ships_systems_wave_package.zip —
Here we go. In this package contains any fixes for the previous versions (I believe there were some problems on the release of the original few) but this should sort that out and put in all of them.
Together, this package will allow you to systematically knock out every system on enemy ships, including special energy (beat them to it before they wave at you). The weapons contained are:
Shields, Weapons, Sensors, Engines (plus gives them a nudge to send them adrfit) and Special Energy.
All these effects last for 30 seconds other than the last one which completly drains the enemy energy reserves. There are a couple of defensive waves including:
Shield Remodulation and Special Energy Recharge.
All the waves apparently have the same range (so you'll have to get in quick with the sensor disabler) bar the special energy jammer which has double range. I'm thinking all of these would go well on a fleet support craft, such as your frigate or science vessel, either way, these are bound to make for good and enjoyable play. Download now.
Hey Trekies, This is the full update to the Ships Systems Wave Weapons. I saw some posts about how these weapons weren't working on some systems. So I rebuilt them all from the ground up. I tested these files using a stock version with the Star Trek: Armada II Patch 1.1 Official Release. HINT--> Make sure the ship you add the weapon to has at least 1000 special energy, or the weapon won't fire. ###################################################### There are now 7 Wave Weapons Offensive Weapons: Shield Jammer Wave----------------> Jams enemy shields for 30 seconds. Weapon Jammer Wave----------------> Jams enemy weapons for 30 seconds. Sensor Jammer Wave----------------> Jams enemy sensors for 30 seconds. Engine Jam Repulse Wave-----------> Jams enemy engines for 30 seconds and gives them a nice little nudge too. Special Weapon Energy Jammer Wave-> Completely Discharges enemy special weapon energy banks. Defensive Weapons: Shield Remodulation Wave-----> Any of your ships in range will have their shields remodulated for 30 seconds. Special Energy Recharge Wave-> Any of your ships in range will get their special energy recharged. (There is one small error here. For some reason the weapon will NOT recharge the energy of the same class of ship that fired it. If a defiant class ship fires the weapon, all other ships except defiant class ships will get there energy recharged. Sorry, but I think this was programed by the original programmers.) All waves have the same range except for the Special Energy Jammer. It has almost twice the range of the rest as a counterbalance for all these new weapons. ###################################################### ****************************************************** Install 1.) Place the *.tga files in the textures\rgb\ folder 2.) Place the *.odf files in the odf\special_weapons\ folder 3.) Place this at the bottom of the tech1.tt file. gWjamremod.odf 0 // Shield Remodulation Wave gWjamshield.odf 0 // Shield Jammer Wave gWjamweapon.odf 0 // Weapon Jammer Wave gWjamsensor.odf 0 // Sensor Jammer Wave gWjamengine.odf 0 // Engine Jam Repulse Wave gWjamspecial.odf 0 // Special Weapon Energy Jammer Wave gWjamrecharge.odf 0 // Special Energy Recharge Wave 4.) Place this with the other weapon build buttons in the gui_global.spr file b_gWjamremod gWjamremod 0 0 64 64 b_gWjamshield gWjamshield 0 0 64 64 b_gWjamweapon gWjamweapon 0 0 64 64 b_gWjamsensor gWjamsensor 0 0 64 64 b_gWjamengine gWjamengine 0 0 64 64 b_gWjamspecial gWjamspecial 0 0 64 64 b_gWjamrecharge gWjamrecharge 0 0 64 64 5.) To Place on a ship, pick the weapon you want to add to a ships odf file. Place the weapon information in the weapons section of the ships odf file, Where the X stands for the next available weapon slot, and the XX stands for the hardpoint of your choice. // Shield Remodulation Wave weaponX = "gWjamremod" weaponHardpointsX = "hpXX" // Shield Jammer Wave weaponX = "gWjamshield" weaponHardpointsX = "hpXX" // Weapon Jammer Wave weaponX = "gWjamweapon" weaponHardpointsX = "hpXX" // Sensor Jammer Wave weaponX = "gWjamsensor" weaponHardpointsX = "hpXX" // Engine Jam Repulse Wave weaponX = "gWjamengine" weaponHardpointsX = "hpXX" // Special Weapon Energy Jammer Wave weaponX = "gWjamspecial" weaponHardpointsX = "hpXX" // Special Energy Recharge Wave weaponX = "gWjamrecharge" weaponHardpointsX = "hpXX" **************************************************** The wave textures and the build buttons were edited from stock textures. TexasAggie e-mail --> [email protected]
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