SoundPriority 2
}
HollyAttack{
Table
	Sound <federation> &quot;holly.wav&quot;
	Sound <federation> &quot;holly.wav&quot;
	Sound <federation> &quot;holly.wav&quot;
	Sound <federation> &quot;holly.wav&quot;
	
SoundPriority 2
}

HollyRedAlert{
Table
	Sound <federation> &quot;holly.wav&quot;
SoundPriority 2
}

HollyYellowAlert{
Table
	Sound <federation> &quot;holly.wav&quot;
SoundPriority 2
}

HollyGreenAlert{
Table
	Sound <federation> &quot;holly.wav&quot;
SoundPriority 2
}

HollyStop{
Table
	Sound <federation> &quot;holly.wav&quot;
SoundPriority 2
}

HollyMove{
Table
	Sound <federation> &quot;holly.wav&quot;
	Sound <federation> &quot;holly.wav&quot;
	Sound <federation> &quot;holly.wav&quot;
SoundPriority 2
}
	
HollyRepair{
Table
	Sound <federation> &quot;holly.wav&quot;

SoundPriority 2
}
#################################################################################
# Holly2 Sounds

HollyAcknowledge
Table
      Sound <federation> &quot;holly2.wav
SoundPriority 2
}

Holly2Select{
Table
	Sound <federation> &quot;holly2.wav&quot;
SoundPriority 2
}
holly2Attack{
Table
	Sound <federation> &quot;holly2.wav&quot;
	Sound <federation> &quot;holly2.wav&quot;
	Sound <federation> &quot;holly2.wav&quot;
	Sound <federation> &quot;holly2.wav&quot;
	
SoundPriority 2
}

Holly2RedAlert{
Table
	Sound <federation> &quot;holly2.wav&quot;
SoundPriority 2
}

Holly2YellowAlert{
Table
	Sound <federation> &quot;holly2.wav&quot;
SoundPriority 2
}

Holly2GreenAlert{
Table
	Sound <federation> &quot;holly2.wav&quot;
SoundPriority 2
}

Holly2Stop{
Table
	Sound <federation> &quot;holly2.wav&quot;
SoundPriority 2
}

Holly2Move{
Table
	Sound <federation> &quot;holly2.wav&quot;
	Sound <federation> &quot;holly2.wav&quot;
	Sound <federation> &quot;holly2.wav&quot;
SoundPriority 2
}
	
Holly2Repair{
Table
	Sound <federation> &quot;holly2.wav&quot;

SoundPriority 2
}
#################################################################################
# Queeg Sounds

QueegAcknowledge
Table
      Sound <federation> &quot;queeg.wav
SoundPriority 2
}

QueegSelect{
Table
	Sound <federation> &quot;queeg.wav&quot;
SoundPriority 2
}
QueegAttack{
Table
	Sound <federation> &quot;queeg.wav&quot;
	Sound <federation> &quot;queeg.wav&quot;
	Sound <federation> &quot;queeg.wav&quot;
	Sound <federation> &quot;queeg.wav&quot;
	
SoundPriority 2
}

QueegRedAlert{
Table
	Sound <federation> &quot;queeg.wav&quot;
SoundPriority 2
}

QueegYellowAlert{
Table
	Sound <federation> &quot;queeg.wav&quot;
SoundPriority 2
}

QueegGreenAlert{
Table
	Sound <federation> &quot;queeg.wav&quot;
SoundPriority 2
}

QueegStop{
Table
	Sound <federation> &quot;queeg.wav&quot;
SoundPriority 2
}

QueegMove{
Table
	Sound <federation> &quot;queeg.wav&quot;
	Sound <federation> &quot;queeg.wav&quot;
	Sound <federation> &quot;queeg.wav&quot;
SoundPriority 2
}
	
QueegRepair{
Table
	Sound <federation> &quot;queeg.wav&quot;

SoundPriority 2
}
#################################################################################
# Lister Sounds

ListerAcknowledge
Table
      Sound <federation> &quot;lister.wav&quot;
SoundPriority 2 
}

ListerSelect{
Table
	Sound <federation> &quot;lister.wav&quot;
SoundPriority 2
}
ListerAttack{
Table
	Sound <federation> &quot;lister.wav&quot;
	Sound <federation> &quot;lister.wav&quot;
	Sound <federation> &quot;lister.wav&quot;
	Sound <federation> &quot;lister.wav&quot;
	
SoundPriority 2
}

ListerRedAlert{
Table
	Sound <federation> &quot;lister.wav&quot;
SoundPriority 2
}

ListerYellowAlert{
Table
	Sound <federation> &quot;lister.wav&quot;
SoundPriority 2
}

ListerGreenAlert{
Table
	Sound <federation> &quot;lister.wav&quot;
SoundPriority 2
}

ListerStop{
Table
	Sound <federation> &quot;lister.wav&quot;
SoundPriority 2
}

ListerMove{
Table
	Sound <federation> &quot;lister.wav&quot;
	Sound <federation> &quot;lister.wav&quot;
	Sound <federation> &quot;lister.wav&quot;
SoundPriority 2
}
	
