The A2 Physics Project - We are the Borg

The next chapter in the Physics Project focuses on the Borg. Known for their ability to move unlike anything else in the Star Trek universe,...


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The next chapter in the Physics Project focuses on the Borg. Known for their ability to move unlike anything else in the Star Trek universe, largely due to their excessive mass, the Borg require some special consideration in their physics files. That consideration is paid, and with serious awesomeness, by thunderfoot006 in this mod.

Note that the original A2 Physics Project files, while truly awesome, are not required to make this work. Complete installation instructions are included, however. Highly suggested that you follow those for every ship in the Collective, whether they're stock Wedges and Spheres or such bizarre fan-designed concoctions as the Tactical Pyramid.

Get this one today. Resistance is now futile with more accurate motion.

- the Kid


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The A2 Physics Project version1.01 - We are the Borg 
by The StarFleet Kid and thunderfoot006. Special appearances by: Achilles, Chiletrek, Epytron Omega, and k_merse, 

Table of Contents
  -  A ReadMe, which no one will read.
  -  Modder's Notes  No one will read these either, but hey, we have to try.
  -  Installation Instructions, complete with uninstall instructions also.  Ignore these at your own risk!
  -  The files needed to add in this mod. 
Here are Borg physics files for the A2 Physics Project so that the Borg ships will now move closer to canon.  I was sitting around doing nothing on a lazy Sunday afternoon and thought, "Hey! I can get the Borg to move better Just like everyone else's ships now do."  We've actually seen very little Borg ship movement in combat, Most of the television and movie footage shows the Borg in pursuit of our brave StarFleet heroes or a Cube sitting at Ground Zero of a fleet action.  The Borg seem to just wade right into the middle of whatever they are attacking and sit there, all guns blazing.  Not a bad way at all to fight if one commands a Cube.  The Borg really do look silly if they bank and roll as they turn.  These files will require additions to the ship ODFs but the entry will be just a pair of lines and most of you have already figured out what those lines are by now.  Complete directions are found in the Installation Instructions and the lines are there so all one should need to do is copy and paste the lines.

NOTE: The A2 Physics Project is not needed for this mod to work correctly.  This will stand alone.  However the rest of the A2 Physics Project is helpful and this is really just a completion for that mod.

Mission Statement:
To modify movement, combat movement, weapons, and sensor ranges within stock Armada II with Patch 1.1 applied to provide a closer to canon feel to the appearance of how ships move and fight. within the game.

Priorities and Goals: 
1) To have a minimal impact on the files in question so anyone can add this into a stock game or a heavily modded one without the danger of a fatal error.  To also modify and make available the files in question so modders can include them in their own mods with minimal adjustments

2) Closer to canon movement. To have ships in A2 move in a fashion similar to how they move in a series episode, movie, or other Star Trek based game.  If done correctly, any player should be able to recreate any ship movement sequence seen in either a series episode or movie with a fair degree of accuracy.

3) Closer to canon combat movement. To give players the ability to recreate in A2 any ship to ship combat sequence seen in any series episode, movie, or other Star Trek based game with a fair degree of accuracy.  The DS9 episode 'Sacrifice of Angels' combat sequence came to mind instantly.

4) Modify all ODF files to support the above.  This includes, but is not limited to:
-Creating ship specific physics files.
-Adjusting formation sizes and spacings.
-Adjusting ship ODFs.

5) Modify the weapons ODF files to support the above. This includes, but is not limited to:
-Adjusting ranges and damage effects.
-Adjusting rates of fire.
-Adjusting LOS ranges for all ships and stations.

6) Create a template or tutorials for all of the above.  To allow other A2 players, especially those with minimal modding experience, to 'Plug and Play' a custom ship either of their own creation or downloaded from any fan site.

As you can tell from this document, it is a pretty ambitous project.  I hope it meets with your approval and enjoyment.  

Purists, please note:  
We are not trying recreate exactly the way the Enterprise moves in any movie or episode.  The game engine of A2 is pretty antiquated and barely up to the task of depicting space combat at all.  We are trying to get the engine we have to be a little closer to what can be seen in the episodes and movies.  If we have accomplished this successfully, your Bird of Prey will  no longer have the same turning rates as your Vor'Chas and your Sovys will move with the stately majestic grace they should move with.  Further, your ships will no longer spit photons like a belt fed machine gun.  Combat sequences ingame will last longer and a player should be able to micro manage a fleet.

Potential Problems
This mod has been tested only within the SP Campaign and Instant Action vs. the 'puter.  I do not know if it will work in online Multiplayer.  As always, I accept no responsibility for your 'puter or your game.  This file was checked for viruses and completeness before upload.  If it doesn't work right the first time, please go back and read the directions.  Then, install the mod again AFTER you read the directions. 

As of this writing, 02/03/08, this mod and Fleet Ops Patch 1.2.5 are incompatible.  After trying everything I could think of to get them to work together, I still get CTD issues.  I suspect it is something we have done because Fleet Ops is very stable and very tolerant of other things being added into it.  Integrating A2PhysPjct and Fleet Ops will have to wait for Version 2.0

Version 2.0 will also include attack patterns and formations for the AI.  Currently, there is no way to do this without violating the EULA.  We are still looking and are hopeful we can come up with something.

Gene Roddenberry, for giving us such a cool place to play.
Achilles, for feedback and good advice.
Chiletrek, for the same and some beta testing.
Epytron Omega, for wanting this badly enough to include in his Invasion Mini-Mod to hound me into finishing it after I seriously wanted to scrap the whole thing.
k_merse, for allowing the use of some of the materials from his StarFleet Shipnames and Registries
YOU, for D/L'ing this mod.

Release Info:
Permission must be obtained from StarFleet Kid or thunderfoot006 via email or PM before someone can use anything included herein for another project destined for public release.  We will be a lot more inclined to say, "Yes" if your work will be available as a public download here at A2 Files.  If you do use anything herein, please be polite and considerate enough to include our names in the credits of your mod.

 Any doubts, questions or suggestions, you can E-mail or PM us from here.
All of the people mentioned by name herein are blameless for anything which may be wrong with this mod.  All the mistakes are ours alone.
We are not responsible for any type of damage to your 'puter or application from misuse of this mod.

Copyright and Distribution Permissions
Copyright notices: 
Star Trek, Star Trek Armada II, Star Trek: Deep Space Nine, Star Trek: The Next Generation,
Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions.

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