This is the Star Wars cruiser featured in Knights Of The old Republic, named due to the hammerhead style of the ship. I don't recall hearing the class name mentioned in either KOTR or its sequal, "KOTR II The Sith Lords" but it is aptly named.
KOTR was set around four thousand years before the Star Wars films, so this ship should probably be a little weaker than that Imperial Class Star Destroyer :)
This ship class served, at a minimum during the Mandolorian invasion, and again during the "Jedi civil war" (or more accurately the Republic & Jedi vs Sith war) It was still in use some years afterwards, when a fleet managed to hold off the Jedi vessel Ravenger that was salvaged from the orbit of Malachor V by a sith Lord. While the Hammerheads were unable to damage the Ravanger they did buy enough time for the famous Jedi "Player" to board and lay several proton bombs that destroyed the ship.
WHAT IS THE HAMMERHEAD The Hammerhead Was The Primary Cruiser Of The Old Republic During The Jedi Civil War, The Most Well Known Example Is The Endar Spire CREDITS Model = Admiral_Icehawk Ship ODF = Admiral_Icehawk Combat Physics ODF = St vs. SW Team Weapons ODF = St vs. SW Team Ship Physics ODF = Admiral_Icehawk Textures = Created By Psionic3d.co.uk moddified for the Hammerhead by Admiral_Icehawk Weapons Sounds = St vs. SW Team Ambiant Sound = St vs. SW Team Sprites = St vs. SW Team. Wireframe = Admiral_Icehawk Build Button = Admiral_Icehawk INSTALLATION (Remember Make Backup of files, esspecially the 'Weapon' file) 1. Copy the folders into the Armada 2 folder except for HP Maps 2. Open your gui_global.spr in the misc folder and scroll down to where is says # Federation build buttons @reference=128 @tmaterial=default copy this line right below the @tmaterial=default line b_rephammer gbrephammer 0 0 64 64 3. Then scroll down to # Federation reference wireframes under the lines: @reference=128 @tmaterial=interface now add rephammerw1 wfrephammer 0 0 128 128 4. Open tech1.tt and fulltech.tt in the techtrees folder and add to each file rephammer.odf 0 5. Next open a shipyard file and add buildItemX = "rephammer" where X is the next available number 6. Open the Weapon file in Sprites folder under(Unless You Have SWFC installed, In Which, This Step Is Unnecessary) @reference=128 @tmaterial=additive: add # Empire Laser elaser wlaser 0 32 128 32 7. Once All This Is Done Enjoy Your Hammerhead LEGALITIES THIS SHIP IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION OR PARAMOUNT PICTURES. THE Hammerhead WAS CREATED BY LUCASARTS and BIOWARE KOTOR, KOTOR II, Hammerhead, ARE ALL TRADEMARKS OF LUCASARTS, OBSIDEON, BIOWARE You may redistribute this ship mod or include it in your mod as long as you include the credits above in your readme. Feel free to alter the odfs, textures and model if you feel they look out of place in your game. If You Make A Better Model By Sure To Post It CONTACT INFO Email = admiral_icehawkAThotmailDOTcom DOT = . AT = @ Sorry For The Inconveniance or just place your comments in the comments section.
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