File Description
From The Mail:
Here is my new version of the shuriken class. All textures are now created by me. Only one texture have i not created but i got the permission to use it and give credits in the readme.
Screenshots
Readme
.==================. -The Shuriken Class- °==================° Content: -Introduction -Information about this MOD -How to Install -Model-information -Tips -Contact -Shuriken Introduction: You have NO permission to change the model/the weapon and/or to release it. Ask me for authorisation: e-mail or ICQ-UIN (both under Contact). The Copyright of the 3D-Model, the weapon, the textures and pictures and everything coming with this Mod is by me. Information about this MOD: This mod contains a little but havy spaceship with Thalaron Radiation. The 3D-Cockpit is an other special. More information you can find in the category: "Model-information". Thanks to "the Starfleet Kid", who found a good name for my ship. Special thanks to the MMedia Support: Peter Arnold, who allowed me to use the leather texture for the walls of my ship. -->http://www.mmsupport.de/ How to Install ______________ 1. Copy the files: shurikencls1.sod in your Armada directory to "...\Activision\Star Trek Armada II\SOD" ----- shurikencls1.odf in your Armada directory to "...\Activision\Star Trek Armada II\odf\ships" ----- thalaradia.odf thalaradiaord.odf in your Armada directory to "...\Activision\Star Trek Armada II\odf\special_weapons" ----- gbshurikencls1.tga gbthalaradia.tga shurikencls1wf.tga Wthalaradispr.tga tx1spsfenster.tga tx1spsfenster_b.tga tx2spsflugel.tga tx2spsflugel_b.tga tx3spsinnen.tga tx3spsinnen_b.tga tx4spsaussen.tga tx4spsaussen_b.tga in your Armada directory to "...\Activision\Star Trek Armada II\Textures\RGB" ----- shurikencls1.bmp in your Armada directory to "...\Activision\Star Trek Armada II\bitmaps\AdmiralsLog\ShipImages" ========== 2. Choose a shipyard, building the shuriken class. the advanced sipyard of the federation is "fyard2.odf". You can find it here: "...\Activision\Star Trek Armada II\odf\stations" -Open fyard2.odf with your Windows Texteditor (Notepad) or another Programm like this. Look for the text: buildItem3 = "fspecial" buildItem4 = "fbattle" -Write under the text: buildItem5 = "shurikencls1". Then it looks like this: buildItem3 = "fspecial" buildItem4 = "fbattle" buildItem5 = "shurikencls1" -Attention: If you have already an entry with buildItem5, you have to change the number to buildItem6 and so on. -Save the file and close it. ========== 3.-Choose the directory: "...\Activision\Star Trek Armada II\techtree". Open the file "fulltech.tt" with the Windows Texteditor and search "fbattle.odf 0". Write under this entry: shurikencls1.odf 0 thalaradia.odf 0 Das sieht dann so aus: fbattle.odf 0 shurikencls1.odf 0 thalaradia.odf 0 -Save the file and close it. -Do not change the directory but open the file "tech1.tt" with the Texteditor. Search following Entry: fbanshee.odf 1 fyard2.odf // frigate (banshee class) fspecial.odf 2 fyard2.odf fresear2.odf // special (nebula class) -Write under this entry: shurikencls.odf 0 Then it looks like this: fbanshee.odf 1 fyard2.odf // frigate (banshee class) fspecial.odf 2 fyard2.odf fresear2.odf // special (nebula class) shurikencls.odf 0 -Search in the same file the entry: gtempor.odf 0 // temporal stasis field ghologen.odf 0 // USS Incursion Holographic Generator -Write under this entry: thalaradia.odf 0 Then it looks like this: gtempor.odf 0 // temporal stasis field ghologen.odf 0 // USS Incursion Holographic Generator thalaradia.odf 0 -Save the file and close it. ========== 4.-Choose the directory: "...\Activision\Star Trek Armada II\Sprites". open the file "gui_global.spr" with the Windows Texteditor. Look for the entry: @reference=64 b_fmining gbfmining 0 0 64 64 b_fsensor gbfsensor 0 0 64 64 -Write under this entry: b_shurikencls1 gbshurikencls1 0 0 64 64 Then it looks like this: @reference=64 b_fmining gbfmining 0 0 64 64 b_fsensor gbfsensor 0 0 64 64 b_shurikencls1 gbshurikencls1 0 0 64 64 -Search in the same file the entry: b_gregen gbregen00 0 0 64 64 b_gpsyblst gbpblast00 0 0 64 64 -Write under this entry: b_thalaradia gbthalaradia 0 0 64 64 Then it looks like this: b_gregen gbregen00 0 0 64 64 b_gpsyblst gbpblast00 0 0 64 64 b_thalaradia gbthalaradia 0 0 64 64 -Search in the same file the