From the Mail:
This is a sized up version of the standard stargate, It uses the trans warp portal, can build ships and can be tractor-beamed around the map.
I think it is a pretty good MOD, and for the users first to the site (I think) I'm quite impressed.
Anyhow, stargate fans download, as should those people who don't like the transwarp portal ;)
Thanks for downloading Lord Agros Stargate, i hope you have as much fun with this as i have Firstly a little about this mod This is a sized up version of the standard stargate, It uses the trans warp portal, can build ships and can be tractor-beamed around the map and as such is horozontal not vertical, the skin needs fixing, and i have included my beta hi res skins, feel free to patch this (better portal needed) and post the update on here. The files are all uniquely named so as to not destroy your previously modded game However allways doubble check, as it's not impossible you may have named something the same as i have. oh no wireframe yet, so the stargate may not show up when building it but once built it's fine. 1. NO build button yet so do the following to give it the trans warp hub build button go to the C:\Program Files\Activision\Star Trek Armada II\Sprites directry open GUI_GLOBAL.spr Find # Federation build buttons @reference=128 @tmaterial=default and add the following line below this b_starg gbtwgate 0 0 64 64 (agros short turtorial on button's) For those who are not modders This is the build button information to associate to the gate b_ = "build" starg = Name of the ODF file gbtwgate = the name of the TGA button picture file in the textures/rgb directory 0 0 64 64 = Horozontal Vertical Width Height (Grid refrence numbers they refer to the location and size of the button) 2. Place the SOD folder in C:\Program Files\Activision\Star Trek Armada II\ Place the RGB folder in C:\Program Files\Activision\Star Trek Armada II\Textures\ Place the ODF folder in C:\Program Files\Activision\Star Trek Armada II\ place the splash file in C:\Program Files\Activision\Star Trek Armada II\ 3. Now to build this device do the following goto C:\Program Files\Activision\Star Trek Armada II\techtree open tech1.tt add the line starg.odf 0 Somewhere in the file now open fulltech.tt add the line starg.odf 0 Somewhere in the file 4. goto C:\Program Files\Activision\Star Trek Armada II\odf\ships To add it to your construction ship (be it federation, borg, romulian, cardasian, klingon) "8472 is diffrent" open the apropriate construction ship federation fconst.odf borg bconst.odf romulian rconst.odf cardasian cconst.odf klingon kconst.odf 8472 8472_mothership.odf (as i said diffrent) Find the text that says buildItem they will be in sequance with a maximum of 13 buttons add the following line buildItem13 = "starg" change 13 as apropriate (just experement) NOTE: With 8472 the gate will appear below the mother, it's not stationary so move the mother ship, unless you turned that option off. 5. FINALY to make the gate build ships like a ship yard do the following open C:\Program Files\Activision\Star Trek Armada II\odf\ships open starg.odf Go down to //Construction Parameters buildItem0 = "301" buildItem1 = "302" buildItem2 = "f303" buildItem3 = "f304" buildItem4 = "jumper" buildItem5 = "aurora" buildItem6 = "beliskner" buildItem7 = "fasgard" buildItem8 = "ori2" buildItem9 = "repshiz" buildItem10 = "" buildItem11 = "" buildItem12 = "" buildItem13 = "" As you can see i have added in all current stargate ships P.s. I am not sure if you can still get it but i recomend you download Setiesh's Stargate Goa'uld side mod v1.41 it was briliant and my stargate fits right in. Stargate is a © (copyright) MGM, Showtime, Gekko Productions, Secret Agent, and whomever else. this is a fan based model and is not supported by the above mentioned, No copyright infringement intended.
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