Starfleet Project X Bomber

There's starships, there's warships, there's godships, and then there's this. Godship is an understatement. Using the 1.2.5 patch to its utm...

Download

Uploading...
Do not refresh or leave this page!

File Description

There's starships, there's warships, there's godships, and then there's this. Godship is an understatement. Using the 1.2.5 patch to its utmost, mash1971 has given us a truly unspeakable amount of overkill in this project. Referred to in the readme as a "heavily armed bomber class", the understatement of the year award goes to mash1971.

this ship has five different attack modes mode 1 : standard weapons : forward mounted phasers, pulse phasers and single photon torpedo launcher :special weapons : multi target pulse phasers, x regeneration system and cloaking device (ship operates at normal levels)

mode 2 : special weapons : four wing tip mounted high powered phasers, x regeneration, point defense phasers and cloaking device (ship operates at high level but reduced mobility)

mode 3 : standard weapon : three forward mounted phasers : special weapons : two ion storm lasers, x regeneration and point defense phasers (ship operates at high levels)

mode 4 : standard weapons : four wing mounted photon torpedo launchers : special weapons : two high powered pulse lasers, x regeneration, x reflection and cloaking device (ship operates at reduced levels but high mobility)

mode 5 : special weapons : x impulse and x regeneration (ship operates at reduced power levels and reduced mobility)

That's five modes, each of which can be switched and changed around, but all of which is still just one ship. Not even a ship. A single bomber capable of doing all that. Were Britain and the Allies to have possession of a single Spitfire with equivalent firepower, the Thousand Year Reich would've lasted thirty minutes. You could order a pizza and have Hitler's head on a pike, all in an afternoon.

And just to review, if you exclude the heavy standard weapons onboard, this ship carries the stock Federation corbomite reflector, a cloaking device, the stock Borg regeneration ability, the stock Klingon ion storm (unless there's some other sort of ion storm used in the weapon), and the stock Cardassian engine booster. All of these magnificent weapons are available in a single unit, along with multiple variations of the standard weapons, including several variants of phaser and pulse-phaser technology. This little ship must be one massive structure of weapons hardpoints. Seriously, the Borg want to study this thing to see how they get so many weapons onboard.

This thing is better placed in the next Transformers movie than in the Star Trek universe. I'm at a total loss as to how any single pilot or crew could keep all those modes and abilities straight in an operational capacity.

However, there are some of you out there with a sentimental (one might say, morbid) attachment to God-ships. This one's the God-ship to end all God-ships. Oh, I know, the damage counts and so forth all indicate this one's not a true God-ship in the undefeatable sense, and these vessels are probably best yielded in a squadron. But c'mon. Let's not kid ourselves here. This ship does what eight different ships should do, all in a single multi-modal design. There's no way to script any one object (maybe a planet or a supersuperdreadnought) in this game to offset the effects of firepower of that magnitude.

Download this one if you like the design, or if you hate the concept of game balance that much. As mentioned above, the 1.2.5 patch is a requirement.

:cool:

Read More

Download 'x_bomber.zip' (1.94MB)

Screenshots
Readme
********************************************************************************

install instructions :

this ship requires the fleet ops armada2 patch 1.2.5 in order to work, available at the fleet ops website


put sod files in the sod folder

put tga files in the textures/rgb folder

put the odf files in their relevant subfolders in the main odf folder

put bmp file in the bitmaps/admiralslog/ships folder

*******************************************************


open the file dynamic localized strings.h, in the star trek armada II folder


under this line

"FED_GALSEPARATOR_V",	"Separates the Saucer Section from the Stardrive Section.",

