Repulsion Wake

I made this mod because I hate how pathetic the Aegian-class is in Armada II... Does that fracking Shield-Emitter even work?!?! It doesn't s...

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File Description

I made this mod because I hate how pathetic the Aegian-class is in Armada II... Does that fracking Shield-Emitter even work?!?! It doesn't seem to... so I gave it an extra weapon in hopes of making it semi-useful. For those of you who love the Shield-Emitter and find it helpful (do such people exist?), the Aegian-class can still use it.

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Download 'repulsionwake.zip' (33KB)

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RANT ABOUT THE MOD:
I made this mod because I hate how pathetic the Aegian-class is in Armada II... Does that fracking Shield-Emitter even work?!?! It doesn't seem to... so I gave it an extra weapon in hopes of making it semi-useful. For those of you who love the Shield-Emitter and find it helpful (do such people exist?), the Aegian-class can still use it. -_-"

If you really want to use this mod for some mod you're coming up with, go ahead and use it without my permission... I find it bothersome to go looking for people just to get permission to use something as simple as this, so I’m not gonna be a hypocrite. 

If, for some god-awful reason, you end up having to get permission from me, my email is:
mnadler AT nmt DOT edu
	or
FelixForce AT msn DOT com


INFO:
This adds the Repulsion Wake to the Aegian-class. It is VERY similar to the Repulsion Wave the Klingons use in that it knocks out enemy engines momentarily. The only difference is that the Repulsion Wake affects all enemy ships in the area, as appose to only one select ship.


FILES INCLUDED:
	ODF:
		ffrigate.odf
		grepwake.odf
		repwake.odf
		wrepwake1.odf
		wrepwake2.odf
	TEXTURES:
		gbrepwake00.tga
	TECHTREE:
		tech1.tt
		fulltech.tt
	SPRITES:
		gui_global.spr


INSTILLATION:
Pretty simple to install... Just add the folders (odf, Sprites, techtree, & Textures) into the "Star Trek Armada II" folder.
This mod was made for use with a PATCHED version of Armada II... however it will probably work with the original Armada II.


If, for some reason, you don't wish to over-write your gui_global.spr, tech1.tt, or fulltech.tt files with the ones included for this mod (which would be the case if you have already modded your game and don't wish to lose anything you've done), then just add these lines into their proper folders:

// Used in gui_global.spr
b_grepwake			gbrepwake00		0	0	64	64

// Used in tech1.tt
grepwake.odf       0                                // repulsion wake

// Used in fulltech.tt
grepwake.odf 0

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FelixCarter


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Registered 27th September 2005

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