The Claw - Multi-Race Yard

This is another great shipyard (with a twist) from FahreS. This is the 'Claw' shipyard, a generic shipyard which has 5 seperate versi...

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File Description

This is another great shipyard (with a twist) from FahreS. This is the 'Claw' shipyard, a generic shipyard which has 5 seperate versions based on different textures. They are as follows; maroon, green, silver/grey, light brown, and black. It is up to you to designate which shipyard should be played by who. The model quality is very good and the shipyard's design is very easy on the eye. In my opinion, the black/purple (possibly Dominion) shipyard is the best but all of them are just as good as each other.

Great work :rock:

- IKS

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Download '6werrelbyfahres.zip' (4.77MB)

Screenshots
Readme
.==========================.
-The Claw - Multi Race Yard-
°==========================°

Content:

-Introduction
-Characteristics
-Information about this MOD
-Installation instructions
-Model-information
-Contact
-Legal


Introduction:

You have NO permission to change the model and other content and/or to release them.
Ask me for authorisation: e-mail or ICQ-UIN (both under Contact).

The Copyright of the 3D-Model, the textures, pictures and everything coming with this Mod is by me.


Characteristics:

1. 5 different Styles
2. Lightmaps
3. Rotated HardPoints
4. Wireframe, Build Button, Admirals Pic
5. 3D-Borgtextures


Information über diesen MOD:

This MOD contains a yard,
which is 100% made and designed by me
and everything else which you need to install this station.

The category: "Model-information" has more details.


Installation instructions
_________________________

1. Copy the files:

fw6werrel.sod

in your Armada directory to "...\Activision\Star Trek Armada II\SOD"
-----


fw6werrel_EN.odf

INFORMATION: Ignore the file "fw6werrel.odf"
             BUT rename "fw6werrel_EN.odf" to "fw6werrel.odf"

in your Armada directory to "...\Activision\Star Trek Armada II\odf\stations"
-----

fwbtex.tga
fwbtex_b.tga
fw6werrel1.tga
fw6werrel2.tga
fw6werrelbg.tga
fw6werrelwf.tga

INFO: You can change the yard's style with using another set of textures than fw6werrel1.tga and fw6werrel2.tga.
      You can choose between these Styles:

Brown (Maybe Cardassians)
fw6werrel1.tga and
fw6werrel2.tga

Dark Brown / Red (Maybe Klingons)
fw6werrel1_kli.tga and
fw6werrel2_kli.tga

Green (Maybe Romulans)
fw6werrel1_rom.tga and
fw6werrel2_rom.tga

Grey / Metallic (Maybe Federation)
fw6werrel1_fed.tga and
fw6werrel2_fed.tga

Black
fw6werrel1_black.tga and
fw6werrel2_black.tga

If you know which to choose, rename your decision to: fw6werrel1.tga and fw6werrel2.tga .

in your Armada directory to "...\Activision\Star Trek Armada II\Textures\RGB"
-----


fw6werrel.bmp

in your Armada directory to "...\Activision\Star Trek Armada II\bitmaps\AdmiralsLog\ShipImages"
==========

2. Choose a construction ship, which should build this yard.
   The stock construction ship of the cardassian fleet is  cconst.odf and is located here: 
   "...\Activision\Star Trek Armada II\odf\ships"

  -Open cconst.odf with your Windows Texteditor (Notepad) or another Program like this.
   Have a look for the text:

buildItem11 = "ctrading"
buildItem12 = "cupgrade"

  -Write under this entry: buildItem13 = "fw6werrel"

INFORMATION: If there is allready an entry with buildItem13, then choose an other ship, because this is full.

  -Save the file and close it.
==========

3.-Choose the directory: "...\Activision\Star Trek Armada II\techtree".
   Open the file "fulltech.tt" with the Windows Texteditor and search "fbattle.odf  0".
   -Write under this entry:

fw6werrel.odf 0


  -Save the file and close it.


  -Do not change the directory but open the file "tech1.tt" with the Texteditor.
   Search following Entry:

cbase.odf    0                                      // starbase
cmining.odf  0                                      // mining station

  -Write under this entry:

fw6werrel.odf 0

  -Save the file and close it.
==========

4.-Choose the directory: "...\Activision\Star Trek Armada II\Sprites".
   open the file "gui_global.spr" with the Windows Texteditor.
   Have a look for the entry:

@reference=64
b_fmining			gbfmining		0	0	64	64		
b_fsensor			gbfsensor		0	0	64	64		

  -Write under this entry:

b_fw6werrel			fw6werrelbg		0	0	64	64


  -Search in the same file the entry:

fupgradew1			fedwireframe07	0	192	48	48		
fupgradew2			fedwireframe07	48	192	48	48		
fupgradew3			fedwireframe07	96	192	48	48		
fupgradew4			fedwireframe07	144	192	48	48		
fupgradew5			fedwireframe07	192	192	48	48

  -Write under this entry:

fw6werrelw1            		fw6werrelwf      80      0      80      80 
fw6werrelw2            		fw6werrelwf      0       80     80      80 
fw6werrelw3            		fw6werrelwf      80      80     80      80 
fw6werrelw4            		fw6werrelwf      160     0      80      80 
fw6werrelw5            		fw6werrelwf      0       0      80      80 

  -Save the file and close it.
==========

Done



Model-Information:

Polys: 1728
Hardpoints: 22 (build & repair & hp01-hp20)
High resolution textures: yes
Texture variants: yes (5)
3D-Borgtextures: yes
2D-Borgtextures: no
Wireframe: yes
Buildbutton: yes
ShipImage: yes
SOD by me: yes
adapted ODF: yes
adapted physik: no
New Weapons by me: none
Special-Weapons by me: none
Lightmaps: yes
Animation: no
Glows: no
New Names: yes


Contact_____________________
Questions to: fahres@gmx.net
ICQ: 148686453

Legal_______________________________________________
This file is in no way connected to, or affiliated with Activision, 
its employees, representatives, consortiums, or other persons or 
companies associated with it. Therefore, the creator of this file, 
Activision, and it's subsidiares take no responsibilty for harm this 
file may do to your computer.

Have fun with this Yard!

FahreS @ -=WiCKeD=-HARKER

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FahreS @ -=WiCKeD=-HARKER


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Registered 1st April 2006

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