With this being called the shield remodulation mod you might (reasonably) be expecting this to have something to do with shield remodulation.
But it dosen't. What it does have is these lines:-
//Shield absorbs all damage until it's gone shieldProtection = 1.0
In every file for every ship and station.
And, erm... Thats it. If you want to apply this for some reason and you have other mods installed remember to make a backup as this will overwrite everything.
Monty's Shield Remodulation Introduction/Description: This is one of my first mods, so nothing special really. It's just a simple little edit I made to *Most* ships and stations that makes shields do what they're supposed to do- protect the ship from all damage(Including crew casualties) until the integrity fails. This was supposed to be just for personal use, but I'm sure that im not the only one who's annoyed by excessive crew casualties even when the shields are still up. Who says shield remodulations are only for the borg! Resistance is futile! =D *Note* This mod does Not edit Starbases (because their shields are already remodulated =P), Construction ships, and Shipyards (To make this mod as compatible with other mods as possible- Also some Species 8472 ships were left out, because they dont really need it) Also: The shield, weapon, and officer mods from the screenshot arent included in mine. Installation: Extract the folder (odf) to the main Armada 2 directory - Default: C:/Program Files/Activision/Star Trek Armada II Legal Stuff: If you want to throw this into a mod or mod package, go ahead, I dont mind.
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