ListerRepair{
Table
	Sound <federation> &quot;lister.wav&quot;

SoundPriority 2
}
################################################################################
# Rimmer Sounds

RimmerAcknowledge
Table
      Sound <federation> &quot;rimmer.wav&quot;
SoundPriority 2 
}

RimmerSelect{
Table
	Sound <federation> &quot;rimmer.wav&quot;
SoundPriority 2
}
RimmerAttack{
Table
	Sound <federation> &quot;rimmer.wav&quot;
	Sound <federation> &quot;rimmer.wav&quot;
	Sound <federation> &quot;rimmer.wav&quot;
	Sound <federation> &quot;rimmer.wav&quot;
	
SoundPriority 2
}

RimmerRedAlert{
Table
	Sound <federation> &quot;rimmer.wav&quot;
SoundPriority 2
}

RimmerYellowAlert{
Table
	Sound <federation> &quot;rimmer.wav&quot;
SoundPriority 2
}

RimmerGreenAlert{
Table
	Sound <federation> &quot;rimmer.wav&quot;
SoundPriority 2
}

RimmerStop{
Table
	Sound <federation> &quot;rimmer.wav&quot;
SoundPriority 2
}

RimmerMove{
Table
	Sound <federation> &quot;rimmer.wav&quot;
	Sound <federation> &quot;rimmer.wav&quot;
	Sound <federation> &quot;rimmer.wav&quot;
SoundPriority 2
}
	
RimmerRepair{
Table
	Sound <federation> &quot;rimmer.wav&quot;

SoundPriority 2
}
#################################################################################
# Cat Sounds

CatAcknowledge
Table
      Sound <federation> &quot;cat.wav&quot;
SoundPriority 2 
}

CatSelect{
Table
	Sound <federation> &quot;cat.wav&quot;
SoundPriority 2
}
CatAttack{
Table
	Sound <federation> &quot;cat.wav&quot;
	Sound <federation> &quot;cat.wav&quot;
	Sound <federation> &quot;cat.wav&quot;
	Sound <federation> &quot;cat.wav&quot;
	
SoundPriority 2
}

CatRedAlert{
Table
	Sound <federation> &quot;cat.wav&quot;
SoundPriority 2
}

CatYellowAlert{
Table
	Sound <federation> &quot;cat.wav&quot;
SoundPriority 2
}

CatGreenAlert{
Table
	Sound <federation> &quot;cat.wav&quot;
SoundPriority 2
}

CatStop{
Table
	Sound <federation> &quot;cat.wav&quot;
SoundPriority 2
}

CatMove{
Table
	Sound <federation> &quot;cat.wav&quot;
	Sound <federation> &quot;cat.wav&quot;
	Sound <federation> &quot;cat.wav&quot;
SoundPriority 2
}
	
CatRepair{
Table
	Sound <federation> &quot;cat.wav&quot;

SoundPriority 2
}
#################################################################################
# Kryten Sounds

KrytenAcknowledge
Table
      Sound <federation> &quot;kryten.wav&quot;
SoundPriority 2 
}

KrytenSelect{
Table
	Sound <federation> &quot;kryten.wav&quot;
SoundPriority 2
}

KrytenAttack{
Table
	Sound <federation> &quot;kryten.wav&quot;
	Sound <federation> &quot;kryten.wav&quot;
	Sound <federation> &quot;kryten.wav&quot;
	Sound <federation> &quot;kryten.wav&quot;
	
SoundPriority 2
}

KrytenRedAlert{
Table
	Sound <federation> &quot;kryten.wav&quot;
SoundPriority 2
}

KrytenYellowAlert{
Table
	Sound <federation> &quot;kryten.wav&quot;
SoundPriority 2
}

KrytenGreenAlert{
Table
	Sound <federation> &quot;kryten.wav&quot;
SoundPriority 2
}

krytenStop{
Table
	Sound <federation> &quot;kryten.wav&quot;
SoundPriority 2
}

KrytenMove{
Table
	Sound <federation> &quot;kryten.wav&quot;
	Sound <federation> &quot;kryten.wav&quot;
	Sound <federation> &quot;kryten.wav&quot;
SoundPriority 2
}
	
KrytenRepair{
Table
	Sound <federation> &quot;kryten.wav&quot;

SoundPriority 2
}#############################################################################
# kochanski Sounds

KochanskiAcknowledge
Table
      Sound <federation> &quot;kochanski.wav&quot;
SoundPriority 2 
}

kochanskiSelect{
Table
	Sound <federation> &quot;kochanski.wav&quot;
SoundPriority 2
}
KochanskiAttack{
Table
	Sound <federation> &quot;kochanski.wav&quot;
	Sound <federation> &quot;kochanski.wav&quot;
	Sound <federation> &quot;kochanski.wav&quot;
	Sound <federation> &quot;kochanski.wav&quot;
	
SoundPriority 2
}

KochanskiRedAlert{
Table
	Sound <federation> &quot;kochanski.wav&quot;
SoundPriority 2
}

