Stargate

This, for all your Stargate fans, is the bigger version of the Stargate, by Lord Agros. This is also a final version, thus, there shouldn't...

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This, for all your Stargate fans, is the bigger version of the Stargate, by Lord Agros. This is also a final version, thus, there shouldn't be anymore files of this very nature, if there are, then I guess it would be in the form of a fix or something.

As with all the past stargate mods, stargate fans will no doubt want it ;)

- Ash

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Lord Agros Stargate mod V1.5.

Firstly a little about this mod
This is a sized up version of the standard stargate's and the ORI SUPER GATE, It works as a trans warp portal, can build ships and can be tractor-beamed around the map.

NOTE:This mod will replace the transwarp porthole color from green to blue

The gate is on it's back however, Since space has no true 0 axis this is not a problem for me

I recently realised i should have a construction ship just for the gate but since we dont know of a "gate construction ship"
i decided to put something in to the game i allways wated to see, THE PHOENIX!
So you can now use the phoenix warp ship to unrealisticaly build gates.

If you want to use this with your mod PLEASE credit me for my work otherwise feel free.
Most the files are all uniquely named so as to not destroy your previously modded game However allways doubble check, as it's not impossible you may have named something the same as i have.

Version History
1.0 Creation, basic, unfinished public test.
1.1 You realy dont want to know it crashed the game so i skiped and remade as 1.2
1.2 Reduced textures used, cleaned up mod (the locks are more streamlined and the wormhole opens backwards to path ships better. Also for those MAC in the box users, i have Ziped it rather than RAR, I mean u cant help beaing handycaped :P ;)
1.3 Added the pegasis stargate due to popular demand, it has the same charactoristics as the milky way gate.
1.4 Added Build buttons, Changed texture of trans warp porthole it's now STARGATE blue, Added some neat stargate sounds.
1.5 Added the long awaited ORI SUPER GATE, also fixed some fundemental Pysics errors that plagued this mod from beguining Namely the inability to open a worm hole or move the gate. added Phoenix.

no wireframes
The stargates may not show up when building it but once built it's fine.

1.
Build buttons
go to the 
C:\Program Files\Activision\Star Trek Armada II\Sprites 
directry open in a text editor (I recomend Notepad ++)
GUI_GLOBAL.spr
Find 
# Federation build buttons
@reference=128
@tmaterial=default

and add the following line below this

b_starg				sgbut1		0	0	64	64
b_stargpeg			sgbut2		0	0	64	64
b_orisupergate			oribut1		0	0	64	64
b_eventhor			sgbut2		0	0	64	64
b_orieventhor		oribut1		0	0	64	64
b_phoenix			bphoenix	0	0	64	64

(agros short turtorial on button's)
For those who are not modders This is the build button information to associate to the 
gate b_ = "build" 
starg = Name of the ODF file 
gbtwgate = the name of the TGA button picture file in the textures/rgb directory
0	0	64	64 = Horozontal Vertical Width 	Height (Grid refrence numbers they refer to the location and size of the button texture)

2.
If prompted to overright anything MAKE SURE YOU BACKUP FIRST.
Place the SOD folder in C:\Program Files\Activision\Star Trek Armada II\
Place the Textures folder in C:\Program Files\Activision\Star Trek Armada II\
Place the ODF folder in C:\Program Files\Activision\Star Trek Armada II\
place the splash file in C:\Program Files\Activision\Star Trek Armada II\
place the sound folder in C:\Program Files\Activision\Star Trek Armada II\

3.
Now to build this device do the following
goto
C:\Program Files\Activision\Star Trek Armada II\techtree
open 
tech1.tt
add the lines 

starg.odf  0
stargpeg.odf  0
Origate.odf  0
orieventhor.odf     0
eventhor.odf     0
Phoenix.odf     0

Somewhere in the file

now open
fulltech.tt
add the lines 

starg.odf  0
stargpeg.odf  0
Origate.odf  0
orieventhor.odf     0
eventhor.odf     0
Phoenix.odf     0

Somewhere in the file

4.
goto
C:\Program Files\Activision\Star Trek Armada II\odf\ships
To add it to your construction ship (be it federation, borg, romulian, cardasian, klingon) "8472 is diffrent"
open the apropriate construction ship
federation fconst.odf
borg	   bconst.odf
romulian   rconst.odf
cardasian  cconst.odf
klingon    kconst.odf
8472	   8472_mothership.odf   (as i said diffrent)

Find the text that says buildItem
they will be in sequance with a maximum of 13 buttons
add the following line
buildItem1 = "starg"
buildItem2 = "stargpeg"
buildItem3 = "Origate"
change 1, 2, 3 as apropriate depending on your build slots
NOTE: With 8472 the gate will appear below the mother, it's not stationary so move the mother ship, unless you turned that option off.

5. FINALY
to make the gate build ships like a ship yard do the following
open C:\Program Files\Activision\Star Trek Armada II\odf\ships
open starg.odf or stargpeg.odf & Origate.odf
Go down to 
//Construction Parameters
buildItem0 = "301"
buildItem1 = "302"
buildItem2 = "f303"
buildItem3 = "f304"
buildItem4 = "jumper"
buildItem5 = "aurora"
buildItem6 = "beliskner"
buildItem7 = "fasgard"
buildItem8 = "ori2"
buildItem9 = "repshiz"
buildItem10 = "phoenix"
buildItem11 = ""
buildItem12 = ""
buildItem13 = ""
As you can see i have added in all current stargate ships but add whatever you want in there it's your game

P.s. I am told you can still get
Setiesh's Stargate Goa'uld side mod v1.41
i enjoyed it and and my stargate fits right in.
You can aparantly get it from Armada Fleet Command.

Stargate is a © (copyright) MGM, Showtime, Gekko Productions, Secret Agent, and whomever else. this is a fan based model and is not supported by the above mentioned, No copyright infringement intended.

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Lord_Agros


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Registered 26th January 2007

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