This, for all your Stargate fans, is the bigger version of the Stargate, by Lord Agros. This is also a final version, thus, there shouldn't be anymore files of this very nature, if there are, then I guess it would be in the form of a fix or something.
As with all the past stargate mods, stargate fans will no doubt want it ;)
Lord Agros Stargate mod V1.5. Firstly a little about this mod This is a sized up version of the standard stargate's and the ORI SUPER GATE, It works as a trans warp portal, can build ships and can be tractor-beamed around the map. NOTE:This mod will replace the transwarp porthole color from green to blue The gate is on it's back however, Since space has no true 0 axis this is not a problem for me I recently realised i should have a construction ship just for the gate but since we dont know of a "gate construction ship" i decided to put something in to the game i allways wated to see, THE PHOENIX! So you can now use the phoenix warp ship to unrealisticaly build gates. If you want to use this with your mod PLEASE credit me for my work otherwise feel free. Most the files are all uniquely named so as to not destroy your previously modded game However allways doubble check, as it's not impossible you may have named something the same as i have. Version History 1.0 Creation, basic, unfinished public test. 1.1 You realy dont want to know it crashed the game so i skiped and remade as 1.2 1.2 Reduced textures used, cleaned up mod (the locks are more streamlined and the wormhole opens backwards to path ships better. Also for those MAC in the box users, i have Ziped it rather than RAR, I mean u cant help beaing handycaped :P ;) 1.3 Added the pegasis stargate due to popular demand, it has the same charactoristics as the milky way gate. 1.4 Added Build buttons, Changed texture of trans warp porthole it's now STARGATE blue, Added some neat stargate sounds. 1.5 Added the long awaited ORI SUPER GATE, also fixed some fundemental Pysics errors that plagued this mod from beguining Namely the inability to open a worm hole or move the gate. added Phoenix. no wireframes The stargates may not show up when building it but once built it's fine. 1. Build buttons go to the C:\Program Files\Activision\Star Trek Armada II\Sprites directry open in a text editor (I recomend Notepad ++) GUI_GLOBAL.spr Find # Federation build buttons @reference=128 @tmaterial=default and add the following line below this b_starg sgbut1 0 0 64 64 b_stargpeg sgbut2 0 0 64 64 b_orisupergate oribut1 0 0 64 64 b_eventhor sgbut2 0 0 64 64 b_orieventhor oribut1 0 0 64 64 b_phoenix bphoenix 0 0 64 64 (agros short turtorial on button's) For those who are not modders This is the build button information to associate to the gate b_ = "build" starg = Name of the ODF file gbtwgate = the name of the TGA button picture file in the textures/rgb directory 0 0 64 64 = Horozontal Vertical Width Height (Grid refrence numbers they refer to the location and size of the button texture) 2. If prompted to overright anything MAKE SURE YOU BACKUP FIRST. Place the SOD folder in C:\Program Files\Activision\Star Trek Armada II\ Place the Textures folder in C:\Program Files\Activision\Star Trek Armada II\ Place the ODF folder in C:\Program Files\Activision\Star Trek Armada II\ place the splash file in C:\Program Files\Activision\Star Trek Armada II\ place the sound folder in C:\Program Files\Activision\Star Trek Armada II\ 3. Now to build this device do the following goto C:\Program Files\Activision\Star Trek Armada II\techtree open tech1.tt add the lines starg.odf 0 stargpeg.odf 0 Origate.odf 0 orieventhor.odf 0 eventhor.odf 0 Phoenix.odf 0 Somewhere in the file now open fulltech.tt add the lines starg.odf 0 stargpeg.odf 0 Origate.odf 0 orieventhor.odf 0 eventhor.odf 0 Phoenix.odf 0 Somewhere in the file 4. goto C:\Program Files\Activision\Star Trek Armada II\odf\ships To add it to your construction ship (be it federation, borg, romulian, cardasian, klingon) "8472 is diffrent" open the apropriate construction ship federation fconst.odf borg bconst.odf romulian rconst.odf cardasian cconst.odf klingon kconst.odf 8472 8472_mothership.odf (as i said diffrent) Find the text that says buildItem they will be in sequance with a maximum of 13 buttons add the following line buildItem1 = "starg" buildItem2 = "stargpeg" buildItem3 = "Origate" change 1, 2, 3 as apropriate depending on your build slots NOTE: With 8472 the gate will appear below the mother, it's not stationary so move the mother ship, unless you turned that option off. 5. FINALY to make the gate build ships like a ship yard do the following open C:\Program Files\Activision\Star Trek Armada II\odf\ships open starg.odf or stargpeg.odf & Origate.odf Go down to //Construction Parameters buildItem0 = "301" buildItem1 = "302" buildItem2 = "f303" buildItem3 = "f304" buildItem4 = "jumper" buildItem5 = "aurora" buildItem6 = "beliskner" buildItem7 = "fasgard" buildItem8 = "ori2" buildItem9 = "repshiz" buildItem10 = "phoenix" buildItem11 = "" buildItem12 = "" buildItem13 = "" As you can see i have added in all current stargate ships but add whatever you want in there it's your game P.s. I am told you can still get Setiesh's Stargate Goa'uld side mod v1.41 i enjoyed it and and my stargate fits right in. You can aparantly get it from Armada Fleet Command. Stargate is a © (copyright) MGM, Showtime, Gekko Productions, Secret Agent, and whomever else. this is a fan based model and is not supported by the above mentioned, No copyright infringement intended.
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