Here it is, the first release of the new 'Art of War' total conversion for Armada 2, created by Wrath of Achilles!
Included Races: - Romulans - The Dominion (Cardassians/Dominion)
Upcoming Races: - Federation - Klingons - Borg
This mod is coming with tons of new ships & stations, new special weapons, new button art, improved special effects and - most important - huge gameplay changes for Armada 2. It feels much more like Armada 1 now, with a few adjustments: no metal to collect, no officers needed to build ships, no planets to colonize (crew is needed though) and no warp!
The ship's physics have changed aswell. They maneuver a lot slower now and can take loads of damage. Ships keep moving most of the time while fighting the enemy, which makes the battles much more exciting. :rock:
Whoever liked 'STA1: Alliances' will love this baby! :mepimp: Download this NOW!
- TParis Author's note: 'All content credited to me (WrathofAchilles) can be back converted, altered and re-released without permission.. I would appreciate some credit though'
The next installment of AoW is available, including two new races and bug-free enjoyment. Download Part 2 now!
Star Trek Armada 2 : Art Of War (Part 1) by Achilles AKA WrathofAchilles ***INSTALLATION*** Just make sure you have a clean install of Star trek armada 2 with the 1.1 patch if needed. Run the exe (if you want it to install to a directory other that the default one you can change this) I suggest you restart your computer after loading. ***INFORMATION*** This mod is for Star Trek Armada 2 only! This is the first installation, the other races will most likely follow one at a time in the order of Klingons then Borg and lastly....Feds. So I broke my Star Trek Armada 1 disk and was too skint to even buy a copy for quite a while, I hadn't even created a virtual backup :(... and I got very bored so I decided to remake Armada 2 just the way I liked my Armada 1 mods. There is only two races so far because I'm just doing it as and when inspiration catches me, also whenever I'm short a ship I stop to make it... anyhow here are targets I set myself for my original A1 mod and they still hold true for this mod. 1/ The AI would not build faster than you can destroy (It builds slower than standard A1) 2/ The AI would give me a very strong match (I mean hundreds of ships to a fleet) 3/ You'll need to build lesser ships before building the dreadnoughts (Takes time) 4/ Old ships and stations wouldn't become useless (your old fleets will still count) 5/ Each race will have it's own characteristics (This is very varied but no one races plays even similar) 6/ The balancing would be as near to perfect as I can get it (This does not mean every ship class will be equal power and price at all) 7/ Wherever possible the stock units will be replaced and upgraded (See credits) The first thing you will notice is the new race selection,of ehich there are only 2 so far these are. Romulan Good old Roms have the sleekest looking ships and the stealthiest, most irritating specials, I have tried to hold true to this but have also added a vein of more aggressive ships for the times you just want to slap someone down. The Romulans build a lot of heavy cruisers and battleships and attack at an even pace. The Dominion (Cardassian/Dominion) The best bad guys ever, actually it is pretty much just a Cardassian race with 5 Dominion ships but I'm happy with it. They attack early and use masses of the attackships to swamp you defences... the best cannon fodder is the cheapest! Late game sees a crazy amount of heavy battleships added to the fleet. Every race has ships you would expect to see, some newer designs and a few units you wont have seen before. Research has been changed to use ship classification so for example lets take the Romulans, 5 research pods allow certain ships to be built, All research facilities are strong shielded and each pod carries a multi-targeting weapon. Each race has at least one ship that falls into each of these catagories. Destroyer - Research for the Shrike & Seht. Assault - Research for the Griffin, D'nara, S'vessa & P'dan. Cruiser - Research for the Norexan, P'veer & Suran. Battleship - Research for the D'deridex & V'karex. Dreadnought - Research for the Ibis & D'Avoress. The resource have been much simplified, Dilithium is the only mineable resource so planets and latinum nebulas aren't used. Crew is accumulated from starbases and Officers are no longer used. I'm not much of a map maker so there are only 3 maps with this release, only the maps whose names begin "AOW" will play correctly. I've included the Map editor launcher and all the build lists are set, I truly hope to get some maps sent to me. I made theshield effect inspired, but not taken from Fleet Ops. Starting units are set by priority (Low/Medium/High) This is basically how strong I have altered the Camera to be able to scope right out so you can control the fleets better on the larger maps. The various buildbuttons are available if you wish to add new units to the mod. There's many other things I've changed over time but to be honest I dont remember what they are, I'm sure you will notice over time. Bugs: Seen any bugs? let me know 1/ Some AI ships have varients of the specials, not better just AI freindly. 