From The Mail:
I have sent you a file of the USS Excelsior with Sounds. The Files Author Is Gavin1701. I have asked full permission from the Author of the ship. You will find more information in the README, if there are any problems contact: [email protected]
Well, going by the screenshots and what we have in the ReadMe this is (as it stands) an Excelsior Class with the voices of Sulu.
Using the model & texture from who I believe is Captian Fingers / Darth Spankey, this should make a nice addition to the TMP hero section ;)
- SSA
Title : USS Excelsior Version : 1.0 Date : 22/06/2006 Author : Gavin1701 Email : [email protected] Credits ------------- Mod : Ghosts Comp Mod; [email protected] Textures : Millenium Project Model : Millenium Project ODF : Gavin1701 Voiceover : Gavin1701 Admirals Log Pic : Gavin1701 Events : Gavin1701 Build time : 3 Hours ********************************************************* PLEASE NOTE: I CANNOT CONTACT MILLENIUM PROJECT AS I DO NOT HAVE A CONTACT ADDRESS OR CAN I FIND ONE HOWEVER I HAVE CONTACTED GHOST ********************************************************* This Is The USS Excelsior Complete With Sounds, build button, wireframe, and Admirals Log Picture. This ship also has transwarp drive as mentioned in Star Trek III (Search For Spock) The Ship Originally Came from Ghosts Comp Mod. The Model and the textures were made by Millenium project so credit for the ship model and textures go to Millenium Project. All i did with this mod is added sounds to the ship, made the admirals log picture, the ODF file and the events.dat file to make it the Hero USS Excelsior. YOU ARE INSTALLING THIS MOD AT YOUR OWN RISK, I DO NOT TAKE ANY RESPONSIBILITY FOR ANY DAMAGE TO YOUR COMPUTER Plese Contact Me If and the other Authors If you wish to use this Ship in Your Mod, NOT BEFORE!! Thankyou!! ******************************************************** To Install This Ship, Follow These Instructions Default Star Trek Armada 2 Folder, C:/Program Files/Activision/Star Trek Armada II/ Copy And Paste: bitmaps/ to the bitmaps, admirals log, ship images folder. odf fexcelsior/ to the odf ships folder. odf ftwrpd/ to the odf special weapons folder. SOD fexcelsior/ to the SOD folder. Textures/ to the textures, rgb folder. ****************************************************** Then Open/ Sprites, GUI Global and add this line under Federation Ships b_fexcelsior gbfexcelsior 0 0 64 64 ****************************************************** Then Find Federation Wireframes at the bottom of the GUI Global Page and add this fexcelsiorw1 wffwireframe 0 96 48 48 fexcelsiorw2 wffwireframe 48 96 48 48 fexcelsiorw3 wffwireframe 96 96 48 48 fexcelsiorw4 wffwireframe 144 96 48 48 fexcelsiorw5 wffwireframe 192 96 48 48 ***************************************************** Then Open you techtree folder, techtt and add this under federation ships fexcelsior.odf 1 fbase.odf // USS Excelsior ***************************************************** Then add it to your full tech folder under federation ships fexcelsior.odf 0 ***************************************************** Then Add It to a Starbase Or Shipyard of your Choice, Add this line BuildItemX = "fexcelsior" Change X for the Number of the ship in the list ***************************************************** Lastly Add the events.dat file to your star trek directory, however if you have modded this file add this to it under PicardSounds, Note open the file with a word document to edit it: # Excelsior SOUNDS Excelsioracknowledge{ Table Sound <federation> "excelsack1.wav" Sound <federation> "excelsack2.wav" Sound <federation> "excelsack3.wav" Sound <federation> "excelsack4.wav" } Excelsiorattack{ Table Sound <federation> "excelsattack1.wav" Sound <federation> "excelsattack2.wav" Sound <federation> "excelsattack3.wav" Sound <federation> "excelsattack4.wav" Sound <federation> "excelsattack5.wav" } Excelsiorgreenalert{ Table Sound <federation> "excelsgreen1.wav" Sound <federation> "excelsgreen2.wav" } Excelsiormove{ Table Sound <federation> "excelsmove1.wav" Sound <federation> "excelsmove2.wav" Sound <federation> "excelsmove3.wav" Sound <federation> "excelsmove4.wav" Sound <federation> "excelsmove5.wav" Sound <federation> "excelsmove6.wav" } Excelsiorredalert{ Table Sound <federation> "excelsred1.wav" Sound <federation> "excelsred2.wav" } Excelsiorrepair{ Table Sound <federation> "excelsrepair1.wav" } Excelsiorselect{ Table Sound <federation> "excelsselect1.wav" Sound <federation> "excelsselect2.wav" Sound <federation> "excelsselect3.wav" Sound <federation> "excelsselect4.wav" Sound <federation> "excelsselect5.wav" } Excelsiorstop{ Table Sound <federation> "excelsstop1.wav" Sound <federation> "excelsstop2.wav" } Excelsioryellowalert{ Table Sound <federation> "excelsyellow1.wav" } Excelsiortransport{ Table Sound <federation> "excelstransport1.wav" } ################################################################################# Please Let me know if i have missed anything as this is My first mod. ------------------------------------------------------------------ PLEASE DO NOT MODIFY THIS FILE OR THE INCLUDED TEXTURE WITH OUT SEEKING THE AUTHORS OPINION. NOTHING LEGAL HERE, IT IS JUST POLITE. ------------------------------------------------------------------ _____________________________________________ Copyright and Distribution Permissions THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION. TM & (C) ACTIVISION & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation,Star Trek: Voyager and Star Trek : Enterprise (plus the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions.
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