SFB Omega sector Ymatrian War Axe heavy cruiser



This is my interpretation of the SFB Omega sector Ymatrian race's War Axe heavy cruiser for A2. The Ymatrians were a pre TOS/TOS era warrior race that is now extinct, driven to extinction by their archenemy the robotic Drex.

This comes with new weapons, sounds and effects, the only thing it don't have is a wireframe. I hope i have all files included into the zip-file and my installation instructions are good enough.



Title		:SFB Omega Sector Ymatrian War Axe heavy cruiser
Filename	:A2 SFB Omega sector Ymatrian War Axe heavy cruiser.zip
Date		:31/01/2009
Author´     :Terradyhne
Email	    :[email protected]
Homepages   :http://www.terradyhne-yards.de  
Credits	    :Design:ADB the designers of SFB
             Concept: Terradyhne
             Textures: Terradyhne

Description of the Modification:
With three antiproton-beams and the spinal lance, the War Axe was capable of dealing a crushing amount of damage to any target in a single impulse.
Its reliance on a single-row field of fire, and its lack of individual phasers, proved to be its main disadvantage.
However the Omega sector ships seem more powerfull to me than their Alpha sector counterparts.

Installation and use:
YmaCA.odf into odfships folder

Ymaphas.odf, Ymaphaso.odf, YmaAPLa.odf, YmaAPLao.odf into odfweaponsPhasers folder

YmaAPBm.odf, YmaAPBmo.odf into odfweaponsPulse folder

YmaCA.SOD into Sod folder

YmaCA.bmp into bitmapsAdmiralsLogShipImages folder

YmaCa1.tga, YmaCa2.tga, gbYmaCA.tga, WYmaAPBm.tga, WYmaAPLa.tga, WYmaphaser.tga into TexturesRGB folder

apbm.wav, aplanc.wav, HPHaDisc.wav into soundseffects folder

Sprite entries:

write into weapon.spr (you find it in sprites folder) under this line: 
# General phaser
phaser		Wphaser		0	0	128	21

the following:
# Ymatrian Antiproton Lance
YAPLance		WYmaAPLa	     0	0	128	32	@anim=tex1x4

# Ymatrian Antiproton Beam
YAPBm	            WYmaAPBm		0	32	128	32

# Ymatrian phaser
Yphaser		WYmaphaser	0	0	128	32	@anim=tex1x4

write into gui_global.spr (you find it in sprites folder) under any races build buttons:
b_YmaCA			gbYmaCA		0	0	64	64

tech1.tt entries:

write the following into the tech1.tt (you find it in techtree folder) under any races Ships part:
YmaCA.odf  0

odf entries:

write the following into a race's shipyard.odf (you find it in odfstations folder) under Construction Parameters:
buildItemXX = "YmaCA" (XX stands for cunstruction item number and can be 0 to 12)


email me at [email protected] if you have any questions.

Copyright and Distribution Permissions: 

You may not sell user-created missions commercially.
You should respect the rights of the property owners.
You have to ask for permission if you want to use one of this in any mod.

you have to ask me for permission to convert my models to any other games.

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