nn_skinl
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Static wave

static_wave.zip

Description

The static wave renders everything around it static. I can hardly claim to be estatic to see this (forgive the pun) but its quite a lot better in terms of balance to the computer override mod, and its useful enough to... be quite useful.

nn_lb2

README

Hey Trekies,

This is an addition to my Ships Systems Wave Weapons.

I tested these files using a stock version with the Star Trek: Armada II Patch 1.1 Official Release.  

HINT--> Make sure the ship you add the weapon to has at least 1000 special energy, or the weapon won't fire.

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Here is the 12th Wave Weapon
Static Wave-----> Freezes Enemy Vessels.

This will freeze all surrounding enemy ships.

***Note: The time they are frozen is time dependent.
	 The more enemy ships, the less time they will be frozen.

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Install

1.)
Place the *.tga files in the textures\rgb\        folder

2.)
Place the *.odf files in the odf\special_weapons\ folder

3.)
Place this at the bottom of the tech1.tt file and freetech.tt file.

gWstatic.odf     0               // Static Wave


4.)
Place this with the other weapon build buttons in the gui_global.spr file

b_gWstatic	gWstatic	0	0	64	64

5.)
To Place on a ship, pick the weapon you want to add to a ships odf file. 
Place the weapon information in the weapons section of the ships odf file, Where the X stands for the next available weapon slot, and the XX stands for the hardpoint of your choice.

// Static Wave
weaponX = "gWstatic"
weaponHardpointsX = "hpXX"

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The wave textures and the build buttons were edited from stock textures.

(If anyone can teach me how to make my own textures PLEASE HELP!!!)

TexasAggie
e-mail --> [email protected]

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nn_skinr