S31 Construction Vessel

This is an updated version of the S31 Construction Vessel for Armada II. You can now build planets to confuse your enemy and the ship comes...

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This is an updated version of the S31 Construction Vessel for Armada II. You can now build planets to confuse your enemy and the ship comes with some new features such as special weapons, They also allow a new armed research station to be built, resource collecters and turrets to keep Starfleet at the top.

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Download 'news31_ship.zip' (2.45MB)

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Those agents are back and with new weapons + upgraded stations for the 
Federation.

They have acquired planet building expertise (confuse the enemy, make them 
wonder where they are), nebula generation
(useful to regenerate your base after a devastating attack) and enhanced 
special weapons to name but a few.

Now their construction ship is armed, the towing beam has been omitted to 
make way for special weapon use.
(I used Instant Drive but you decide which one!)

They also allow a new armed research station to be built, resource 
collecters and turrets to keep Starfleet at the top.

--0--


To start from scratch and put the S31 items into your files, I have divided 
the installations, for ease, into five parts;
construction vessel, research station, pods, special weapons and 
modifications.

For those with S31 Construction Vessel already just overwrite the odf 
fconst2.odf with the new one.
Add the new psyhics file too. Then start from Part 2.

--

Part 1/5

** CONSTRUCTION VESSEL **

odfs into odf/ships
scargophys2.odf into odf/others
sod into SOD folder
tgas into Textures/RGB
bitmap into bitmaps/Admirals Log/Ship Images

find the techtree folder and Tech1 then add under last Fed ship:

fconst2.odf	1 fbase.odf			// s31 construction vessel.

save and close and find fulltech and add under last Fed ship

fconst2.odf 0

Save and close and then Find Sprites folder, locate gui_global and add under 
last Fed ship

b_fconst2		gbfconst2	0	0	64	64 (align if needed)

Go down to Fed wireframes and under last Fed ship:

fconst2w1			fedwireframe03	0	144	48	48
fconst2w2			fedwireframe03	48	144	48	48
fconst2w3			fedwireframe03	96	144	48	48
fconst2w4			fedwireframe03	144	144	48	48
fconst2w5			fedwireframe03	192	144	48	48

Finally choose which base/shipyard the ship is to built from! Now you can 
build the new S31 station, turrets etc.

add after last ship

buildItem ?? = "fconst2"
?? = being the next number in the list



Part 2/5
** RESEARCH STATION**

To make the new research station:

odf into odf/stations
sod into SOD folder
tgas into Textures/RGB
bitmap into bitmaps/Admirals Log/Ship Images

find the techtree folder and Tech1 then add under last Fed station

fres.odf	2 fbase.odf fresear.odf		// s31 science facility

save and close and find fulltech and add under last Fed station

fres.odf 0

Save and close and then Find Sprites folder, locate gui_global and add under 
last Fed entry

b_fres			gbfres		0	0	64	64 (align if needed)

Go down to Fed wireframes and under last Fed entry

fresw1			fedwireframe07	0	96	48	48
fresw2			fedwireframe07	48	96	48	48
fresw3			fedwireframe07	96	96	48	48
fresw4			fedwireframe07	144	96	48	48
fresw5			fedwireframe07	192	96	48	48



++ One pod remain free for you to add your most frequent special weapon 
incase the first pod get blown up!
This makes perfect backups! ++



Part 3/5
** PODS **

Now you are ready to add the pods!!

all pod odfs into odf/stations
sods into SOD folder
tgas into Textures/RGB

find the techtree folder and Tech1 then add under last Fed pods

fedpod30.odf  1 fupgrade.odf				    // research pod (repair bot)
fedpod31.odf  1 fupgrade.odf				    // research pod (electric shock)
fedpod32.odf  1 fupgrade.odf				    // research pod (gamma earth)
fedpod33.odf  1 fupgrade.odf				    // research pod (s31 torpedo turret)
fedpod34.odf  1 fupgrade.odf				    // research pod (new fluidic nebula)

save and close and find fulltech and add under last Fed pods

fedpod30.odf 0
fedpod31.odf 0
fedpod32.odf 0
fedpod33.odf 0
fedpod34.odf 0

Save and close and then Find Sprites folder, locate gui_global and add under 
last Fed entry

b_fedpod30		gbfedpod30	0	0	64	64
b_fedpod31		gbfedpod30	0	0	64	64
b_fedpod32		gbfedpod30	0	0	64	64
b_fedpod33		gbfedpod30	0	0	64	64
b_fedpod34		gbfedpod30	0	0	64	64

Go down to Fed wireframes and under last Fed pod entry

fedpod30_s			podwireframe01	96	192	48	48
fedpod31_s			podwireframe01	96	192	48	48
fedpod32_s			podwireframe01	96	192	48	48
fedpod32_s			podwireframe01	96	192	48	48
fedpod34_s			podwireframe01	96	192	48	48



part 4/5
**SPECIAL WEAPONS**

Now to add the special weapons!!

ALL special odfs into odf/special_weapons folder

For the New Fluidic Nebula add the odfs in the file marked Odfs_others into 
odf/others - very important!!

find the techtree folder and Tech1 then add under last Fed stations add

fgear.odf	  1 fedpod32.odf	 			    // gamma earth
ftor.odf	  1 fedpod33.odf				    // s31 torpedo turret

Under special weapons add:

gfedrep2.odf	1 fedpod30.odf				// repair bot
gutribm2.odf	1 fedpod31.odf				// electric shock
gnebulaGen.odf	1 fedpod34.odf				// new fluidic nebula


save and close and find fulltech and add under last Fed stations:

fgear.odf 0
ftor.odf 0

under the last Fed special weapons add:

gutribm2.odf 0
gfedrep2.odf 0
gnebulaGen.odf 0

Open gui_global again and add after last Fed entry:


b_fgear		gbfgear			0	0	64	64
b_ftor		gbftor			0	0	64	64

Under the last special weapons entry (scroll further down): (align if need 
be)

b_gnebulaGen		gbnebulaGeneration	0	0	64	64
b_gfedrep2		gbrepair00		0	0	64	64
b_gutribm2			gbutritium00	0	0	64	64



Now finally add the wireframes for the turret and Gamma Earth, place under 
last Fed entry:

fgearw1			borgwireframe01	0	96	48	48
fgearw2			borgwireframe01	48	96	48	48
fgearw3			borgwireframe01	96	96	48	48
fgearw4			borgwireframe01	144	96	48	48
fgearw5			borgwireframe01	192	96	48	48

ftorw1			fedwireframe06	0	96	48	48
ftorw2			fedwireframe06	48	96	48	48
ftorw3			fedwireframe06	96	96	48	48
ftorw4			fedwireframe06	144	96	48	48
ftorw5			fedwireframe06	192	96	48	48





part5/5
**MODIFICATIONS***

Last thing to do!!

First save your ffreight.odf, fcruise3.odf and your fdestroy.odf in 
odf/ships in another folder as the following will
overwrite them!


Now open the included folder Modified ODFs then place

ffreight.odf
fdestroy.odf
fcruise3.odf into odf/ships


The freighter now mines metal and mines all resources more quickly!
The Defiant + Intrepid now have the new special weapons.


Special notes:

Gamma Earth can process all resources - even metal!



There we are, now you are ready - the question is, will your foe be ready??


Full credits to Activision, I just tweaked what was there to enhance the 
Feds to stay No1!!

Any problems just e-mail jake_dean5055@hotmail.com


Regards
ArcherScott

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ArcherScott


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Registered 17th March 2005

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