Sith Interdictor

I'm assuming this is a Star Wars sip, going by the 'Sith' part of the file name. Regardless, a nice little addition here, and as it would...

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I'm assuming this is a Star Wars sip, going by the 'Sith' part of the file name. Regardless, a nice little addition here, and as it would seem, a fleet of them can take on a Cube :)

- SSA

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Readme
WHATS IS THE SITH INTERDICTOR
The Sith Interdictors Were The Main Cruiser's In The Sith Fleet During And After The Jedi Civil War. At 600 Meters They Were Dwarfed
Only By The Massive Ravager Type. The Jedi Civil War Occured Nearly 4000 Years Before The Movies, So Don't Be Surprised If The Ship 
Can't Exactly Keep Up With Other Star Wars Ships. 

ITS NOT LIKE ON WIKIPEDIA:
Now Wikipedia Will Tell You There Are Only 4 Turbolaser, And 20 Quad Lases As Well As 4 Ion Cannons, However While Playing
Kotor, I Noticed Dozens Of Building Destroying Dual Turbolaser Batteries. And  Because This Is A Powerful Heavy Cruiser,
And Since The Republic Medium Cruiser Also Had 4 Turbolasers. And It Would Seem Unliky That The Sith Would Equip
Their Fleet With Massive Yet Usless Ships. If You Don't Like It Make You Own ODF, That Why I Put In The HP Map



CREDITS
Model = Admiral_Icehawk
Ship ODF = Admiral_Icehawk
Combat Physics ODF = St vs. SW Team
Weapons ODF = St vs. SW Team
Ship Physics  ODF = Admiral_Icehawk
Textures = Created By Psionic3d.co.uk Converted For Armada 2 by ColdDarkParanoia moddified for the Sith Interdictor by Admiral_Icehawk
Weapons Sounds = St vs. SW Team
Ambiant Sound = St vs. SW Team
Weapon Sods = St vs. SW Team
Sprites = St vs. SW Team.
Wireframe = Admiral_Icehawk
Build Button = Admiral_Icehawk


INSTALLATION (Remember Make Backup of files, esspecially the 'Weapon' file)

1. Copy the folders into the Armada 2 folder except for HP Maps

2. Open your gui_global.spr in the misc folder and scroll down to where is says
	
	# Federation build buttons
	@reference=128
	@tmaterial=default

copy this line right below the @tmaterial=default line
	
	b_sithint		gbsithint	0	0	64	64

and
	
	# Special weapon buttons
	@reference=64

	@tmaterial=interface

copy this line right below the @tmaterial=interface line
	
	b_ggrav		gbgrav		0	0	64	64

3. Then scroll down to # Federation reference wireframes under the lines:
	@reference=128
	@tmaterial=interface

now add

	sithintw1		wfsithint	0	0	128	128


4. Open tech1.tt and fulltech.tt in the techtrees folder and add to each file
	
	sithint.odf      0
	ggrav.odf      0

5. Next open a shipyard file and add

	buildItemX = "sithint"
where X is the next available number

6. Open the Weapon file in Sprites folder under(Unless You Have SWFC installed, In Which, This Step Is Unnecessary)
	@reference=128
	@tmaterial=additive:

add

	# Rebel Laser
	rlaser		wlaser		0	0	128	32

	# Ion Cannon
	ion     	ioncannon	0	0	128	32

	# Dual Ion Cannon
	hion     	ioncannon	0	32	128	32

	# Ion Cannon disabler
	blion	        ioncannon    	0	64	32	32	@anim=tex4x4



7. Once All This Is Done Enjoy Your Sith Interdictors

LEGALITIES

THIS SHIP IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION OR PARAMOUNT PICTURES.
THE SITH INTERDICTOR WAS CREATED BY LUCASARTS and BIOWARE
KOTOR, KOTOR II, SITH INTERDICTOR, ARE ALL TRADEMARKS OF LUCASARTS, OBSIDEON, BIOWARE

You may redistribute this ship mod or include it in your mod as long as you include
the credits above in your readme. Feel free to alter the odfs, textures and model if 
you feel they look out of place in your game. If You Make A Better Model By Sure To Post It

CONTACT INFO

Email = admiral_icehawkAThotmailDOTcom 

DOT = . AT = @  Sorry For The Inconveniance

or just place your comments in the comments section.

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Admiral_Icehawk


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Registered 27th November 2006

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