Starfinder Class

This is a federation starship that looks like it takes some inspiration from the Prometheus.

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This is a federation starship that looks like it takes some inspiration from the Prometheus.

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Download 'starfider_class.zip' (2.11MB)

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Starfinder Class By HMS_Frontier 

Description
-----------------
Devolved In 2367 The Starfinder Class Is Fast And Movable But Larger Than The Arkira Being A Total 2275ft In Length 
Armed With EDS Shielding  Phasers  Micro Quantum Torpedoes And Quantum Chain Reaction Pulsar


Credits
------------

Original Arkira Model Design: Alex Jager
Original Mesh: Alex Jager
Original Textures: Rick Knox

Tweaked Arkira Model Design: SupaStarAsh 
Edited Textures: SupaStarAsh 
Lightmaps on TGA's: SupaStarAsh 

Model Alterations From Arkira To Starfinder By Me
odf Files And Admirals Pic  By Me 

Open Fulltech.tt  Located In The Techtree Folder and Add
fbcruise.odf 0
EDSShielding.odf 0 
gqchainp.odf 0

Then Open The  tech1.tt Located In The Techtree Folder And Change 
fedpod11.odf  1 fupgrade.odf                       // research pod (weapon upgrade level 2)
to
fedpod11.odf  0                                          // research pod (weapon upgrade level 2)

And Then Add 
qchainp.odf  1 Fedpod21.odf               //Quantum Chain Reaction Pulsar         

Installation
---------------
Place The odf Ship Files In odf\ships Folder
Place The Special Weapons odf Files In odf\special_weapons Folder
Place The Photons odf Files In odf\weapons\Photons Folder
Place The Phasers odf Files in  odf\weapons\Phasers Folder
Place The Physical odf Files in  odf\other Folder
Place The Sound Files In The sounds\voiceover\ingame Folder
Place The Sod Files In The Sod Folder
Place The Textures In The Textures RBG Folder

 Then Go To The Build Section Of Your Federation Advanced Shipyard And Put 
buildItemx = "fbcruise" 
Replace The x With The Number Ship It Is On The Build List

Put The Admirals Log Pic In C:\Program Files\Activision\Star Trek Armada II\bitmaps\AdmiralsLog\ShipImages Folder

Open The events Folder In The Main A2 Directory With A Text Editor And Add

#################################################################################
# Battle Cruiser SOUNDS

BCruiserAcknowledge{
Table
	Sound <borg> &quot;gvobor30.wav&quot;
	Sound <federation> &quot;bcruiser1.wav&quot;
	Sound <klingon> &quot;gvokc101.wav&quot;
	Sound <romulan> &quot;gvorc101.wav&quot;
	Sound <cardassian> &quot;carcrus1_ackn1_att4_move4.wav&quot;

}

BCruiserSelect{
Table
	Sound <borg> &quot;gvobor17.wav&quot;
	Sound <borg> &quot;gvobor19.wav&quot;
	Sound <borg> &quot;gvobor60.wav&quot;
	Sound <federation> &quot;bcruiser8.wav&quot;
	Sound <federation> &quot;bcruiser10.wav&quot;
	Sound <federation> &quot;bcruiser9.wav&quot;
	Sound <klingon> &quot;gvokc116.wav&quot;
	Sound <klingon> &quot;gvokc117.wav&quot;
	Sound <klingon> &quot;gvokc118.wav&quot;
	Sound <romulan> &quot;gvorc116.wav&quot;
	Sound <romulan> &quot;gvorc117.wav&quot;
	Sound <romulan> &quot;gvorc118.wav&quot;
	Sound <cardassian> &quot;carcrus1_sel1_att5_move5.wav&quot;
	Sound <cardassian> &quot;carcrus1_sel2_att6_move6.wav&quot;
	Sound <cardassian> &quot;carcrus1_sel3.wav&quot;

}

BCruiserAttack{
Table
	Sound <borg> &quot;gvobor06.wav&quot;
	Sound <borg> &quot;gvobor09.wav&quot;
	Sound <borg> &quot;gvobor42.wav&quot;
	Sound <federation> &quot;bcruiser2.wav&quot;
	Sound <federation> &quot;bcruiser3.wav&quot;
	Sound <federation> &quot;bcruiser4.wav&quot;
	Sound <klingon> &quot;gvokc106.wav&quot;
	Sound <klingon> &quot;gvokc107.wav&quot;
	Sound <klingon> &quot;gvokc108.wav&quot;
	Sound <romulan> &quot;gvorc106.wav&quot;
	Sound <romulan> &quot;gvorc107.wav&quot;
	Sound <romulan> &quot;gvorc108.wav&quot;
	Sound <borg> &quot;gvobor30.wav&quot;
	Sound <klingon> &quot;gvokc101.wav&quot;
	Sound <romulan> &quot;gvorc101.wav&quot;
	Sound <borg> &quot;gvobor19.wav&quot;
	Sound <borg> &quot;gvobor60.wav&quot;
	Sound <federation> &quot;gvofc116.wav&quot;
	Sound <federation> &quot;gvofc117.wav&quot;
	Sound <klingon> &quot;gvokc117.wav&quot;
	Sound <klingon> &quot;gvokc118.wav&quot;
	Sound <romulan> &quot;gvorc116.wav&quot;
	Sound <romulan> &quot;gvorc117.wav&quot;
	Sound <cardassian> &quot;carcrus1_att1.wav&quot;
	Sound <cardassian> &quot;carcrus1_att2.wav&quot;
	Sound <cardassian> &quot;carcrus1_att3.wav&quot;
	Sound <cardassian> &quot;carcrus1_ackn1_att4_move4.wav&quot;
	Sound <cardassian> &quot;carcrus1_sel1_att5_move5.wav&quot;
	Sound <cardassian> &quot;carcrus1_sel2_att6_move6.wav&quot;

