This is an updated version of the S31 Construction Vessel for Armada II. You can now build planets to confuse your enemy and the ship comes with some new features such as special weapons, They also allow a new armed research station to be built, resource collecters and turrets to keep Starfleet at the top.
Those agents are back and with new weapons + upgraded stations for the Federation. They have acquired planet building expertise (confuse the enemy, make them wonder where they are), nebula generation (useful to regenerate your base after a devastating attack) and enhanced special weapons to name but a few. Now their construction ship is armed, the towing beam has been omitted to make way for special weapon use. (I used Instant Drive but you decide which one!) They also allow a new armed research station to be built, resource collecters and turrets to keep Starfleet at the top. --0-- To start from scratch and put the S31 items into your files, I have divided the installations, for ease, into five parts; construction vessel, research station, pods, special weapons and modifications. For those with S31 Construction Vessel already just overwrite the odf fconst2.odf with the new one. Add the new psyhics file too. Then start from Part 2. -- Part 1/5 ** CONSTRUCTION VESSEL ** odfs into odf/ships scargophys2.odf into odf/others sod into SOD folder tgas into Textures/RGB bitmap into bitmaps/Admirals Log/Ship Images find the techtree folder and Tech1 then add under last Fed ship: fconst2.odf 1 fbase.odf // s31 construction vessel. save and close and find fulltech and add under last Fed ship fconst2.odf 0 Save and close and then Find Sprites folder, locate gui_global and add under last Fed ship b_fconst2 gbfconst2 0 0 64 64 (align if needed) Go down to Fed wireframes and under last Fed ship: fconst2w1 fedwireframe03 0 144 48 48 fconst2w2 fedwireframe03 48 144 48 48 fconst2w3 fedwireframe03 96 144 48 48 fconst2w4 fedwireframe03 144 144 48 48 fconst2w5 fedwireframe03 192 144 48 48 Finally choose which base/shipyard the ship is to built from! Now you can build the new S31 station, turrets etc. add after last ship buildItem ?? = "fconst2" ?? = being the next number in the list Part 2/5 ** RESEARCH STATION** To make the new research station: odf into odf/stations sod into SOD folder tgas into Textures/RGB bitmap into bitmaps/Admirals Log/Ship Images find the techtree folder and Tech1 then add under last Fed station fres.odf 2 fbase.odf fresear.odf // s31 science facility save and close and find fulltech and add under last Fed station fres.odf 0 Save and close and then Find Sprites folder, locate gui_global and add under last Fed entry b_fres gbfres 0 0 64 64 (align if needed) Go down to Fed wireframes and under last Fed entry fresw1 fedwireframe07 0 96 48 48 fresw2 fedwireframe07 48 96 48 48 fresw3 fedwireframe07 96 96 48 48 fresw4 fedwireframe07 144 96 48 48 fresw5 fedwireframe07 192 96 48 48 ++ One pod remain free for you to add your most frequent special weapon incase the first pod get blown up! This makes perfect backups! ++ Part 3/5 ** PODS ** Now you are ready to add the pods!! all pod odfs into odf/stations sods into SOD folder tgas into Textures/RGB find the techtree folder and Tech1 then add under last Fed pods fedpod30.odf 1 fupgrade.odf // research pod (repair bot) fedpod31.odf 1 fupgrade.odf // research pod (electric shock) fedpod32.odf 1 fupgrade.odf // research pod (gamma earth) fedpod33.odf 1 fupgrade.odf // research pod (s31 torpedo turret) fedpod34.odf 1 fupgrade.odf // research pod (new fluidic nebula) save and close and find fulltech and add under last Fed pods fedpod30.odf 0 fedpod31.odf 0 fedpod32.odf 0 fedpod33.odf 0 fedpod34.odf 0 Save and close and then Find Sprites folder, locate gui_global and add under last Fed entry b_fedpod30 gbfedpod30 0 0 64 64 b_fedpod31 gbfedpod30 0 0 64 64 b_fedpod32 gbfedpod30 0 0 64 64 b_fedpod33 gbfedpod30 0 0 64 64 b_fedpod34 gbfedpod30 0 0 64 64 Go down to Fed wireframes and under last Fed pod entry fedpod30_s podwireframe01 96 192 48 48 fedpod31_s podwireframe01 96 192 48 48 fedpod32_s podwireframe01 96 192 48 48 fedpod32_s podwireframe01 96 192 48 48 fedpod34_s podwireframe01 96 192 48 48 part 4/5 **SPECIAL WEAPONS** Now to add the special weapons!! ALL special odfs into odf/special_weapons folder For the New Fluidic Nebula add the odfs in the file marked Odfs_others into odf/others - very important!! find the techtree folder and Tech1 then add under last Fed stations add fgear.odf 1 fedpod32.odf // gamma earth ftor.odf 1 fedpod33.odf // s31 torpedo turret Under special weapons add: gfedrep2.odf 1 fedpod30.odf // repair bot gutribm2.odf 1 fedpod31.odf // electric shock gnebulaGen.odf 1 fedpod34.odf // new fluidic nebula save and close and find fulltech and add under last Fed stations: fgear.odf 0 ftor.odf 0 under the last Fed special weapons add: gutribm2.odf 0 gfedrep2.odf 0 gnebulaGen.odf 0 Open gui_global again and add after last Fed entry: b_fgear gbfgear 0 0 64 64 b_ftor gbftor 0 0 64 64 Under the last special weapons entry (scroll further down): (align if need be) b_gnebulaGen gbnebulaGeneration 0 0 64 64 b_gfedrep2 gbrepair00 0 0 64 64 b_gutribm2 gbutritium00 0 0 64 64 Now finally add the wireframes for the turret and Gamma Earth, place under last Fed entry: fgearw1 borgwireframe01 0 96 48 48 fgearw2 borgwireframe01 48 96 48 48 fgearw3 borgwireframe01 96 96 48 48 fgearw4 borgwireframe01 144 96 48 48 fgearw5 borgwireframe01 192 96 48 48 ftorw1 fedwireframe06 0 96 48 48 ftorw2 fedwireframe06 48 96 48 48 ftorw3 fedwireframe06 96 96 48 48 ftorw4 fedwireframe06 144 96 48 48 ftorw5 fedwireframe06 192 96 48 48 part5/5 **MODIFICATIONS*** Last thing to do!! First save your ffreight.odf, fcruise3.odf and your fdestroy.odf in odf/ships in another folder as the following will overwrite them! Now open the included folder Modified ODFs then place ffreight.odf fdestroy.odf fcruise3.odf into odf/ships The freighter now mines metal and mines all resources more quickly! The Defiant + Intrepid now have the new special weapons. Special notes: Gamma Earth can process all resources - even metal! There we are, now you are ready - the question is, will your foe be ready?? Full credits to Activision, I just tweaked what was there to enhance the Feds to stay No1!! Any problems just e-mail email@example.com Regards ArcherScott
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