This is version 2 of Intestellat Machine's Spaceman, and as you can see by the picture, the model has improved a lot :)
This is Version 2 of "spaceman" To install, extract zip file into the main armada 2 directory. backup all replaced files incase you want to uninstall ***Warning*** This will replace gui_global.spr tech1.tt nospweap.tt fulltech.tt earlytech.tt *races.odf* fbase.odf This is an extravehicular elite force team member recruited from the starbase. Each team member is an officer. For those sticklers like myself who like things to be scaled correctly. There is an additional fmanscaled.sod that is scaled to the federation workbee. Also, because of some comments I got, I have added an extravehicular marine attack to the Federation assault ship. Unit advantages: Can survive ratiation nebulas. Quick to recruit Looks pretty cool in the game. Unit Disadvantages: weak low sensor range slow, no warp In other words. I have not thought of a significant use for the unit besides seeing what I could do with it. Improvements over last version: All new sod file All new Texture file All new Admiral's log bitmap Improved physics Improved Odf Original Idea by Interstellar Machine Texture by Interstellar Machine ODF by Interstellar Machine Sod componants taken from Captain Picard's Deadalus class (because I have only editing programs) The model and textures are compatible with Armada 1 and I have also included an Armada 1 button Sorry, no wireframes. Keep your eyes open for this unit in more races Any questions or comments, e-mail me at email@example.com
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