Space Dock

This has to be one of the best looking Space Dock models I have seen. I am not quite sure on the poly count of them though, however, they do...

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This has to be one of the best looking Space Dock models I have seen. I am not quite sure on the poly count of them though, however, they do look high. Nevertheless, for a Station of this size, I do not see that as a problem. You aren't / shouldn't have the need to go filling up your map with them.

I believe the scaling is a little off though, compared to a ship in one of the pictures. Though, again, you can't really be fussy about this. Considering the size of ships, stations and planets in Armada, this has been made big enough.

I am also to understand there are three models of this Station, all different. I can't personally tell them apart from the screenshots, maybe they're different in-game? Who knows. But yeah, if you are a fan of the Federation, and are in need of a Space Dock (or a new one) then this would be a definate download.

- Ash

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Hi,

here is my version of the federation spacedock and two variants of it.

fdock_ur depicts the larger TNG – Version of the spacedock that can support even the largest federation ships.

fdock2 depicts the smaller TMG – Version
fdock3 can be used as a variant of it.

fdock_ur is a HQ-Model with 7148 polys. 
fdock2 is a HQ-Model with 7988 polys. 
fdock3 is a HQ-Model with 8204 polys. 

fdock2 / 3 have higher poly- counts due to their antennae configuration

Since all run perfectly on my computer I think that’s no problem.

I am using large texture files for the stations (1024 x 1024). This my lead to problems with some older computers / graphic cards ( Excessive lagging for example) . I experienced none but cannot guarantee otherwise.
So you have been warned.


I made the models following the photos that you can find on the net. If you want to see some reference go to  http://www.ex-astris-scientia.org/ 

Do not be astonished about the long weapons list. The stations is quite tall so they are needed.
I have seldom seen it using them all.
If you do not like it change it.

HP- Maps are included.
Some additional info:
HP 01 – 10 are located on the centre axis an used targeting, see the odf.
HP 92 – 95 are located at the Hangars. I am using them for my fighter squadron. ( Not included )


Should any problem arise with these stations, you can send me a PM  on armadafleetcommand.com. 

Legal:

My work can be used in other persons mods if they give proper credit in the read me, under the condition that this mod stays non commercial and is not uploaded to a paysite.

There are only 2 websites where I publish my work.
Armadafleetcommand.com
Armada2files.com
You may not upload my work to any other website as singular files.



Install:

Copy all .tga-files into Armada2 / Textures / RGB
Copy the .sod-file into Armada2 / SOD
Copy the .odf-file into Armada2 / ODF / Stations
Copy the .bmp-file into Armada2 / bitmaps / Admiralslog / Shipimages

All 3 stations use the same texture files.

Go to Armada2 / techtree
Open tech1.tt and fulltech.tt and insert:

fdock_ur.odf 0
fdock2.odf 0
fdock3.odf 0

Go to Armada2 / Sprites
Open gui_global.spr
Insert the lines

At 
# Federation build buttons
@reference=64

insert

b_fdock_ur		gbfdock_ur	0	0	64	64
b_fdock2			gbfdock2		0	0	64	64
b_fdock3			gbfdock3		0	0	64	64


At
# Ship Wireframes
@reference=512

insert

fdock_urw1		fdock_urwf	0	0	128	128		
fdock_urw2		fdock_urwf	128	0	128	128		
fdock_urw3		fdock_urwf	256	0	128	128		
fdock_urw4		fdock_urwf	0	128	128	128		
fdock_urw5		fdock_urwf	128	128	128	128

fdock2w1			fdock2_wf	0	0	128	128		
fdock2w2			fdock2_wf	128	0	128	128		
fdock2w3			fdock2_wf	256	0	128	128		
fdock2w4			fdock2_wf	0	128	128	128		
fdock2w5			fdock2_wf	128	128	128	128

fdock3w1			fdock3_wf	0	0	128	128		
fdock3w2			fdock3_wf	128	0	128	128		
fdock3w3			fdock3_wf	256	0	128	128		
fdock3w4			fdock3_wf	0	128	128	128		
fdock3w5			fdock3_wf	128	128	128	128

If the line @reference=512 does not exist in your version of gui_global.spr copy it also.

Have fun Shadow.

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Shadow


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Registered 7th March 2003

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