KochanskiYellowAlert{
Table
	Sound <federation> &quot;kochanski.wav&quot;
SoundPriority 2
}

KochanskiGreenAlert{
Table
	Sound <federation> &quot;kochanski.wav&quot;
SoundPriority 2
}

KochanskiStop{
Table
	Sound <federation> &quot;kochanski.wav&quot;
SoundPriority 2
}

KochanskiMove{
Table
	Sound <federation> &quot;kochanski.wav&quot;
	Sound <federation> &quot;kochanski.wav&quot;
	Sound <federation> &quot;kochanski.wav&quot;
SoundPriority 2
}
	
KochanskiRepair{
Table
	Sound <federation> &quot;kochanski.wav&quot;

SoundPriority 2
}
#################################################################################
# Ace Sounds

AceAcknowledge
Table
      Sound <federation> &quot;ace.wav&quot;
SoundPriority 2 
}

AceSelect{
Table
	Sound <federation> &quot;ace.wav&quot;
SoundPriority 2
}
AceAttack{
Table
	Sound <federation> &quot;ace.wav&quot;
	Sound <federation> &quot;ace.wav&quot;
	Sound <federation> &quot;ace.wav&quot;
	Sound <federation> &quot;ace.wav&quot;
	
SoundPriority 2
}

AceRedAlert{
Table
	Sound <federation> &quot;ace.wav&quot;
SoundPriority 2
}

AceYellowAlert{
Table
	Sound <federation> &quot;ace.wav&quot;
SoundPriority 2
}

AceGreenAlert{
Table
	Sound <federation> &quot;ace.wav&quot;
SoundPriority 2
}

AceStop{
Table
	Sound <federation> &quot;ace.wav&quot;
SoundPriority 2
}

AceMove{
Table
	Sound <federation> &quot;ace.wav&quot;
	Sound <federation> &quot;ace.wav&quot;
	Sound <federation> &quot;ace.wav&quot;
SoundPriority 2
}
	
AceRepair{
Table
	Sound <federation> &quot;ace.wav&quot;

SoundPriority 2
}
#################################################################################
# Dog Sounds

DogAcknowledge
Table
      Sound <federation> &quot;dog.wav&quot;
SoundPriority 2 
}

DogSelect{
Table
	Sound <federation> &quot;dog.wav&quot;
SoundPriority 2
}
DogAttack{
Table
	Sound <federation> &quot;dog.wav&quot;
	Sound <federation> &quot;dog.wav&quot;
	Sound <federation> &quot;dog.wav&quot;
	Sound <federation> &quot;dog.wav&quot;
	
SoundPriority 2
}

DogRedAlert{
Table
	Sound <federation> &quot;dog.wav&quot;
SoundPriority 2
}

DogYellowAlert{
Table
	Sound <federation> &quot;dog.wav&quot;
SoundPriority 2
}

DogGreenAlert{
Table
	Sound <federation> &quot;dog.wav&quot;
SoundPriority 2
}

HollyStop{
Table
	Sound <federation> &quot;dog.wav&quot;
SoundPriority 2
}

DogMove{
Table
	Sound <federation> &quot;dog.wav&quot;
	Sound <federation> &quot;dog.wav&quot;
	Sound <federation> &quot;dog.wav&quot;
SoundPriority 2
}
	
DogRepair{
Table
	Sound <federation> &quot;dog.wav&quot;

SoundPriority 2
}
##################################################################################


save file 

*********************************************************************************************************************
thats it




**********************************************************************************************
options for sounds (if you want to change the ship sounds)
**********************************************************************************************


not all the sound commands are in the odf&apos;s



you can add your own sounds by putting the new  wav files in sounds/ingame/voiceover folder



add lines in the ship odf files under the messages and sound parameters 

its like this now

//MESSAGE & SOUND PARAMETERS

eventAcknowledge = &quot;ListerAcknowledge&quot;
eventselect = &quot;ListerSelect&quot;
eventAttack = &quot;ListerAttack&quot;
eventStop = &quot;ListerStop&quot;
eventMove = &quot;ListerMove&quot;

adding a new sound.

here we are adding a sound for the repair command

for the  repair sound command

add line 
eventRepair = &quot;ListerRepair&quot;

open the events.dat file find the lister sounds and the listerrepair line 

ListerRepair{
Table
	Sound <federation> &quot;lister.wav&quot;

and put the name of the new wav file  where it says &quot;lister.wav&quot;


 other commands types

eventRedAlert = 
eventYellowAlert = 
eventGreenAlert = 
eventRepair = 
eventDecommission = 
eventTransport = 
eventSelfDestruct =

********************************************************************************************************
*******************************************************************************************************
apologies



textures for the dwarf and giant are from other ships as i could not source a decent shot of either which is a shame

but if someone can do better then by all means do but let me have them please

**********************************************************************************************************

perhaps some might make a race out of this 

you have my permission to use these files 

feedback send to

email nemesis71@hotmail.co.uk

***********************************************************************************************************
credits

all models by mash 1971


thanks to westworlds big book of modding

 grant naylor

and eveyone involved in red dwarf

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mash1971


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Registered 11th September 2008

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