This is the basic construction ship but with a twist. It builds a new research station that augments the Federation with Romulan weapons but tailor made for the Federation.
I know, I'm going to get hastle for putting this in the ships section when it's mainly a new station...but....there you go.
This is my first foray into making something. I hope to make better things but I wanted to share an idea I had. This is the basic construction ship but with a twist. It builds a new research station that augments the Federation with Romulan weapons but tailor made for the Federation. Have the Romulans signed a treaty? Have they gone crazy? No, those dastardly agents of Section 31 are back with the blueprints after a covert operation. The shields are stronger but there is less crew, well S31 don't trust too many people! To install: Go to Program Files/Activision/Armada II: Insert ALL flies in the right folder! All TGAs into Textures/RGBs All SOD into SOD file All ODF into ODF/ships Pictures into bitmaps/AdmiralsLog/Ship Images First build those decidely depective S31's Construction ship to build the new station: Insert this into the Fbase ODF/stations buildItemXX "fconst2" Insert into Techtree Tech 1: Ships: fconst2.odf fbase.odf // S31 construct ship Stations: fnews.odf fresear.odf // secret research station. After the pods add: fedpod90.odf fnews.odf // research pod (fed inversion beam) fedpod91.odf fnews.odf // research pod (fed myotronic inhibitor) fedpod92.odf fnews.odf // research pod (fed psychonic blast) fedpod93.odf fnews.odf // research pod (fed sheild converter) Special weapons: gshieldi2.odf fedpod90.odf // fed inversionn beam (whichever ship) gmyotron2.odf fedpod91.odf // fed myotronic inhibitor (whichever ship) gpsyblst2.odf fedpod92.odf // fed psychonic blast (whichever ship) gesconv2.odf fedpod93.odf // fed shield converter (whichever ship) Full Tech: After the last ships; fconst2.odf 0 fnews.odf 0 After the last pods; fedpod90.odf 0 fedpod91.odf 0 fedpod92.odf 0 fedpod93.odf 0 After the last special weapons; gshieldi2.odf 0 gmyotron2.odf 0 gpsyblst2.odf 0 gensconv2.odf 0 Go to Sprites/gui_global find the pods numbered 1-6 add; b_fedpod90 fpod200 64 64 64 64 b_fedpod91 fpod100 64 64 64 64 b_fedpod92 fpod200 64 64 64 64 b_fedpod93 fpod200 64 64 64 64 b_fconst2 gbfconst2 0 0 64 64 b_fnews gbfnews 0 0 64 64 b_gshieldi2 gbshieldi00 0 0 64 64 b_gpsyblst2 gbpblast00 0 0 64 64 b_gmyotron2 gbmyotron00 0 0 64 64 b_gesconv2 gbenrcvr00 0 0 64 64 (The station will look like the 2nd research station, the pods should be the Romulan special weapons pods) NB - There are no wireframes or many build button pictures (pods and construction ship do) (Sorry I don't know how to do that yet) The special weapons buttons will be in the speed rail. Now you can decide which ship gets what goodies! E.g. If you wanted your defiant to have one of the weapons open up your odf/ships, pick your ship - the defiant is fdestroy Scroll down to this section: //ART PARAMETERS & WEAPON NAMES See the Defiant's special weapon list: To add replace ? with next number down the list. Number for weapons hardpoints should match weapon number. I.e. If is is the fourth special weapon they both should be 4. // Fed Psychonic Blast weapon? = "gpsyblst2" weaponHardpoints? = "hp26" "hp27" "hp28" "hp29" *FULL CREDITS TO ACTIVISION!!!! And to the original designers whho made such a great game! No changes to the look or design of the station, ship or pods. (although I'm hoping to learn more and release my own ship soon.) Only changes I made are to allow stronger shields and the construction of the special weapons for the use by the Federation. Now they can syphon enemy shields, knock out thier weapons, or drive an opponents crew bananas! Or be nice and reinforce an allied ship's shields Also special thanks to Joeleton7, after reading the tutorial on how to make a duplicate ship it gave me courage to take the plunge! I always wanted to bring Section 31 into the game! Thanks! Any questions e-mail email@example.com Regards ArcherScott
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