I'm assuming this is a Star Wars sip, going by the 'Sith' part of the file name. Regardless, a nice little addition here, and as it would seem, a fleet of them can take on a Cube :)
- SSA
WHATS IS THE SITH INTERDICTOR The Sith Interdictors Were The Main Cruiser's In The Sith Fleet During And After The Jedi Civil War. At 600 Meters They Were Dwarfed Only By The Massive Ravager Type. The Jedi Civil War Occured Nearly 4000 Years Before The Movies, So Don't Be Surprised If The Ship Can't Exactly Keep Up With Other Star Wars Ships. ITS NOT LIKE ON WIKIPEDIA: Now Wikipedia Will Tell You There Are Only 4 Turbolaser, And 20 Quad Lases As Well As 4 Ion Cannons, However While Playing Kotor, I Noticed Dozens Of Building Destroying Dual Turbolaser Batteries. And Because This Is A Powerful Heavy Cruiser, And Since The Republic Medium Cruiser Also Had 4 Turbolasers. And It Would Seem Unliky That The Sith Would Equip Their Fleet With Massive Yet Usless Ships. If You Don't Like It Make You Own ODF, That Why I Put In The HP Map CREDITS Model = Admiral_Icehawk Ship ODF = Admiral_Icehawk Combat Physics ODF = St vs. SW Team Weapons ODF = St vs. SW Team Ship Physics ODF = Admiral_Icehawk Textures = Created By Psionic3d.co.uk Converted For Armada 2 by ColdDarkParanoia moddified for the Sith Interdictor by Admiral_Icehawk Weapons Sounds = St vs. SW Team Ambiant Sound = St vs. SW Team Weapon Sods = St vs. SW Team Sprites = St vs. SW Team. Wireframe = Admiral_Icehawk Build Button = Admiral_Icehawk INSTALLATION (Remember Make Backup of files, esspecially the 'Weapon' file) 1. Copy the folders into the Armada 2 folder except for HP Maps 2. Open your gui_global.spr in the misc folder and scroll down to where is says # Federation build buttons @reference=128 @tmaterial=default copy this line right below the @tmaterial=default line b_sithint gbsithint 0 0 64 64 and # Special weapon buttons @reference=64 @tmaterial=interface copy this line right below the @tmaterial=interface line b_ggrav gbgrav 0 0 64 64 3. Then scroll down to # Federation reference wireframes under the lines: @reference=128 @tmaterial=interface now add sithintw1 wfsithint 0 0 128 128 4. Open tech1.tt and fulltech.tt in the techtrees folder and add to each file sithint.odf 0 ggrav.odf 0 5. Next open a shipyard file and add buildItemX = "sithint" where X is the next available number 6. Open the Weapon file in Sprites folder under(Unless You Have SWFC installed, In Which, This Step Is Unnecessary) @reference=128 @tmaterial=additive: add # Rebel Laser rlaser wlaser 0 0 128 32 # Ion Cannon ion ioncannon 0 0 128 32 # Dual Ion Cannon hion ioncannon 0 32 128 32 # Ion Cannon disabler blion ioncannon 0 64 32 32 @anim=tex4x4 7. Once All This Is Done Enjoy Your Sith Interdictors LEGALITIES THIS SHIP IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION OR PARAMOUNT PICTURES. THE SITH INTERDICTOR WAS CREATED BY LUCASARTS and BIOWARE KOTOR, KOTOR II, SITH INTERDICTOR, ARE ALL TRADEMARKS OF LUCASARTS, OBSIDEON, BIOWARE You may redistribute this ship mod or include it in your mod as long as you include the credits above in your readme. Feel free to alter the odfs, textures and model if you feel they look out of place in your game. If You Make A Better Model By Sure To Post It CONTACT INFO Email = admiral_icehawkAThotmailDOTcom DOT = . AT = @ Sorry For The Inconveniance or just place your comments in the comments section.
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