2/ The Wireframes, load screen and rom buildbuttons are terrible and shall be replaced ***DISCLAIMER*** This project is in no way affiliated, attached, or authorised by Activision, MadDOC Software, or any subsidaries, sub divisions, company members or other such affiliates to the aforementioned companies. They cannot be held liable or responsible for your actions concerning innapropriate usage of the files contained in this mod. Please refrain from contacting any of the above parties with regards to problems arising from any kind of usage of the files contained in the mod, as no support is given. You are responsible for your own usage of this mod, and are dictacted by the standard terms governing its usage. This includes extrenuating circumstances in which 3rd party alteration to the included files may cause problems, or damage to the users system. In this case I, WrathofAchilles, cannot be held liable for such missuse, and will not provide any help or support in these matters. RACE SPECIFICS Shields, build times and weapons more like armada 1 build times -10% Romulan builtimes 100% shields 90% hull 110% weapon power 150% weapon speed 145% weapon distance 110% weapon accuracy 95% **emphasis on shields & sensors **most power in torpedos (additional +25% speed and power) Dominion/Cardassian builtimes 80% shields 75% hull 85% weapon power 100% weapon speed 110% weapon distance 95% weapon accuracy 90% **emphasis on shields & weapons **most power in Phasers (additional +20% speed and power) Dominion/Jem'Hadar builtimes 110% shields 110% hull 110% weapon power 120% weapon speed 110% weapon distance 110% weapon accuracy 97.5% **emphasis on engines & weapons **most power in none ( ) ***CREDITS*** rbattle/D'deridex textures: TheFOrce lightmap: Unholy Trinity mesh : Neon rdestroy/Shrike Mesh & Texture : Achilles original release : Pepperman rcruise1/griffin Model/Texture by WrathofAchilles rconst/Constructor mesh/texture by Achilles rassault/D'nara Conversion to Armada 2 by Ultimate_Dragon Design by Azel/Atolm Model & Textures by WrathofAchilles/Achilles rdestroy2/Seht Mesh / Texture : Achilles rbattle2/V'KArex Designed by Nightsoft Model/Texture by WrathofAchilles rcruise3/norexan ODF, MESH, SOD AND TEXTURE: DAWN MESH AND TEXTURE (UPGRADE POD): ACTIVISION rdread/ibis Mesh & Texture by Achilles rcruise2/S'Vessa from sfc3 game rdread2/D'Avoress Mesh & Texture by Achilles Design by Raven Night (Nightsoft) rspecial/Suran Mesh & Texture by Achilles rartillery/p'dan nightsoft (see asosciated nightsoft readme and outalance readme in misc folder) rfrigate/p'veer nightsoft (see asosciated nightsoft readme and outalance readme in misc folder) ryard/Primary yard Mesh & Texture by Achilles For Borg incursion 3 mod ryard2/Secondary yard Mesh & Texture by Achilles For Borg incursion 3 mod ryard3/Tertiary yard Mesh & Texture by Achilles For Borg incursion 3 mod rbase/Starbase Mesh & Texture by Achilles For Borg incursion 3 mod rmining/dilithium refinery Mesh & Texture by Achilles For Borg incursion 3 mod rfreight/dilithium harvester Mesh & Texture by Achilles For Borg incursion 3 mod dbattle/Bakrus Mesh and Textures by: Kleovoulos Toltsoglou aka kleotol aka X-man Web Page: http://hosted.unitedfederation.net/~kleotol/ E-mail: [email protected] dbattle2/Battleship Unknown ddread/Hutet Mesh & Texture by Achilles ddread2/Dreadnought unknown, used in Alliances1 dcruise2/Strike Cruiser Mesh & Texture by Achilles dspecial/korinar Mesh & Texture by Achilles dbase/Starbase Mesh & Texture by Achilles dmining/refinery Mesh & Texture by Achilles dfreight/Dilithium freighter Mesh & Texture by Achilles dyard/lesser Shipyard Mesh & Texture by Achilles dyard2/Standard Shipyard Model and texture: Deemon dyard3/Greater Shipyard Model and texture: Deemon anything not marked above was most likely created by me. ** Physics Files based on files from CptBenSisco Pink blob be gone mod SOD: Elrond Blank texture: Elrond Nebula textures by Yacuzza Wolf Cannon by Iron Fist Constant Advice, help naming the mod, Klingon apreciater and a good "ear" - Joelteon7/Joel ***THANKS AND OTHER INFO*** Special Thanks to Joelteon7/Joel for either listening to my crap or spewing out crap for me to listen to. Thanks to the A2files staff for doing that voodoo you do do so well... ***OTHER MODS TO CHECK OUT*** Borg Incursion - Any of them, especially the upcomming Borg Incursion - Vital Response Dominion Ultimate mod - Takes some modding but a brilliant mod for A2 for you dominion lovers Zero Hour - I'm loving the detail Ash goes into Rebirth of the Empire - Another high quality mod on it's way Dogs of War - Each picture looks like art, no kidding. ***Patching*** Well there are still 3 races to be done, Borg, klingon and .... yeah Federation I guess :( ***End*** I doubt anyone will ever reach the end, I wrote a book :) I hope you have fun playing my baby, she is my pride and joy. Contact me with ideas, complaints and anything in general at.... [email protected]
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