entry: fupgradew1 fedwireframe07 0 192 48 48 fupgradew2 fedwireframe07 48 192 48 48 fupgradew3 fedwireframe07 96 192 48 48 fupgradew4 fedwireframe07 144 192 48 48 fupgradew5 fedwireframe07 192 192 48 48 -Write under this entry: shurikencls1w1 shurikencls1wf 160 0 80 80 shurikencls1w2 shurikencls1wf 0 80 80 80 shurikencls1w3 shurikencls1wf 80 80 80 80 shurikencls1w4 shurikencls1wf 80 0 80 80 shurikencls1w5 shurikencls1wf 0 0 80 80 Then it looks like this: fupgradew1 fedwireframe07 0 192 48 48 fupgradew2 fedwireframe07 48 192 48 48 fupgradew3 fedwireframe07 96 192 48 48 fupgradew4 fedwireframe07 144 192 48 48 fupgradew5 fedwireframe07 192 192 48 48 shurikencls1w1 shurikencls1wf 160 0 80 80 shurikencls1w2 shurikencls1wf 0 80 80 80 shurikencls1w3 shurikencls1wf 80 80 80 80 shurikencls1w4 shurikencls1wf 80 0 80 80 shurikencls1w5 shurikencls1wf 0 0 80 80 -Save the file and close it. 5.-Do not change the directory but open the file "weapon.spr" with the Texteditor. Search following Entry: # Psychonic Blast wpsyblast wpsyblst 0 0 128 21 @anim=tex1x4 -Write under this entry: # Thalaron Radiation Wthalaradiaspr Wthalaradispr 0 0 128 32 @anim=tex1x4 Then it looks like this: # Psychonic Blast wpsyblast wpsyblst 0 0 128 21 @anim=tex1x4 # Thalaron Radiation Wthalaradiaspr Wthalaradispr 0 0 128 32 @anim=tex1x4 -Save the file and close it. ========== Done Model-Information: Shuriken Class: Polys: 230 Quality: medium Armada-Lights at the Model: 0 Hardpoints: 20 (hp01-hp20) Types: 1 High resolution textures: yes Borgtexture: yes Wireframe: yes Buildbutton: yes ShipImage: yes SOD by me: yes adapted ODF: yes Special-Weapons by me: Thalaron Radiation Model has a real example: no Lightmaps: yes Tips__________________________________________ With the Freeware Programm AssimView http://assimsoft.com/membersonly/index.php?page=downloads&type=entry&id=3&root=1 is it possible to open the SODs to look for the harpoints. Contact__________________ Questions to: [email protected] ICQ: 148686453 Shuriken______________________________________________________________________________________________________ From Wikipedia, the free encyclopedia "Hira Shuriken Shuriken (lit: "hand release blade") are throwing blades. The martial art of wielding the shuriken is called shuriken-jutsu. Tracing back through history to determine the origins of this unique throwing weapon is difficult, if not impossible. In theory, it can be seen how the four-pointed Senban shuriken, characteristic of the Togakure Ryu of ninjutsu, was perhaps developed from the four-cornered, iron reinforcing plates (washers) that backed up the heads of the nails used in the joining of timbers in castle and fortress construction. Such washers are also seen in the construction of the large taiko drums still played today. The major varieties are the bo shuriken and the hira shuriken, throwing blades with multiple points, sometimes called senban (also read as shaken) but more commonly known in the West as throwing stars or ninja stars, due to their distinctive shape. These "throwing stars" usually had only four points, but they were known to have up to eight. Uses Contrary to popular belief, (video games, Hollywood, etc.) shuriken are not designed as a primary weapon, but rather as a distraction or tactical weapon. The first bo shuriken were large nails used in the wooden construction of temples and houses. However, the more commonly seen four sided shuriken was a tool used by carpenters to dig out those nails. Usually ninja could not afford to buy an expensive weapon from a weaponsmith. As a result, they improvised by using everyday objects for weapons. Contrary to popular culture, It was not necessary to "stick" it into the target. When throwing it they would spin the weapon very fast, so that it would then hit opponents' arms or legs, creating a "saw" effect. Shuriken could be used on the battlefield as a distraction; a hidden ambush group might throw a volley as a diversion or delaying tactic. Shuriken were at times contained with tipped poison. Corrosion is also a relentless factor in humid Japan, and the rust may be an effective poison if introduced into the bloodstream." ____________________________________________ greetz and Have fun with this Shuriken Class FahreS @ -=WiCKeD=-HARKER
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