}

BCruiserStop{
Table
	Sound <borg> &quot;gvobor23.wav&quot;
	Sound <federation> &quot;bcruiser11.wav&quot;
	Sound <klingon> &quot;gvokc121.wav&quot;
	Sound <romulan> &quot;gvorc121.wav&quot;
	Sound <cardassian> &quot;carcrus1_stop1.wav&quot;
	
}

BCruiserMove{
Table
	Sound <borg> &quot;gvobor11.wav&quot;
	Sound <borg> &quot;gvobor12.wav&quot;
	Sound <borg> &quot;gvobor13.wav&quot;
	Sound <borg> &quot;gvobor14.wav&quot;
	Sound <federation> &quot;bcruiser7.wav&quot;
	Sound <federation> &quot;bcruiser5wav&quot;
	Sound <federation> &quot;bcruiser6.wav&quot;
	Sound <klingon> &quot;gvokc111.wav&quot;
	Sound <klingon> &quot;gvokc112.wav&quot;
	Sound <klingon> &quot;gvokc113.wav&quot;
	Sound <romulan> &quot;gvorc111.wav&quot;
	Sound <romulan> &quot;gvorc112.wav&quot;
	Sound <romulan> &quot;gvorc113.wav&quot;
	Sound <borg> &quot;gvobor30.wav&quot;
	Sound <klingon> &quot;gvokc101.wav&quot;
	Sound <romulan> &quot;gvorc101.wav&quot;
	Sound <borg> &quot;gvobor19.wav&quot;
	Sound <borg> &quot;gvobor60.wav&quot;
	Sound <federation> &quot;gvofc116.wav&quot;
	Sound <federation> &quot;gvofc117.wav&quot;
	Sound <klingon> &quot;gvokc117.wav&quot;
	Sound <klingon> &quot;gvokc118.wav&quot;
	Sound <romulan> &quot;gvorc116.wav&quot;
	Sound <romulan> &quot;gvorc117.wav&quot;
	Sound <cardassian> &quot;carcrus1_move1.wav&quot;
	Sound <cardassian> &quot;carcrus1_move2.wav&quot;
	Sound <cardassian> &quot;carcrus1_move3.wav&quot;
	Sound <cardassian> &quot;carcrus1_ackn1_att4_move4.wav&quot;
	Sound <cardassian> &quot;carcrus1_sel1_att5_move5.wav&quot;
	Sound <cardassian> &quot;carcrus1_sel2_att6_move6.wav&quot;
	
}
	
BCruiserRepair{
Table
	Sound <borg> &quot;gvobor26.wav&quot;
	Sound <federation> &quot;bcruiser12.wav&quot;
	Sound <klingon> &quot;gvokc101.wav&quot;
	Sound <romulan> &quot;gvorc126.wav&quot;
	Sound <cardassian> &quot;carcrus1_repairs1.wav&quot;
	
}

###################################################################################

And Finaly Open gui_global.spri Located In The Sprites and add
b_fbcruise		gbfbcruise		0  	0   	64  	64

To The Federation Build Buttons and 
b_EDSShielding			gbcorbom00		0	0	64	64

To The Special Weapons Buttons 

And There Is No Button For The Quantum Chain Reaction Pulsar Sorry


If You Need Any Help Installing Email Me At helpAT*startrek-armada*co*uk (Replace AT With @ and * With .)

Permissions 
------------------
Please Email Me For Permission If You Would Like To Put This In Your Mod Or Re-releases This Mod 


Copyright
--------------------------------------
Copyright notices: 
Star Trek: Armada, Star Trek: Deep Space Nine, Star Trek: The Next Generation,
Star Trek: Voyager Star Trek: Enterprise (and the various logo devices used in them) are copyright Paramount Pictures,
as are the characters, related images, and sound from the productions. 

THIS RELEASE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY Activision
TM & (C)PARAMOUNT PICTURES.

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HMS_Frontier


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Registered 4th June 2006

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