put these lines
       
        "FED_XBOMBERLASER",              "X Laser",
        "FED_XBOMBERLASER_V",            "Laser weapon that creates a powerful ion storm.",
        "FED_XBOMBERLASEROPEN",          "X Laser online",
        "FED_XBOMBERLASEROPEN_V",        "Raises front half of ship allowing firing of the x laser.",
        "FED_XBOMBERLASERCLOSE",         "X Laser offline",
        "FED_XBOMBERLASERCLOSE_V",       "Lowers front half of ship after firing of the x laser.",
        "FED_XBOMBERXIMPULSE",           "X Impulse",
        "FED_XBOMBERXIMPULSE_V",         "Last resort weapon that anhilates enemy targets.",
        "FED_XBOMBERXIMPULSEONLINE",     "X Impulse online",
        "FED_XBOMBERXIMPULSEONLINE_V",   "Brings X impulse online.",
        "FED_XBOMBERXIMPULSEOFFLINE",    "X Impulse offline",
        "FED_XBOMBERXIMPULSEOFFLINE_V",  "Takes X impulse offline.",
        "FED_XBOMBERPULSELASEROPEN",     "X pulse lasers online",
        "FED_XBOMBERPULSELASEROPEN_V",   "Raises pulse laser turrets allowing firing of the powerful pulse lasers.",
        "FED_XBOMBERPULSELASERCLOSE",    "X pulse lasers offline",
        "FED_XBOMBERPULSELASERCLOSE_V",  "Lowers pulse laser turrets.",
        "FED_XBOMBERREGENERATION",       "X Regeneration",
        "FED_XBOMBERREGENERATION_V",     "Regenerates x bombers systems using special energy reserves.",
        "FED_XBOMBERXREFLECT",           "X Reflect",
        "FED_XBOMBERXREFLECT_V",         "Powerful reflection shield repels beams and missiles.",
        "FED_XBOMBERXREFRACTION",        "X Refraction",
        "FED_XBOMBERXREFRACTION_V",      "Light refraction system renders ship virtually invisible.",  
        "FED_XBOMBERXPHASERONLINE",      "X Phaser online",
        "FED_XBOMBERXPHASERONLINE_V",    "Brings the wing mounted x phasers online.",
        "FED_XBOMBERXPHASEROFFLINE",     "X Phaser offline",
        "FED_XBOMBERXPHASEROFFLINE_v",   "Takes x phasers offline.", 
        "FED_XBOMBERXPULSE"              "X Pulse",
        "FED_XBOMBERXPULSE_V",           "Multi targeting pulse phasers.",
        "FED_XBOMBERXPDLASER",           "X Point defence lasers",
        "FED_XBOMBERXPDLASER_V",         "Targets incoming torpedoes.",





save file


***********************************************************************************************************

in the sprites folder open the gui global file

under federation build buttons

@reference=64

put this line

b_xbomber                       gbxbomber               0       0       64      64


under special weapons

put these lines


b_gxphaseronline                gbxphaser               0       0       64      64
b_gxphaseroffline               gbxbweapon              0       0       64      64
b_gxcloak			gbxcloak		0	0	64	64
b_gxblaser                      gbxlaser                0       0       64      64
b_gxregeneration                gbxregeneration         0       0       64      64
b_gximpulse			gbximpulse		0	0	64      64
b_gxblaseropen		        gbxlaser2	        0       0       64      64
b_gxblaserclose		        gbxbweapon	        0       0       64      64
b_gxbpulselaseropen		gbxpulselaseronline	0       0       64      64
b_gxbpulselaserclose		gbxbweapon	        0       0       64      64
b_gximpulseonline               gbximpulse1		0	0	64      64
b_gximpulseoffline              gbxbweapon	        0       0       64      64
b_gxreflect                     gbxreflect              0       0       64      64
b_gxbpulse                      gbxbpulse               0       0       64      64
b_gxpdlaser                     gbxpdlaser              0       0       64      64



under federation wireframes

@reference=128
@tmaterial=interface

put these lines



xbomberw1                         wfxbomber               0       0       128     128
xbomber1w1                        wfxbomber               0       0       128     128
xbomber2w1                        wfxbomber               0       0       128     128
xbomber3w1                        wfxbomber               0       0       128     128
xbomber4w1                        wfxbomber               0       0       128     128



save file

**************************************************************************************************************8

in the same folder open the weapons file

find this line

# Federation Photon torpedo
//quantum torpedo only
wbluephoton		wfbluetorp	0	0	32	32	@anim=tex4x4


and put these lines underneath


#x bomber torpedo
xbphoton               wxbtorp          0       0       32      32      @anim=tex4x4

#x bomber phaser
xbphaser    	        wxbphaser    	0       0       128     32      @anim=tex1x4

#x bomber X phaser
xbwingphaser           wxbwingphaser    0       0       128     32      @anim=tex1x4

#x bomber laser
xblaser    	        wxlaser    	0       0       128     32      @anim=tex1x4

#x bomber pulse laser
xbpulselaser            wxblaser    	0       0       128     32      @anim=tex1x4

#x bomber pulse phaser
xbpulsephaser    	wxbpulsephaser  0       0       128     32      @anim=tex1x4

#x bomber x impulse
ximpulse    	        wximpulse       0       0       128     32      @anim=tex4x4


save file

******************************************************************************************************************

in the same folder open the lights file


under this line

# blue lights

put these lines

@sprite_node xblue borgore const (5,5) (0,0,1) billboard
@sprite_node storm1 borgore const (20,20) (0,0,1) billboard
@sprite_node storm7 borgore const (20,20) (0,0.5,1) billboard



under this line

# green lights

put this line

@sprite_node storm2 borgore const (20,20) (0,1,0) billboard



under this line

# red lights

put these lines

@sprite_node xred borgore const (3,3) (1,0,0) billboard
@sprite_node storm3 borgore const (20,20) (1,0,0) billboard
@sprite_node storm6 borgore const (20,20) (1,0,1) billboard



under this line

# white-ish lights

put this line

@sprite_node storm borgore const (20,20) (.7,.8,.8) billboard



under this line

# amber lights

put this line

@sprite_node storm4 borgore const (20,20) (1,1,0) billboard



under this line

# purple lights

put this line

@sprite_node storm5 borgore const (20,20) (0.5,0,1) billboard



save file

*********************************************************************


in the tech tree folder open the tech1 file


under federation ships

put these lines

xbomber.odf   0
xbomber1.odf   0
xbomber2.odf   0
xbomber3.odf    0
xbomber4.odf    0



under federation special weapons

put these lines

gxreflect.odf   0
gxregeneration.odf   0
gxcloak.odf   0
gxblaser.odf   0
gxblaseropen.odf   0
gxblaserclose.odf  0
gxbpulselaseropen.odf   0
gxbpulselaserclose.odf  0
gximpulse.odf  0
gximpulseonline.odf   0
gximpulseoffline.odf   0
gxphaseronline.odf   0
gxphaseroffline.odf   0
gxbpulse.odf    0
gxpdlaser.odf  0


save file

************************************************

in the same folder open the fulltech file

add these lines


xbomber.odf   0
xbomber1.odf   0
xbomber2.odf   0
xbomber3.odf    0
xbomber4.odf    0
gxreflect.odf   0
gxregeneration.odf   0
gxcloak.odf   0
gxblaser.odf   0
gxblaseropen.odf   0
gxblaserclose.odf  0
gxbpulselaseropen.odf   0
gxbpulselaserclose.odf  0
gximpulse.odf  0
gximpulseonline.odf   0
gximpulseoffline.odf   0
gxphaseronline.odf   0
gxphaseroffline.odf   0
gxbpulse.odf    0
gxpdlaser.odf  0


save file

**************************************************

add to shipyard or construction ship

builditem## = "xbomber"


save file

*************************************************

thats all folks

***************************************************

known issues


point defense tooltip not working properly ,


multi targeting pulse phasers can fire at nothing


****************************************************

credits

texture : by bradley w. smith

           
weapons : deja vu for the full spread phaser weapon which is the basis for the multi target pulse phasers

and major a payne for telling me about the replace weapon 


the guys on the forum for the weapons advice and westworlds big book of modding.

and all who made this possible.

****************************************************************************************


can be used without my permission but credit those who did their part

*****************************************************************************************

Read More

Comments on this File

There are no comments yet. Be the first!

mash1971


50 XP


Registered 11th September 2008

15 Files Uploaded

Share This File
Embed File